Force Hold and Force Crush are pretty similar spells. Is one strictly better than the other? If not, when is one better than the other? Does it make sense to run both spells in the same spellbook?
>>>Force Crush:
7 mana, quick action, 0-2 creature, costs 3 spell points (mind)
Upkeep +4, Magebind +2
Creature is Restrained and Unmovable. Each Upkeep Phase, if Force Crush's upkeep cost is paid, this creature recieves 2 direct damage. Does not affect creatures with the Uncontainable trait.
>>>Force Hold:
4 mana, quick action, 0-2 creature, costs 2 spell points (mind)
Upkeep +3
Creature is Restrained and Unmovable trait. Does not affect creatures with the Uncontainable trait.
>>Why Force Crush might be strictly better
The appeal of playing Force Crush over Force Hold seems to be... well... the added "crushing" bonus. You are essentially paying just 1 more mana during your upkeep do deal 2 damage to the creature. Not to mention, Force Crush only costs 3 more mana and does everything Force Hold does PLUS more. You could even say Force Crush is like Force Hold + Ghoul Rot in a sense.
>>>Why Force Hold might be strictly better
Even though the mana difference between Force Hold and Force Crush is only 3 mana, Force Hold is still cheaper. Also, Force Hold costs 1 less upkeep and costs 2 spellpoints instead of 3. This might not be a huge difference to a Forcemaster, but to any other mage the difference between 1 Force Hold and 1 Force Crush is 2 spellpoints. Finally, Force Hold could be considered better than Force Crush because you can still target a mage without having to pay the extra +2 mana for Magebind.
>>>Do you really need to carry both?
I can't imagine a scenario where you would need to run Force Hold AND Force Crush together. So I think the answer is no. What does the forum think?