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Author Topic: Druid vs Necro Spoilers  (Read 610170 times)

aquestrion

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Re: Druid vs Necro Spoilers
« Reply #255 on: September 24, 2013, 01:32:34 PM »
I meant for the eternal servant marker he can't get it right?

isel

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Re: Druid vs Necro Spoilers
« Reply #256 on: September 24, 2013, 01:45:10 PM »
 
« Last Edit: September 25, 2013, 05:42:08 AM by isel »

Doma0997

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Re: Druid vs Necro Spoilers
« Reply #257 on: September 24, 2013, 01:46:29 PM »
Yeah, malacoda can't be a servant because he's not undead and he is legendary.
« Last Edit: September 24, 2013, 01:48:02 PM by Doma0997 »

Koz

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Re: Druid vs Necro Spoilers
« Reply #258 on: September 24, 2013, 01:50:40 PM »
When your servant dies if you pay it's cost, then you get to reanimate it. This means it comes back into play at the end of the round. This absolutely saves you the full action it would normally take to play it.

That's cool then.  Makes it much more solid.   

Overall I had hoped for a little more "wow" factor from the Necro, but it will obviously come down to his support cards to define just how cool he will be.  Still look very forward to trying him out.

mitkosim

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Re: Druid vs Necro Spoilers
« Reply #259 on: September 24, 2013, 03:30:04 PM »

As for the Plague Master, it says creatures with a "Poison counter".  So...that means Cripple, Tainted, and Weak and that's it? 


The grand total of Poison condition counters I am currently aware of is Cripple, Tainted, Weak, Rot, and the Ichthellid Larva from this expansion.

As to the direct damage potential of the Necro - add in a Ghoul Rot, a Force Crush, and a charged Altar of Skulls and you go up to 13 points/round!

baronzaltor

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Re: Druid vs Necro Spoilers
« Reply #260 on: September 24, 2013, 03:35:18 PM »
The Necromancer is clearly the king of direct damage he can even leverage Morlock's Torment for a potential 7 direct damage in one turn.


Moloch's Torment is Warlock only.

Koz

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Re: Druid vs Necro Spoilers
« Reply #261 on: September 24, 2013, 03:38:35 PM »
Hopefully the Necro is getting more ways to inflict poison conditions on things.  We've already seen the Wraith that inflicts Weak, but I'm sure there will be more.  I'd like to see an enchantment that is like "Plague Rot" or something that allows a creature to inflict Rot with it's attacks.  That would be cool.


Laddinfance

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Re: Druid vs Necro Spoilers
« Reply #262 on: September 24, 2013, 03:39:43 PM »
Wait till you see the rest of the Zombies. I think there are at least a couple you'll be particularly interested in.

Koz

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Re: Druid vs Necro Spoilers
« Reply #263 on: September 24, 2013, 03:42:43 PM »
Wait till you see the rest of the Zombies. I think there are at least a couple you'll be particularly interested in.

Nice!  I was going to say that I was hoping we'd see something like "Plague Zombie".  Can't wait  :)


baronzaltor

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Re: Druid vs Necro Spoilers
« Reply #264 on: September 24, 2013, 03:45:23 PM »
The Plague Master ability also gives Necromancer more reason to pick Drain Soul over Drain Life.  Its a bit more costly, but puts Taint markers on a target that he can start doing extra damage from.

Another aspect of Poison Immunity is that he is immune to Ghoul Rot and Poison Blood, as well as Taint/Weak/Cripple/Rot effects from opponents. 

Necro vs Necro is kind of funny because both mages and most of the creatures on the table are immune to each others poison effects.

DeckBuilder

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Re: Druid vs Necro Spoilers
« Reply #265 on: September 25, 2013, 11:25:51 AM »
Needs a cheap level 4 to eternally sacrifice to altar feeding graveyard.

Idol of Pestilence, Malaconda, Poisonous Air, assume Plagued is in this set, this Immunity could be sick. Creates a big living vs nonliving schism though in match ups.

Hmmm. Zombie Minions are such good value with Graveyard that from those cards seen only I am definitely favouring the zombie sub deck from both sides.

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lettucemode

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Re: Druid vs Necro Spoilers
« Reply #266 on: September 25, 2013, 01:40:24 PM »
Needs a cheap level 4 to eternally sacrifice to altar feeding graveyard.

Holy crap, didn't realize this until just now.

Put out a Sacrificial Altar and summon a nice big creature. Then summon a cheap level 2 creature and make him your eternal servant. Then repeatedly sac the level 2 right after attacking with him to give your big creature +2 melee and piercing every round. Crazy combo!
« Last Edit: September 25, 2013, 01:42:15 PM by lettucemode »

ringkichard

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Re: Druid vs Necro Spoilers
« Reply #267 on: September 25, 2013, 04:34:18 PM »
Well, it does require re-summoning a 8+ Mana creature each turn. Probably not going to be your primary line of play.
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lettucemode

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Re: Druid vs Necro Spoilers
« Reply #268 on: September 25, 2013, 04:55:25 PM »
Probably not going to be your primary line of play.

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DeckBuilder

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Re: Druid vs Necro Spoilers
« Reply #269 on: September 25, 2013, 05:07:43 PM »
A zombie minion costs 7, less with graveyard. Eternal servant it. Any turn when no creature is gonna feed your graveyard and you really need that 2 extra mana to summon what you want say next deployment, after attacking with it you sac it to altar to give an attack +2 melee +2 piercing and gaining 2 in your graveyard. so you are paying 5 mana of a used and abused creature and a free ready marker action for that timed effect anywhere in the arena like Hand. It ain't broken but it's neat recursion. Especially if he was gonna die soon anyway or you needed to upgrade your servant to the next big thing you summon and needed that mana rebate.

My point was that Necro would love something like

"sacrificial minion", level 4 undead, cheap cost say 7, worse stats than the zombie minion

That is how to abuse the recursive engine!

I would be surprised if eternal servant is not used for recursion shenanigans.
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