Super sick plays this has not. This, to me, is a solid big creature build that really comes together in the mid game. Iron Golem and Archer is your ideal big plays. Here, let me post the list before I go into an real strategy of the deck:
4 Hurl Boulder
2 Hail of Stones
2 Battle Fury
2 Sleep
3 Charge
1 Purge Magic
2 Seeking Dispel
2 Dissolve
2 Sniper Shot
2 Teleport
1 Steal Enchantment
1 Darkfenne Hydra
2 Iron Golem
1 Gorgon Archer
1 Deflection Bracers
1 Elemental Cloak
1 Moonglow Amulet
1 Dragonscale Hauberk
2 Elemental Wand
1 Regrowth Belt
1 Mage Wand
1 Enchanter's Ring
1 Arcane Ring
1 Battle Forge
3 Dispel
2 Wall of Stone
2 Mana Crystal
1 Quicksand
2 Decoy
1 Reverse Magic
2 Turn to Stone
2 teleport Trap
1 Bear Strength
2 Nullify
1 Block
1 Circle of Lightning
1 Hawkeye
1 Reverse Attack
So, the basics of this deck is to start by mana crys/battle forge, and then next turn amulet/mana crys. With that, you can start by pumping out golem and golem. Then your archer. Mage Wand with Charge is almost a must, and does so much for you here. As soon as you take half damage, regrowth belt. You need to protect your forge, but it's not so important that you need to take your eyes off the prize, which the enemy mage. As soon as they take half damage, you want to battle forge out an Elemental Wand with a Boulder attached. And then you want to smash as much face as possible. You want to start holding battle fury in hand. This is a purely damage book under the guise of big creatures. They will deal you damage, sure! but they will also be the decoys, the damage takers you need so that you can smash boulders on their face as much and as fast as possible. I hope you all enjoy, and I would love to hear your thoughts!