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Forcefield vs unavoid. attk

Started by Deatheux, June 06, 2013, 08:10:04 PM

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Deatheux

ok, it might be already asked, but, do the forcefield ignores a unavoid. attk?

thx

fun fact: this question can be answered by YES or NO!!

jacksmack

#1
Yes



And here is why:

Unavoidable in this game (see codex) Means defenses cannot be used vs this attack.

Forcefield is not a defense. A defense has a special icon, and uses the effect die for rolling to see if the defense is succesful or not.

Forcefield Works BEFORE the avoid attackstep and do NOT roll the effect die.

Unavoidable Works during avoid attack step - so to speak -  to prevent the attacked creature using a defence.
(block and reverse attack is also affected by unavoidable.)


edit:
bonus info -
The above also Means that if a forcemaster with forcefield attacks a warlock with reverse attack, then the forcefield will not stop the reverse attack because we are past "before the avoid attack step" as that is where reverse attack gets revealed.

MrSaucy

Quote from: jacksmack on June 06, 2013, 08:54:39 PM
Yes



And here is why:

Unavoidable in this game (see codex) Means defenses cannot be used vs this attack.

Forcefield is not a defense. A defense has a special icon, and uses the effect die for rolling to see if the defense is succesful or not.

Forcefield Works BEFORE the avoid attackstep and do NOT roll the effect die.

Unavoidable Works during avoid attack step - so to speak -  to prevent the attacked creature using a defence.
(block and reverse attack is also affected by unavoidable.)


edit:
bonus info -
The above also Means that if a forcemaster with forcefield attacks a warlock with reverse attack, then the forcefield will not stop the reverse attack because we are past "before the avoid attack step" as that is where reverse attack gets revealed.

This is correct. Well stated. I think it is also worth mentioning that Block does nothing against unavoidable attacks.
"See you space cowboy..."

nitrodavid

so that would imply forcefield can ignore all aoe skills making it the only card in the game to give you 100% chance of avoiding damage.

side question would double and triple strike remove 2 and 3 tokens respectfully 
Being Aussie we place all our cards face down, apart from enchantments which are face up

MrSaucy

Quote from: nitrodavid on June 06, 2013, 10:28:42 PM

side question would double and triple strike remove 2 and 3 tokens respectfully


The Forcefield is triggered "whenever you are attacked" and doublestrike/triplestrike count as "additional attacks." So the answer is yes.

I can't help thinking that the Warlord creature Ludwig Boltstorm was designed specifically to be used against the Forcemaster for this very reason; Ludwig Boltstorm has a triplestrike ranged attack.
"See you space cowboy..."

ringkichard

Force Pushing the Forcemaster through Wall of Thorns is the dream solution (all mages are  level 6 creatures). 5 attacks, no waiting. Sadly, it's hard to do in actual practice because the wall tends to die.
I can take the fun out of anything. It's true; here, look at this spreadsheet.

sdougla2

You just cast Wall of Thorns right before you cast Force Push.

nitrodavid

and then the force master users her force pull to take you through it as well
Being Aussie we place all our cards face down, apart from enchantments which are face up

sdougla2

Force Pull doesn't pull you through passage attack walls, she doesn't have line of sight, and you can move away from Wall of Thorns when you cast it anyway.

MrSaucy

Quote from: sdougla2 on June 06, 2013, 11:33:25 PM
Force Pull doesn't pull you through passage attack walls, she doesn't have line of sight, and you can move away from Wall of Thorns when you cast it anyway.

Wall of Pikes, very different story!
"See you space cowboy..."

sdougla2

I like Wall of Thorns much more than Wall of Pikes. Wall of Pikes just doesn't seem good enough at position control (doesn't block line of sight, only works on one side, and doesn't take a full action to move through), it's damage potential is much lower against mages, and it's much worse against Forcefield.

MrSaucy

Quote from: sdougla2 on June 07, 2013, 12:51:16 AM
I like Wall of Thorns much more than Wall of Pikes. Wall of Pikes just doesn't seem good enough at position control (doesn't block line of sight, only works on one side, and doesn't take a full action to move through), it's damage potential is much lower against mages, and it's much worse against Forcefield.

I learned everything you just said the hard way. I'm not much of a "wall player," but the only wall I like is Wall of Stone. I would rather rely on walls for blocking passage and LoS than to deal damage.
"See you space cowboy..."

baronzaltor

#12
I like basic LOS blocking walls.. even a simple Fog Bank can disrupt LOS between a mage and his Battleforge, making him unable to take advantage of the extra actions/equips that he was counting on.

I always run some sort of wall in just about every build just for harassing ranged units like Gorgon Archers (who are slow and then have to drag around them), to block wizards LOS from things they want to teleport, to block off LOS from Temple of Light, .. as far as Ive seen its honestly one of the most under utilized and most important aspects of disruption.  An etherial Wall outright ruins Akiros Hammer too, which is fun.

MrSaucy

Quote from: baronzaltor on June 07, 2013, 01:05:45 AM
An etherial Wall outright ruins Akiros Hammer too, which is fun.

I think if your opponent is playing Akiro's Hammer you are already at an advantage  ;D
"See you space cowboy..."

sdougla2

Quote from: MrSaucy on June 07, 2013, 01:10:22 AM
Quote from: baronzaltor on June 07, 2013, 01:05:45 AM
An etherial Wall outright ruins Akiros Hammer too, which is fun.

I think if your opponent is playing Akiro's Hammer you are already at an advantage  ;D

When someone drops Akiro's Hammer, my immediate thought is that it's time to go kill them regardless of what else is going on in the game.