Just tried teaching my first game. Now have a lot more appreciation for the person who taught me!
Having read through a lot of the early board game geek (BGG) posts, I just want to add my appreciation for both the apprentice spell books and the ‘how to teach mage wars’ resource. While I love the spell building aspect to MW, if that’s all it had, I don’t imagine I could get many friends to invest the time the game needed to get hooked. Even the starter spell lists have a fair bit of complexity. The apprentice books and starting rules are perfect for getting us going, still feeling we’re having a good game yet not burning out the games welcome. We’re all commited to learning games, but 3-4 hours when you know you’re going to lose is a big ask!
Anyway, we had a couple of questions. I noted them down as we went and have managed to look some up and answer them. A couple I didn’t think I’d found a solid answer to.
I do have one request. The codex seems to skip a lot of functional game terms, like enchantment, mage, creature etc. These terms are key to interpreting what a spell means. It seems surprising that they aren’t defined in the codex. I know many are in the rule book, but the codex is the quick reference guide. If stuff isn’t in there… we’re seldom going to find it mid game…It would be great if a lot of these commonly used terms were referenced in there, we were often discussing what an 'object' was, which are 'creatures' which arent. Im sure we'll get to know these things over time, but today we didn't. The codex could have helped us.
So our questions:
Is ‘equipment’ an ‘enchantment’?Our call was no. It seems implied, but not stated, that spell types are exclusive. This was argued a little, as living creature does include mages, which are other times are excluded by stating ‘non-mage living creature’, but we thought it seemed a reasonable starting point.
Is the mage a creature? We decided Yes, and I then clarified it with this post:
http://forum.arcanewonders.com/index.php?topic=6442.msg6444#msg6444However, references page 3 of the rule book which seems to have changed. Anyone got a more recent/up to date reference?
Does stun negate both the quick cast (QC) phase and the Action phase? Guessing not, as stun is removed after action, so would negate first QC, but stun is removed after mages action phase. So a final QC spell would be possible.
Nope, turns out we played this one wrong. Under Incapacitated in the codex, a mage can still cast quick but not full action spells. This is where the best codex in the world doesnt help those who don't read it
I take it this then doesn’t affect the QC option then.
How bloodthirsty is Goran?The card states that he is bloodthirsty +1, but goes on to say is bloodthirsty +1 when in same zone as his controller. Does this mean he is +2 when in the zone with his controller? (or just +1 with controller and is ‘normal’ the rest of the time?) We played +2 with his mage.
Aegis X – We were playing that this applied to every attack, even doublestrike etc. I found this link confirming this, but wondered if anyone could point me to a section in the rule book or FAQ? I guess its covered by the wording of the FAQ that says ‘All attacks…’
http://forum.arcanewonders.com/index.php?topic=3024.msg3032#msg3032PS. When I went to post in the rules discussion/general question section, its got the 'read before you post' sticky.
http://forum.arcanewonders.com/index.php?topic=48.0This takes me to the main AW site and not to anywhere ummm more helpful for someone about to post...