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Build Laddinfance's Book Pt4

Started by Laddinfance, April 07, 2014, 08:55:49 AM

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Laddinfance

Ok, After looking over the responses we have a Warlord with Skeletons. I'm very interested in seeing how this turns out. Though I'm not going to lie, considering how strapped a Warlord's spellbook is often, I'm not sure how this will go.

That said, Let's build the core of the book! What creatures are we bringing? What cards to support them? How deep into Skeletons do we want to be? What are we bringing that a Necro won't ? All stuff for us to look at while we make the core of the book. This will end at 9AM Eastern on Tuesday.

And for those who would like to know other cards that have made it into Forged in Fire, then you'll be happy to break out all of your Morningstars. Yes this fine weapon will be in Forged in Fire!

Wildhorn

In my Skeleton Army spellbook, creatures I have are:
- Mort
- 2x Skeletal Knight
- 2x Skeletal Archer
- 4x Skeletal Minion

If Skeletal Sentry was a soldier, I would remove a Knight and a Minion to get 2 Sentry ;)

This set of creature allow Barrack or Big Few strategy. Put a Standard Bearer on a Knight (minions are too weak to hold it, it is too mana efficient for opponent to take it down). If Skeletal Sentry would be a soldier, it would be the Standard Bearer. The Archers are there to deal with flyings.

Wildhorn

#2
The strategy is that skeletons have high hp for their level but lack armor. So Standard Bearer and Fortified positions are there to fix that, making them very resistant. Combined with their Non-Living immunities and Mort reconstruct, they are not easy to take down.

Skeletons being Non-Living, most enchantments don't work on them, which leaves more spellbook points for command incantations. This combine well with the new familiar Gurmarsh (did i spell his name correctly?). He is not a skeleton, but he likes to wipe them.

Battle Fury on Mort is a deadly combo, allowing to double land Tainted.

Laddinfance

What support spells do you use with that Core? I'm supposing a Barracks and an Archer's Watchtower. Would you also include some reassemble? I think fortified position would be great, after all I use it with my Skeletons even in my Necro Books.

For Mort, 2x Skeletal Knight, 2x Skeletal Archer, and 4x Skeletal Minion it's going to cost us 40 SP's. I think we want a Barracks, an Archer's Watchtower, and a Standard Bearer. That will increase us to 46 SP's. What else should we add?

Wildhorn

I edited my last post... Should have made a new...

We want Gurmarsh to wipe skeletons. We want some Battle Fury to allow Mort double Tainted. Some Evade and Perfect Strike to bypass guards and defense. We need some Force Push for board control since teleport is costly. 1 or 2 Shift Enchantment are required to move the Fortified Position to the action and to move the Standard from a dieing soldier to a more fresh one.

sIKE

You are going to need to buff your mana generation Armory will not be enough, so at least one if not two Mana Flowers.

Aylin

Quote from: Laddinfance on April 07, 2014, 08:55:49 AMWhat are we bringing that a Necro won't?

Access to Thorg and the Battle Orders are about the only things. Akiro's Hammer also, but that card is beyond useless.

I think the book should feature Thorg and either the Hammer or the Horn to emphasize what little the Warlord brings to the table...

Wildhorn

Quote from: sIKE on April 07, 2014, 09:40:51 AM
You are going to need to buff your mana generation Armory will not be enough, so at least one if not two Mana Flowers.

I don't think they are needed. They are a 5 mana tax that only start to pay back on 6th-7th turn. The game is almost over from there. You need that 5 mana more in early game than later game.

Wildhorn

Quote from: Aylin on April 07, 2014, 09:42:27 AM
Quote from: Laddinfance on April 07, 2014, 08:55:49 AMWhat are we bringing that a Necro won't?

Access to Thorg and the Battle Orders are about the only things. Akiro's Hammer also, but that card is beyond useless.

I think the book should feature Thorg and either the Hammer or the Horn to emphasize what little the Warlord brings to the table...

I think Laddin said we had access to FiF cards. So we have Conquest too!

Wildhorn

We need that new daze/stun 1handed hammer. Healing Wand to remove conditions on Warlord. Dragonscale Hauberk. Command Helm. Gauntlet of Strenght.

Laddinfance

I had wanted to make this free of FIF because I plan to play it this week at a local store. Any of the promos that are in I'm fine with. Now if you guys really want to use some of the other revealed cards then that's fine too. I'm working with you.

sIKE

"I think" you said yes to Promo's if so then a couple of Ballista. As for a weapon Heart of Gravikor, Morning Star or Vorpal Blade in the Weapon Slot and the Horn in the other.

Wildhorn

I thinknwe need the basic 2x Dissolve, 2x Dispel, 1x Seeking Dispel, 1x Decoy.

sIKE

Quote from: Wildhorn on April 07, 2014, 09:44:40 AM
Quote from: sIKE on April 07, 2014, 09:40:51 AM
You are going to need to buff your mana generation Armory will not be enough, so at least one if not two Mana Flowers.

I don't think they are needed. They are a 5 mana tax that only start to pay back on 6th-7th turn. The game is almost over from there. You need that 5 mana more in early game than later game.
If the game is over on the 6th or 7th turn and the game is over, the Warlord more than likely has lost. I am going to write a short article on this topic, as I see it all the time about the "how" long it take to make your money back on a Flower or Crystal.

Wildhorn

I said almost over. My games last 9-10 rounds.