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Author Topic: Nature and War exclusive awesome spells  (Read 3204 times)

piousflea

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Nature and War exclusive awesome spells
« on: August 19, 2013, 05:08:37 PM »
So right now we have:
Arcane - Wizards Tower
Dark - Drain Life/Soul
FM - Forcefield, Charm
Holy - Divine Intervention

But the War and Nature schools lack any similarly awesome spell. (Akiro's is too late game to count) BMs are fairly strong but Warlord needs the help.

What about:
BM - can feel vulnerable to early rushes, especially Jokhtari. So he needs a defensive spell, how about the equivalent of "Fog":
Dense Mists, Quick Incantation, 0-1 Zone, 5 Mana, Level 2 Nature
Until end of round, No attacks may be declared to or from objects in this zone.

Warlord - he needs a way to reach enemies that are dancing around at range, especially when he is enfeebled or held. (Hard for him to dispel) I think a Mortal Kombat style Scorpion harpoon would be great.
Bloodwave Harpoon, Quick Attack, 0-2, 8 Mana, Level 2 War
5 dice, 1-7 Pull, 8+ 2 Pull
Target is pulled one or two zones toward the caster, depending on effect dice roll. This may not Pull a target through Passage Attacks. If Bloodwave Harpoon rolls effect dice against an Unmovable target, caster may choose to Pull himself toward the target instead.

DeckBuilder

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Re: Nature and War exclusive awesome spells
« Reply #1 on: August 20, 2013, 04:16:43 AM »
Nice. I really like the Harpoon pull attack!


Would "Dense Mist" be air? How about this as a very similar concept

Nature's Veil
Cost 5, fast, 0-2 zones, conjuration, Nature level 1
4 life, incorporeal, wind +2
All creatures in this zone gain the Pest trait

So creatures cannot hinder or guard
The versatility (especially with Jokhtari Fast) would be great
I wouldn't make it Nature only as it is anti-zonal control tech
So I guess that defeats the point of Nature-mage exclusive!

For a Nature Mage exclusive spell, I woud go for...
"Plant Walk"
Fast incantation, Teleport to any friendly Plant conjuration
I suspect the Druid pack will have a spell like this...


To further fix the Warlord, he needs things like...
War Epic conjuration: all enchantments gain upkeep +1 (may be too much but alternative to Dispel)
Skirmish, command incantation, target creature gains Fast and Elusive
A one-handed War weapon familiar that can cast command incantations (like Sectarus)
« Last Edit: August 20, 2013, 05:13:33 AM by DeckBuilder »
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reddawn

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Re: Nature and War exclusive awesome spells
« Reply #2 on: August 20, 2013, 09:05:06 PM »
Fellella has been pretty good the few times I used her, and only gets better as the enchantment cardpool expands.  Sosruko is also actually really good too, though he's limited to just BMs.

The Warlord has his Hammer, which competes with Galvitar for best weapon in the game.

But yeah, I'd like to see more War-Mage Only cards.  I suspect we'll be getting some Nature-Mage Only cards in NvD, but subsequent spelltome expansions, like for the alternate Warlord, should grant him access to some really cool stuff. 

Maybe some Warlord-Only gauntlets that give his equipped weapon's Full attack an optional Doublestrike trait?  Or a War Mage Only enchantment that gives a kind of berserker's rage, that reduces your or a friendly's armor in return for Melee +3 or something. 
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