You make some very valid points my friend.
Honestly those 2 barkskins should be one, I wasn't pay enough attention apparently. I usually build irl and then put it online. I was wondering why everything added to too much! Originally it had another lasher.
And the eagleclaw boots are a good decision.
The Reason BF is there isn't so much for the mana savings as it is the action savings. I am spending my QC for the first 3 rounds playing extra vines to hinder as fast as possible that I don't have the actions to play equipment. It's for this reason that I play BF on turn one, as it sets me up for my two most important pieces of equipment- the stucker staff and the amulet. The rest is so that I can build myself strong enough to get up in the oppenent's face with lashers and my 6 die (with BS) on myself. My Vine tree let's me continue to cast creatures as I use my full action to help beat face. I just wish I could fit a few more pieces of versatile equipment. I can actually get away with both pairs of boots. I can boots now, and the round that I go anywhere near my walls, deploy eagleclaw boots. The Harm on the BF means either pair of boots will be really cheap.
Astral anchor is a fantastic card, but it's not necessary. It's a pretty obvious tell IMHO, and if he does teleport out of a vine, I can always use my qc to stick them again. It's good times. Most books only tech out 1-2 teleports anyways, and I can get them stuck way more times than that during the round.
As well, upon further reflection, I think lashers in this amount is never a bad idea. If there comes a time where I have to deal with large creatures, lashers are a great way to get them out of the way.
I would include blur, but I don't like to play with promos casually.
All and all, I really appreciate the ideas presented here, they are giving me a lot of food for thought.