I'm playing around with the idea of casting Death Link on Necropian Vampiress in my Warlock build. She might be able to heal the damage I put on her, I also support her with Bear Strength.
You can also run Shift Enchantment, then pass the Deathlink to a near dead creature from your vampiress to snuff them out for a few extra damage, and curse weave the Deathlink back to your hand when it dies and start over.
Vampiress has quickly become one of my favorite go-to creatures. HoneyBunny (as Ive nicknamed her) can jump walls and gas clouds, swat fliers and is also a teriffic guard because if shes got a buff from Bear Strength or Bim Shalla, she will likely heal the damage she took from the attack when she counterstrikes. When buffed and Battle Fury'ed Ive had her fully heal herself from near death in one swoop and carve up big chunks of health. I cant wait for a card to come out to give her Bloodthirsty trait, as Ive always hated that I cant make her my Blood Reaper.
Also on the topic of Shift Enchantment, you can make a suprise rush with one Cheetah Speed shifted accross multiple units by having one run 2 spaces, attack, shift the speed to another guy then have him run in and attack then quick action to pull it to a third creature and have him rush and attack, or double/tripple dip a Bear Strength by shifting the strength accross a few creatures. Its much cheaper than casting and revealing the enchantment for each creature and the oppnent doest see it as a ton of buffs to prepare for.
As previously mentioned the Charging Unicorn is not only good for a Beastmaster deck but is an outstanding non-legendary candidate for your pet token which makes it crazy hard to kill.
Another combo thats fun is a flying Gorgon Archer, or giving flight to the new lightening throwing reindeer from the organized play promos.
Pestillance Idol/Malacoda and Whirling Spirits work well together. The spirits are non living so they dont take damage from the Idol, and are incoporeal so they are hard to kill. And when they attack they have a secondary function of pushing/dazing (fun on guard with counter attacks) to keep zones clear or hockey shove other units against the wall for yet more damage, or to push targets right on top of Malcodas sqaure.
I was tinkering with combining Resurrection and Sacrificial Altar but not sure how I feel about Resurrection. (sacrifice a creature somewhere else on the board to pump the melee/pierce of a creature, then rez him to my position in the frey... kind of an expensive way to quick buff and teleport someone at the same time.)