Does anyone think the Wizard works without the use of mana drain effects; Drain Power and enchantments that give Upkeep, for example?
Before I bought the Warlord/Forcemaster expansion, my first custom book idea was to make an Air Wizard that doesn't use mana drain. Instead, I wanted to make it more "attack and evade" and also make big slow creatures *fast* or *teleport* unexpectedly. So far, it's not working terribly well.
I'm thinking of modifying it further to be mostly large flying or incorporeal creatures, Wizard Tower with 4 or 5 mana attack spell, teleport for escaping, and maybe a couple walls that don't block LoS (Pikes maybe?).
OR....now that I have all the expansions, should I just switch to Warlord and focus on the aggro? Or, maybe Forcemaster and focus on evasion. I'm thinking Wizard just isn't as versatile as I thought it was and needs mana drain to win.
Input, suggestions, ideas -- all welcome.
Thanks.