Thanks so far for the info guys, in a way I was hoping to get torn up a little bit so I could see what works.
It is for sure more of a themed deck.
I've got to disagree with the bow not being worth it however, even though I haven't seen a lot of the metagame. The lair will for sure pump out an emerald tegu right after I pull my bow out and I'll have a solid creature ready to go (Tegu is decently tough for 9 mana, 7 with lair). If the thing they summoned on turn one is already moving, my position gives me a clean shot at it for 5 dice +1 pierce in all zones except the far corners, and the next turn I can flip the hawkeye. The bow shots basicaly seem to me like free attack spells, I would put them along the lines of a free force hammer, without the Slam effect.
The Ivarium bow is a good idea though, maybe have one of each and either upgrade later, or replace a dissolved bow.
I think the unicorn is a good call, I didn't even think of him. The tree was originaly to set up for the mage/tree/grizzly zone combo that just really dug in deep but the unicorn seems a lot more agressive and meshes with the book better.
The mana flowers I think you are right on as well, I usualy am only able to drop one down in the course of the game. Honestly though because my attacks are coming from the bow, my mana doesn't seem to be a problem, that could be 3 points worth investing somewhere else for sure.
I know the 28 mana opening seems intense but my positioning on the board ends up with me in range and ready. When I quickcast phase my bow on turn 2 I am in perfect range to hit anything but the corners, so early enemy creatures are already in danger. One thing I really wanted to fit into this deck was spiked pit or quicksand, and hopefully with these suggestions I can make room for it.
Thanks guys, I appreiciate your advice and I'm gonna press on and try to make this book into something that will work.
Keep em comign if you have ideas!