Ok, so I started with a Fellella in my spellbook but she got discarded quite some time ago and the spellbook got more and more aggro. Still my main deck and I simply want to share it.
Any ideas / experience / comments on Aggro Druids are welcome.
[spellbook]
[spellbookheader]
[spellbookname]Aggro Druid[/spellbookname]
[mage]A Druid Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA02]2 x Force Hammer[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MW1A13]1 x Thunderbolt[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ12]1 x Vine Tree[/mwcard]
[mwcard=DNJ11]2 x Tanglevine[/mwcard]
[mwcard=DNJ02]1 x Corrosive Orchid[/mwcard]
[mwcard=DNJ06]1 x Nightshade Lotus[/mwcard]
[mwcard=MW1W04]2 x Wall of Thorns[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC10]3 x Raptor Vine[/mwcard]
[mwcard=MW1C36]1 x Tarok, the Skyhunter[/mwcard]
[mwcard=DNC21]1 x Thornlasher[/mwcard]
[mwcard=MW1C07]1 x Cervere, The Forest Shadow[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E36]1 x Rhino Hide[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MW1E28]2 x Mongoose Agility[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=DNE01]1 x Barkskin[/mwcard]
[mwcard=MW1E03]1 x Bull Endurance[/mwcard]
[mwcard=MW1E24]1 x Magebane[/mwcard]
[mwcard=MW1E19]1 x Ghoul Rot[/mwcard]
[mwcard=MW1E31]1 x Poisoned Blood[/mwcard]
[mwcard=MW1E23]1 x Jinx[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q18]1 x Mage Staff[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=FWQ01]1 x Dancing Scimitar[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[mwcard=MW1Q11]1 x Gauntlets of Strength[/mwcard]
[mwcard=MW1Q07]1 x Elemental Cloak[/mwcard]
[mwcard=DNQ07]1 x Veterans Belt[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=FWI11]3 x Dispel[/mwcard]
[mwcard=FWI16]4 x Dissolve[/mwcard]
[mwcard=MW1I23]2 x Rouse the Beast[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=DNI02]1 x Burst of Thorns[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I12]4 x Force Push[/mwcard]
[/spells]
[cost]Total cost: 119 pts[/cost]
[/spellbook]
Start:
Round1 - prepared hand : Tree, Battleforge
1. Move up, QC Tree to Home Area
2. QC Battleforge to NC
Round2 - prepared hand : Mageband, Nullify
1. double move to FC
2. if opponent's mage has a hidden ench on him : cast Nullify on him
if he doesn't cast Magebane
Round3 - prepared hand : Cervere, ? (Ghoul Rot)
1. cast Cervere
2. cast Ghoul Rot on opponent's mage
---
current notes:
1. Dissolve vs Acid Ball
Is acid ball only good vs. 1 armor ?
It's annoying to try to set up a wall+push and fail 2 corrode
2. Transition from opp. initiative to own initiative.
How to prep a wall+push ?
full action involves check for Nullify or Armor removal
qc end of opp : wall
qc start of won : push
3. good spells to remove/check for nullify
nullify
jinx
seeking dispel reserved for non-nullify spells