I am referring to this post :
http://forum.arcanewonders.com/index.php?topic=13469.msg28227#newin which i talk about special type of creatures that "do something" when they enter play. For Example:
BOG FIRE
School: Fire 1 & Dark 1
Mana Cost: 6
Full-Cast Action
0-0 - Zone
No Armor
3 Life
Quick Melee ATK 1D Ethereal : 9+ Burn
Flying, Incorporeal, Nonliving
When Fire Spark enters play, you may put a Burn marker on a non-Mage opposing creature in the same zone.
ROYAL HEALER
School: Holy 2
Mana Cost: 8
Full Cast Action
0-0 Zone
0 Armor
6 Life
Quick Melee ATK 2D
When Royal Healer enters play, you may roll 2D and heal that many damage to your Mage.
WAR SMITH
School: War 3
Mana Cost: 10
Full Cast Action
0-0 Zone
2 Armor
8 Life
Quick Melee ATK 3D Piercing 1
Unique, Tough -1
When War Smith enters play, you may put a Stun marker on him. If you do so, choose and reveal an equipment card with a mana cost of 3 or lower and equip it to your Mage.
More to come...
CYA
G.