Hey guys!
I just wanted to submit this book for a personal entry into the Library of White Spires! This book originated as Divine Life from a Arcane Duels episode against Lord of Winter. I've been taking a new approach since then and hope to explain it below!
[spellbook]
[spellbookheader]
[spellbookname]Divine Divination[/spellbookname]
[mage]A Priest Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=PSA01]2 x Luminous Blast[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J23]1 x Temple of Asyra[/mwcard]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=PSJ05]1 x Malakai's Basilica[/mwcard]
[mwcard=PSJ02]2 x Consecrated Ground[/mwcard]
[mwcard=PSJ06]1 x Pillar of Righteous Flame[/mwcard]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAPRC07]1 x Meditating Monk[/mwcard]
[mwcard=MW1C02]3 x Asyran Cleric[/mwcard]
[mwcard=MWAPRC08]1 x Temple Sentry[/mwcard]
[mwcard=PSC16]1 x Light of Dawn[/mwcard]
[mwcard=LG01C06]2 x Messenger of Bim-Shalla[/mwcard]
[mwcard=PSC04]1 x Cassiel, Shield of Bim-Shalla[/mwcard]
[mwcard=MWAPRC04]1 x Ehren, Enduring Paladin[/mwcard]
[mwcard=PSC01]1 x Alandell, the Blue Knight[/mwcard]
[mwcard=MW1C06]1 x Brogan Bloodstone[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=PSE05]1 x Eye for an Eye[/mwcard]
[mwcard=PSE11]1 x Song of Love[/mwcard]
[mwcard=PSE03]1 x Chant of Rage[/mwcard]
[mwcard=PSE09]1 x Life Link[/mwcard]
[mwcard=MW1E36]1 x Rhino Hide[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[mwcard=PSE08]1 x Knight's Courage[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MWAPRE07]1 x Restore[/mwcard]
[mwcard=MW1E17]1 x Force Orb[/mwcard]
[mwcard=MWA01E02]2 x Arcane Ward[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=PSQ07]1 x Radiant Breastplate[/mwcard]
[mwcard=MW1Q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=MW1Q19]2 x Mage Wand[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=MWA01Q10]1 x Wychwood Ironvine[/mwcard]
[mwcard=MWAPRQ03]1 x Resplendent Bow[/mwcard]
[mwcard=MW1Q27]1 x Dawnbreaker Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=MW1I12]1 x Force Push[/mwcard]
[mwcard=PSI03]1 x Lesser Teleport[/mwcard]
[mwcard=MWAPRI02]1 x Cure[/mwcard]
[mwcard=PSI04]1 x Martyr's Restoration[/mwcard]
[mwcard=FWI12]1 x Minor Heal[/mwcard]
[mwcard=FWI14]2 x Heal[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MWSTX2FFI05]1 x Ignite[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=MWA01I02]1 x Disperse[/mwcard]
[mwcard=FWI11]1 x Dispel[/mwcard]
[mwcard=MW1I21]1 x Purge Magic[/mwcard]
[mwcard=MWA01I01]2 x Crumble[/mwcard]
[mwcard=FWI16]2 x Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
Here is the plan.
Opening
T1 -> Meditating Monk, Mana Crystal
If they choose to rush or I suspect aggression by turn 3 I change my plan here, otherwise I follow this thorugh
T2 -> Cassiel, Hand of Bim
If I feel safe I could put down a TOA, but usually I don't until turn 3
T3 -> Temple of Asyra, Ehren, Pray with Cassiel, and remove damage with hand of Bim
General plan onwards ---> From here out I will get more clerics to ramp mana. If I feel like I will be pressured I will immediately switch gears and go for Brogan or Alandell while also going for a cheap removing of damage on Ehren.
I'll go through each category and explain my reasoning. These cards are not actually set in stone. Right now I have 4 variants that I'm testing out and I'm not sure which I like best. i won't go into detail fom every card, but will give a generalization on the category with explanations on specifics if needed.
Attack SpellsI tend to go light on the attack spells with this dude. Most of damage will be coming from the high level creatures. usually I take Surging Waves, but in a book like this there are a ton of ways to daze and stun. Not to mention Brogan is a beast and can kill most things with defense quickly.
