Hi reddawn
I totally understand where you are coming from. The Magician is currently like the 3 generic character concepts in D&D/D20 system (warrior/adept/specialist); he is just too flexible and has no distinctive feel to him (easily corrected with his unusual Versatile power that makes him far too good).
I think I was trying to evaluate a simple part of the game very few players acknowledge: access to spells. Because there is a simple truth to the game: not all schools are made equal. Give me a mage with training in Arcane and Mind and I couldn't care less what's on his card (slight exaggeration).
When I started playing this awesome game (later than my local meta, still unbeaten), I thoroughly researched the game, reading articles, basing my views by modifying my confident understanding of Magic (sadly the card game, not the art) and realising the important areas where they diverged: I'm sadly OCD analytical and far too competitive for my own good.
Apart from the high-theory low-detail very thought-provoking but also abstract articles by The Dude (who has helped this hobby most by his incredible friendliness IMO), the 2 articles that resonated the most with me were:
(a) Piousflea's thread on persistent benefits vs. burst benefits, truly the crux of the game
(b) Koz's discussion with Piousflea (on BGG) about Warlock being inferior to Beastmaster comparative to another Dark Mage
What I could appreciate from just Core set cards was that a Warlock is indeed inferior to Beastmaster based on abilities and access to mage-specific cards (not school-specific). However what Koz was not counting was the synergetic value of Dark + Fire (opposed Holy) vs. Nature (opposed Fire).
I confess what I was slyly trying to do with my Magician post is to focus players on a 2nd game axis (Versatility vs. Focus) that nobody (not even The Dude) has mentioned yet, apart from Piousflea arguing with Koz that the Warlock's 2 schools Training was the balancing factor between the 2 mages. To demonstrate the brokenness of full versatility, I hypothetised this mage with the worst possible stats except for his access to dabble (not focus) in any spell.
I guess what I was trying to demonstrate is the bleeding obvious: access (and opposition) to schools is a major part of a mage's stats, maybe the most important element. Because some schools are more equal than others. This is why access to Arcane and Mind are so highly valued (and Warlord's opposition to Arcane is so crippling).
I'm most cautious and wary facing a wizard book. This is because of his versatility: Purge Magic, Destroy Magic, swarm over-commitment. champion (aka few big) over-commitment etc. The pensioner has an answer to them all.
His damage soak, rarely used zap. even his 10 channel, they aren't why I feel tense when playing a wizard. It's because he is so damn unpredictable! Will he jet stream/force push me through conjurations like the Push-Rush/ Fentum build? Or blue gremlin attack? Or gorgon-basilisk control? Or wand of charging on those walking walls called golems? Maybe he is a route 1 elemental wand build and I have misread his strategy all along!
Think about it, guys. Good players only lose to either (a) horrendous dice rolls (try 9 blanks, though still won via a same round Battle Fury) or (b) being totally blindsided by unexpected play. If you play against a non-wizard, you are playing against variants of expected builds. Oh, he's a curse-control slow poison warlock but that other warlock is a fire wizard with a Blood Reaper, the third summons Lord of Fire etc.
Recognising what you are up against and playing optimally knowing this is crucial IMO. I remember my first ever build (Beastmaster) had Idol of Pestilence. My thinking was thus: it's there for the mirror, I go Champion and he goes Swam which normally beats Champion - except I got Pestilence Idol (also Sleep defence) to mess up this presumption. I still contend that spending 6 spell points for Purge Magic is worth it - because nobody expects it outside of Wizard so they over-stack buffs/curses. It is a game-winning surprise.
That sense of surprise is what The Magician is trying to re-create. To discuss a part of the game that I've yet to see discussed: how much is unpredictability worth?
I contend the OP no-powers poor stats mage is grossly overpowered in any meta of good players. In a meta of less skilled players. he is not. Because you can't bluff a player who can't appreciate the threat he poses. Those players are playing a far more tunnel-vision game, a mono strategy that does not readily react and adapt to the opponent's expected capabilities.
I don't want to take any credit in The Magician concept. The same named magic-dabbling character existed in an ancient Avalon Hill game called Magic Realm. And the training mechanic is shamelessly stolen from the new Professor identity in Netrunner. I just used it to as a mechanic to discuss a dimension rarely discussed: how much do you value access to a versatile spell list that can react and counter opposing strategies?
This reply has (as usual) become far longer than I planned. But think about it please. I think I may be making a valuable point here (it happens occasionally). If so, someone (Dude?) please write an article on this rarely discussed aspect of the game: unpredictability,