I was wondering what the level of variability is in this game when it comes to constructing a spell book. Obviously there are quite a few different spells, but I was curious if most of the cards you will put in your spell book are "givens", as in you will take these spells every time regardless of opponent. Actually, my question can be broken down into two parts:
1. How many spells are there that will be "staples" in all spell books regardless of opponent or which mage you are playing? You know what I mean, spells that are so good or useful that playing without them would be a disservice to yourself and your ability to play competitively.
2. How much variability do people think there will be when comparing spell books? For instance, if I were to put together a spell book for a Warlock and compare it to another players spell book for his/her Warlock, will they mostly be the same with only a handful of cards being different, or is there potential for highly varied spells between the two?
Basically I'm wondering how much actual deck building ability the game will have from the get go, or if the spell books mostly "build themselves" at this point. Obviously there are expansions coming that will expand on the deck building aspect of the game, but obviously that is going to take some time so I'm curious where the game will stand on these issues at launch.
Thanks for any replies.
P.S. Can't wait to get the game tomorrow!