November 22, 2024, 03:41:40 PM

Author Topic: Build Laddinfance's Book Pt4  (Read 7922 times)

Zuberi

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Re: Build Laddinfance's Book Pt4
« Reply #15 on: April 07, 2014, 11:40:17 AM »
I want more info about the store meta that you're going to. Does EVERYBODY at the store have access to the FiF cards or the Promo cards? I don't think it's fair to bring cards to the table that other people can't possibly have. If your opponents do not have access to these cards, I believe it would be dishonorable for you to utilize them.

Laddinfance

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Re: Build Laddinfance's Book Pt4
« Reply #16 on: April 07, 2014, 12:20:55 PM »
I want more info about the store meta that you're going to. Does EVERYBODY at the store have access to the FiF cards or the Promo cards? I don't think it's fair to bring cards to the table that other people can't possibly have. If your opponents do not have access to these cards, I believe it would be dishonorable for you to utilize them.

They have a fair amount of access to promos. Now, FIF is another story. I play it very close to the chest with sets that have not been released. They know what's been previewed, but obviously they do not have it yet. I'm totally fine with making a standard availability spellbook.

Zuberi

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Re: Build Laddinfance's Book Pt4
« Reply #17 on: April 07, 2014, 01:08:07 PM »
In that case I think Wildhorn has a pretty solid strategy laid out, just ignore the few FiF cards he listed. I think including one or two mana flowers in the book might be a good idea also, but you should only use them if your opponent is going to give you time to do so. If your opponent is rushing, then you're going to need that 5 mana more upfront than you will later when the flower would finally pay itself off.

I'm not a big fan of Promos personally, but since you said the meta does use them then they are fair game. A Morning Star and some Ballista would help out greatly and should definitely be included.

Wildhorn

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Re: Build Laddinfance's Book Pt4
« Reply #18 on: April 07, 2014, 01:19:05 PM »
We also need a Hurl Boulder and a Hail of Stone.

Wildhorn

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Re: Build Laddinfance's Book Pt4
« Reply #19 on: April 07, 2014, 01:33:06 PM »
I dont think mana flower are required for 2 reasons:

- They cost 2 SP each and with skeletons we are already taxed for their awesomeness.

- With undead creature, we won't cast much enchantment, the incantations are gonna be mostly cheap commands and equipment are not that expensive either. So the big mana expenses wil be creatures and if we go Barrack route, an Archer Watchtower would grant 1 mana for creature, cost 1 less mana and 1 less SP and it has a utility outside mana generation.

Aylin

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Re: Build Laddinfance's Book Pt4
« Reply #20 on: April 07, 2014, 02:08:49 PM »
Battleforge and Teleport.

Wildhorn

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Re: Build Laddinfance's Book Pt4
« Reply #21 on: April 07, 2014, 02:22:57 PM »
Battleforge and Teleport.

I think we should test Laddin by going without Teleport. Just to see how mandatory this spell is ;)

kailas

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Re: Build Laddinfance's Book Pt4
« Reply #22 on: April 07, 2014, 02:29:10 PM »
I agree, no teleport ^^

Zuberi

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Re: Build Laddinfance's Book Pt4
« Reply #23 on: April 07, 2014, 03:10:42 PM »
Wildhorn makes a good point. If you go with Barracks, then outposts would be better than mana flowers. I also agree no teleport. Not really to test it's necessity, but just because it's too expensive at 6 spell points per card. Go with Pushes instead.

Laddinfance

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Re: Build Laddinfance's Book Pt4
« Reply #24 on: April 07, 2014, 03:12:44 PM »
I tend to run a single Teleport with my Warlord. Six points is tough, but I find having one is worth it. I mostly make up for the lack of it with Charge and Force Push usually. I'm fine going without it as well, and that sounds more like the general thought.

echephron

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Re: Build Laddinfance's Book Pt4
« Reply #25 on: April 07, 2014, 03:52:45 PM »
I'd say no teleport cuz i'm never cool enough to bring one. there are only 2 in the core set dont you know :P. I guess it would be good for retreat or cancelling opponents retreat.

Important spells to add(that people might forget):
Unholy Resurgence(epic heal-all)
2 Reassemble(save mort!)
Idol of Pestilence since your guys are mostly immune
War Sledge
some regens
1 mana flower
a thorg
at least 2 fortified position

I'd only go barracks if you want level 1 Skeletal Minions, cuz you could go with few big

as for soldiers, i'd skip the archers, but im not that good a player
1 mort
2-4 knights
Skeletal Minions

I figure the general strategy is a big mass of guards, with bloodwave warlord keeping them "on guard"
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Zuberi

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Re: Build Laddinfance's Book Pt4
« Reply #26 on: April 07, 2014, 03:57:40 PM »
Should be 3 teleports in your core set, echephron. Double check to see if you're missing one.

Wildhorn

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Re: Build Laddinfance's Book Pt4
« Reply #27 on: April 07, 2014, 04:00:11 PM »
I would add a Deathlock maybe to prevent healing/Regeneration once enemy mage get damage. I prefer Deathlock over Poisoned Blood because you cant simply Dispel/Nullify it.


Laddinfance

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Re: Build Laddinfance's Book Pt4
« Reply #28 on: April 07, 2014, 04:07:03 PM »
I would add a Deathlock maybe to prevent healing/Regeneration once enemy mage get damage. I prefer Deathlock over Poisoned Blood because you cant simply Dispel/Nullify it.

I like the surprise factor of the enchantment, and it doesn't take nearly the spell points. But good point on that anyways.

Aylin

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Re: Build Laddinfance's Book Pt4
« Reply #29 on: April 07, 2014, 06:31:05 PM »
I think 1 Teleport should be included at least. Force Push is fine for many applications, but it's more easily countered (Eagleclaw boots for example), only moves one space, and won't save a creature from Quicksand/Stranglevine/(any other conjuration that holds a creature in place while killing it).