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Author Topic: Creature Card Ideas: Nature School  (Read 4691 times)

reddawn

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Creature Card Ideas: Nature School
« on: July 30, 2013, 01:04:38 AM »
Time for some jungle japes...


Liati-Mumba (16 mana) (animal, reptile)

2 armor

14 health

Quick Attack (Deadly Strike): 2 attack dice Effect Die: 1-7 = Tainted, 8+ = Tainted & Crippled

Slow, Legendary


If Liati-Mumba begins her action phase in the same zone as a Plant conjuration, she gains the Invisible trait until the end of the round.
 

When Asyran missionaries first landed on Kumanjaro, they scoffed at the native's tales of Liati-Mumba, or "Little Death."  Soon after, however, some of the younger, haughtier missionaries went missing, and always after a great rumbling in the surrounding jungle. It was then, when they finally confronted the ancient snake, that Asyrans learned of Johktari irony.



Matahara Leopard (11 mana) (animal, cat)

1 armor

10 health

8+ defense

Quick Attack (Claws): 3 attack dice, Piercing +1, Effect Die: 7+ Bleed

Climbing, Elusive




Elder Komodo (15 mana) (animal, reptile)

3 armor

12 health

Quick Attack (Septic Bite): 4 attack dice, Effect Die: 4-8 = Rot, 9+ = 2 Rot

Tough -2



Mountain Eagle (12 mana) (animal, bird)

1 armor

11 health

Quick Attack (Talons): 4 attack dice, Piercing +1

Flying, Fast, Frost -2



Gloom-Hollow Owl (9 mana) (animal, bird)

0 armor

8 health

Quick Attack (Talons): 3 attack dice, Piercing +1

Flying, Elusive, Vigilant



Straywood Sentinel (15 mana) (plant, treant)

3 armor

14 health

Quick Attack (Trunk Bash): 4 attack dice, Effect Die: 7+ = Daze

Full Attack (Hurl Stone)(range = 0-1): 4 attack dice, Effect Die: 9+ = Daze

Slow, Flame +2, Unmovable

"As Straywood's beastmasters strained to halt the Bloodwave's onslaught, primordial guardians awoke from their slumber, and by stone and stump, Straywood itself made war upon them."

-The Etheria Chronicles




Mnumella the Mad (15 mana) (plant, dryad)

3 armor

12 health

Quick Attack (Vine Lash): 3 attack dice, Piercing +1, Reach Effect Die: Bleed = 7+

Legendary, Slow, Flame +2, Nature Mage Only

Plants in the same zone as Mnumella gain a damage barrier: 2 attack dice, Piercing +1, Effect Die: 7+ = Bleed

Non-flying creatures that enter the same zone as Mnumella suffer an Unavoidable 2 attack dice, Piercing +1 attack.

Mnumella is a curiosity among Darfenne mandragora, for unlike her kin, she is silent.  Instead, she encases all in thorn, that the echoing cries of impalled trespassers might tell a more terrible tale.




Gumo, Great Avalanche (20 mana) (animal, ape) 

2 armor

18 health

Quick Attack (Titan's Fists): 5 attack dice

Full Attack (Crushing Leap) (range 1-1): 5 attack dice, Effect Die: 7+ = Slam

Legedary, Rage 3

You may only declare Gumo's Crushing Leap attack when he has 2 or more Rage tokens and only if he is not Restrained.  If you do, move him into the targetted zone as part of the cost of declaring the attack.  It counts as a melee attack.

"That hairball of a cat plays at king in the grasslands, but here, among sharp Matahara peaks, I am lord."

--Gumo, on Makunda
« Last Edit: July 30, 2013, 09:52:41 AM by reddawn »
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cbalian

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Re: Creature Card Ideas: Nature School
« Reply #1 on: July 30, 2013, 08:05:03 AM »
It would be cool if there was a nature based creature that had something that would add vines to a creature, and instead of immobalizing them entirely it would make them slow.  There are a lot of 'stuck' conditions and things that hinder movement but instead of immobalizing entirely they would just be 'snared'.

reddawn

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Re: Creature Card Ideas: Nature School
« Reply #2 on: July 30, 2013, 09:25:03 AM »
It would be cool if there was a nature based creature that had something that would add vines to a creature, and instead of immobalizing them entirely it would make them slow.  There are a lot of 'stuck' conditions and things that hinder movement but instead of immobalizing entirely they would just be 'snared'.

Agree, but I'm not sure what that would look like on a creature...my thought is that it would function like the promo card Stumble (vines trip creatures) or maybe Chains of Agony (thorny vines).  It's probably doable, but with how hindering works now (makes creatures slow, kind of), it would take some further thought.  Maybe something like "creatures that leave the same zone as X immediately end their action phase after movement."

That brings up another practically unexplored angle of design; leaving zones.  We have several cards that apply to creatures entering zones (most notably traps) but few if any about leaving zones.  Hm.
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ringkichard

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Re: Creature Card Ideas: Nature School
« Reply #3 on: July 30, 2013, 09:50:51 AM »
The newest research on Komodo Dragons is that they actually do not have unusually high bacteria levels, but may have venom-like mouth proteins.  They certainly do have teeth and claws that can cause shock and blood loss.

Of course, on Etheria, they can have whatever we want. Fire breath?
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reddawn

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Re: Creature Card Ideas: Nature School
« Reply #4 on: July 30, 2013, 10:38:26 AM »
Venom-like mouth proteins? I thought protein was supposed to be good for you!... :D

Ok that was bad :P.

I was considering whether to give the Komodo Tainted or Rot.  I decided to go with Rot, since the Komodo kills its prey by biting it and letting it die of infection soon after.  It's pretty much the animal equivalent of a damage-over-time effect, and that sounds a lot more like Rot than Tainted.

In terms of a Fire-breathing Nature school reptile, I could picture something like a high-fantasy Salamander; no wings, but fast and breaths fire, etc.
« Last Edit: August 01, 2013, 09:45:41 AM by reddawn »
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