Random Thoughts, somewhat freeform, somewhat addled:
A lot depends on the rules clarifications, and which spells turn out to be vines, but it sure looks like any of the vine creatures can be summoned to any zone from the first turn on. Opponents' conjurations will not be safe from immediate Raptor Vines. This will certainly threaten Mana Crystal, Hand of Bim-Shalla, etc, etc. Poor Akiro's Hammer, though. I also feel bad for any any rogue spellbook that relied on walls. That Acid Raptor was bad news for Wall of Steel, but Vine Tokens make the LOS requirement kinda quaint, even before the splash damage from Eagleclaw Boots.
Is Tanglevine going to get an erratum to become a vine?
Fellella is Nature Mage Only, and vine tokens are familiar friendly, so if there are vine enchantments Fellella will be able to cast them.
I wonder if Druid will come with a familiar. I thought Joctari Beastmaster was going to have a Hawk, Scree.
Apparently Druid can play 6 dissolve for 6 spellbook points. If she doesn't get to wear clothes, neither do we. I hope she can summon a cactus.
Best plan against Druid really does seem to be to summon a lot of creatures, maybe by defending a spawnpoint for a bit, and then start casting lots of fire. Warlock with Deathlock seems well suited. Druid will teach a lot of opponents discipline: she's got very little health, low channeling, and two opposed schools. You can kill her if you can play your gameplan instead of hers.