Luck plays a much smaller factor in winning games compared to a typical "CCG" where your hand is randomly drawn.
I don't agree - it plays at least as much in my experience. Obviously, as Mage Wars is still in it's infacy, it's difficult to tell whether the same players consistantly win their games, but there's a reason the same ccg players won theirs....
Fact is, I have both won and lost games (lost more than won too) purely because of terrible dice on my behalf or amazing on my opponents (often both at the same time, which makes a massive difference....).
Like I said, I'm not saying randomness in a game is bad, far from it - but I like to be able to mitigate randmoness where possible...
If the CCG in mention is MTG (which I bet it is, because that's the only ccg with a relevant pro tour scene wherein you can actually follow individual players), what you're saying is definitely not correct. Players that consistently win pro circuits do so because of their ability to master and predict the metagame as well as their ability to pilot the deck they are using for that purpose. It really has very little to do with MTG being less "luck-based."
Furthermore, it's not that MTG has less luck; it's that MTG is a infinitely more explored game than MW and its players, especially at pro levels, are very skilled at mitigating luck. There is also a large assortment of online tools that are specifically designed to tell you your chances of drawing particular cards, particular lands, even down to the amount of sources that are present in your deck of certain color. And even then, playtesting is still the most important thing in terms of seeing how good your deck actually is. And a lot of pro players are on specific teams too, so they can get together, study the metagame, and collectively help each other out and achieve a better result than a single person.
It's all very complicated, honestly.
But basically, it's not fair to compare MW and MTG in this way because MW in no way has a pro tour scene, whereas MTG has a huge one, and thus comparing the skills of "the best MTG players" and the skills of "the best MW players" doesn't mean much. No one right now is making "pro" level plays or books; we're all still learning. What seems like luck in one sense is often just inexperience in another. Sure, you could completely wiff on your rolls, but that's not much different than getting bad hand after bad hand in MTG (and less of a dire situation, I would argue). There are plenty of times I've watch pro MTG players mulligan down to 4-5 cards in hand (a severe disadvantage) only to pull out ahead against an opponent, not because they had lucky draws, but because they knew that matchup intimately and had the experience to make such a risky decision yet still come out on top.
Let the MW competitive scene develop and you'll see what I'm saying. We already have a lot of players laying the groundwork for competitive play, so we just need to keep that up. The great thing is that unlike pretty much every other game I've played, MW appears to be impeccably balanced, so we don't have to trudge through bannings or erratas to get to the meat of the gameplay.
This is also why I'm extremely eager to see the rules for competitive play. Mage Wars is structured like a miniatures game with its point system, but the introduction of Mages and channeling and all that leaves a lot of interesting choices up for grabs in terms of rules. Hopefully AW will give us some info about it soon.