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November 21, 2024, 02:18:04 PM
Arcane Wonders Forum
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Grimson Deadeye, Sniper and Archer's Watchtower
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Topic: Grimson Deadeye, Sniper and Archer's Watchtower (Read 3966 times)
Taruslar
New Mage
Posts: 17
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Grimson Deadeye, Sniper and Archer's Watchtower
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on:
April 10, 2013, 04:41:25 PM »
Hello,
my question is how the bonus from Archer's Watchtower works with Grimson Deadeye's full action.
The bonus give him ranged +1. So i understand it like the chainlightning rule. For damage on creatures one zone away he can roll 7 die. Damage on creatures 2 zones away 5 die and damage on creatures 3 zones away 4 die.
Or is it 7,6,5 die?
Thanks for your answers.
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FernandoKL
New Mage
Posts: 20
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Re: Grimson Deadeye, Sniper and Archer's Watchtower
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Reply #1 on:
April 10, 2013, 04:57:47 PM »
Why would it be 5 dice with 2 zones away? It gives +1 to ranged attacks, independently of other modifiers.
I think it's 7,6,5...
With Hawkeye you get 8,7,6
With 2 Walls of Stone around the Watchtower you get a very, very dangerous thing! :lol:
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Shad0w
Playtester
Legendary Mage
Posts: 2934
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Re: Grimson Deadeye, Sniper and Archer's Watchtower
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Reply #2 on:
April 11, 2013, 08:47:24 AM »
His base is 6d - 1d per zone beyond the first + Tower is +1d = 7d at range 1
His base is 6d - 1d per zone beyond the first + Tower is +1d = 6d at range 2
His base is 6d - 1d per zone beyond the first + Tower is +1d = 5d at range 3
:dry:
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"Darth come prove to meet you are worthy of the fighting for your school in the arena and not just another scholar to be discarded like an worn out rag doll"
Quote: Shad0w the Arcmage
Lightseed
Jr. Mage
Posts: 54
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Re: Grimson Deadeye, Sniper and Archer's Watchtower
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Reply #3 on:
April 11, 2013, 02:54:37 PM »
Nice and clean way to explain it Shad0w
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Grimson Deadeye, Sniper and Archer's Watchtower