Yesssss, love it.. i was thinking of this terror, mandness condtions myself....Im a full grown psychologist :3 (lvl 2).. (graduated about 2 years go)... so i love messing with people minds xD...
I was thinking it should be like:
Fear-Terror: At the beggining of the creatures activation, the controller must roll 1d12, on a result of 6+, creature must make a move action away from the source- here there could be 1 ways of moving..1 space away your choice...or maybe a bit more thematic.. in a random direction, with the random direction mechanic in that Forcemaster card...
And the creature cannot move trough a wall with the attack on passage trait...
i would also add, the creature cannot make an attack vs the source... either just by rolling 6+ or maybe
6+ Run away
10+ Cannot Attack the target
He so scared he cant even look at that "thing"...nor attack it
Also i would love add not madness... but paranoia
Having the creature with 2 o 3 Terror Tokens on it... get Paranoia... and suffering damage during each upkeep (1dmg or 2)... something like:
During each upkeep the controller of this card must roll a d12, on a result:
4+, Take 1 Direct Damage
8+, Take 1 Damage and add a Daze
... The creature being so terrorized, he suffers each turn... and suffering so much he prob cant think well... (dazed).
Another Psyc Condition i would like..is Confusion... like.. come on!!!... something like the pokemon condition (you have played pokemon right?)...
Maybe it would be like:
During the activation of this creature, roll a d12, on a result:
5+ The creature moves in random direction
8+ The creature rolls an Attack vs Himself
11+ The creature is dazed
:3 and mooooore... much moooore...
So many ideas @.@