November 21, 2024, 09:33:29 AM

Author Topic: Archmage custom cards  (Read 37087 times)

Karadox

  • Sr. Mage
  • ****
  • Posts: 442
  • Banana Stickers 0
    • View Profile
Re: Archmage custom cards
« Reply #75 on: January 22, 2017, 09:23:12 AM »
Not sure, i think Dragon Bones are really hard, even if they are inside like Bird Bones,
The Armor From the Skeleton Knight comes from the Armor he wears.
You would also think that the Earth Elemantar is Hard and has Armor but I understand it...  when you hit an Earth Elemental you break down pieces, just as with Bones.

I find the Design for Skeletons good from "AW", more Hitpoints little Armor.

In the end it's your card ;)


  • Favourite Mage: Darkfenne Necromancer
The Night is Dark and full of fright.

JasonBourneZombie

  • Playtester
  • Sr. Mage
  • *
  • Posts: 459
  • Banana Stickers 0
    • View Profile
Re: Archmage custom cards
« Reply #76 on: January 22, 2017, 01:07:21 PM »
I would have most skeletons follow that format, but this card is the exception. This creature is meant to be extremely dense and hard to cut through, so armor seems appropriate.
  • Favourite Mage: Darkfenne Necromancer
...ergh...argh...

keejchen

  • Full Mage
  • ***
  • Posts: 174
  • Banana Stickers 3
    • View Profile
Re: Archmage custom cards
« Reply #77 on: January 22, 2017, 02:18:10 PM »
For the golem I like the 3 armor, it is clearly a golem made of bones grafted together in an unnatural and fortified way, rather than a resurrected skeleton.

However, so many things have piercing these days. I think that 13 health is too little for 18 mana, the skeleton knight seems the better choice with same amount of attack dice and a defense. I vote for 16-18 health with the 3 armor.

Edit: Okay, I overlooked his rot chance, that makes him a lot stronger. With more health you would probably have to make the rot chance less, not sure. You could also consider the lumbering trait or something to that effect (i think slow would be too much), since other golem-like creatures are hindered in their move.
« Last Edit: January 22, 2017, 02:24:21 PM by keejchen »
  • Favourite Mage: Sortilege Wizard

Karadox

  • Sr. Mage
  • ****
  • Posts: 442
  • Banana Stickers 0
    • View Profile
Re: Archmage custom cards
« Reply #78 on: January 22, 2017, 02:54:48 PM »
keejchen is right, he needs more healt and make him subtype Skeleten, Golem
if you want to keep the 3 Armor = 17-18 Life
But I would give him no more than 2 Armor and 20-21 Life
« Last Edit: January 22, 2017, 05:17:32 PM by Karadox »
  • Favourite Mage: Darkfenne Necromancer
The Night is Dark and full of fright.

JasonBourneZombie

  • Playtester
  • Sr. Mage
  • *
  • Posts: 459
  • Banana Stickers 0
    • View Profile
Re: Archmage custom cards
« Reply #79 on: January 22, 2017, 05:09:35 PM »
In terms of balance, a 3 armor creature with access to cheap healing via reassemble seems pretty durable. I can give him the golem subtype to help justify the armor. I'll pay close attention to him during testing. If he splats too easily, I'll improve him.
  • Favourite Mage: Darkfenne Necromancer
...ergh...argh...