Luminous Blast --> I started with 4 and slowly realized I liked punching things with my mage more. This big thing here is when I want to burst down something. In every game there is usually one creature I want to burst down so 2 Luminous Blasts should do. As an more utility use, against a rush the daze helps me survive.
ConjurationsThis is a Temple book! Have some typical cards you would see in Priest. The big thing i have my eye on right now is Malakai's Basilica. It's usually coming out later in the game after I use my Messengers of Bim.
Temple of Asyra --> I will usually delay until turn 3 to cast this. The reason is a lot of players are prepared for a Temple and try to rush me turn 1 and 2 to snipe it down. Especially the Warlords
If I can get a solid foundation down and they decide to rush I can typically win by not casting the Temple at all and just focusing on high level hard casting summons.
Creatures This is the meat of the damage output. Typically I will HA a Cleric or Light of Dawn. If it's late game and they focus them down then Messenger of Bim is a great choice as well! Few things to note here
Meditating Monk --> Used as an opener. This guy gives you flexibility early so if they rush you have a little more advantage against it. Ideally he is a non-zone exclusive 1sbp mana crystal and if the late game happens mana doesn't matter anymore and he just hits stuff.
[mwcard=MW1C02]Asyran Cleric[/mwcard] --> This dude has amazing stats for his mana cost. Nobody wants to attack him when he is an HA because 11 life 1 armor seems annoying to deal with. If you get 2- 4 dice 1 pierce attacks off then he easily payed for himself. Typically in the mid game he will just be healing my priest if he is not in position to attack.
Temple Sentry --> This guy is great if they attack into your temple zone. You spawn him out of the temple and he is on guard. I wouldn't HA him unless the circumstances are right.
Light of Dawn --> Can be switched out with White Cloak Knight, unsure which I want more
Messenger of Bim-Shalla--> This card combos well with the temple. If you summon them out of it during deployment you can get some unexpected healing that could clinch the match.
EnchantmentsSong of Love --> This enchantment is deceptively powerful. Unlike [mwcard=FWE01]Charm[/mwcard], this card lets you attack the creature in love. Typically this is how I deal with Alandell, Leviathan, Bears, or other high level creatures.
Lifelink/Restore --> This card is awesome on any of the high level creatures. Because holy creatures typically have high armor and low life, this cards lets you have them survive longer to get more damage out. The main purpose of this book is to get damage on the enemy through your creatures, this card directly lets your creatures survive longer to get that damage out there. Also is decent for Ehren if you need healing in a pinch.
Knight's Courage/Bear Strength --> Knight Courage is an amazing card with these higher level dudes. The Bear Strength is used just to get more damage out. Typically I will put one on my mage and the other for Brogan or Ehren.
Force Orb --> This is a relic from the older book. It's used to counter rushes mainly or for late game if they want to hurl boulder you down. Combo this with dazing and you can usually make one attack spell moot.
EquipmentThis is a pretty typical layout for me. I've been liking the Resplendent Bow against flyers, and when they dissolve that switching to mage wand knockdown. The Dragonscale is because fire is scary and this is totally needed to survive (especially since I do not run Surging Waves). The two Mage Wands are typically casted in a game. Since I have a lot of Incantations this is how I keep the toolbox open. longer.
IncantationsKnockdown --> Since I don't run surging waves I took one of these. It's great at dealing with FM. Use it with a Mage Wand and make sure to get dazes when you can. Also this card rocks vs flyers! If they are swarming flying, then mage wand it.
Purge Magic --> This is something I've been putting in every book. I might want to go up to Destroy magic honestly. Recently there have been a massive amount of awesome enchantments introduced to the game and getting value with this card can happen in more games then not. On a side note if you mage wand it on their initiative then use it at end QC, you can have initiative to QC a WOH so you don't lose your Purge Magic. Very useful if you think they have backups.
For anyone curious on the predecessor to this book -->
http://forum.arcanewonders.com/index.php?topic=16079.msg58119#msg58119