A few thoughts on some things being discussed.
1. Tie breaker. I still believe that the tie breaker favors aggro, specifically Forcemaster/Warlock. I was talking to the guy that won the tournament at Gencon and we were discussing strategies and whatnot. He also feels that the tie breaker favors aggro, it's just that he was able to win most (all?) of his games within the time limit and therefore the tie breaker didn't come into play. If your Voltaric Shield and Regrowth Belt are able to keep you in the game long enough to win within the time limit, it doesn't matter if your opponent did more overall damage or not, because they died first. So, it would seem that the tie breaker isn't really an issue if you build your book to win in the allotted time, which is how it should be.
2. HoB/ToL Errata. I was watching a lot of the tournament games over the weekend, including the final 8 players on Sunday. Do you know how many HoB/ToL I saw being played in any of the games I watched? Zero. Now that might just be an issue of the card being errata'd so recently that people are just staying away until they can digest and test the changes. However, I've played in many, many CCG's and lived through many, many errata's, and in my experience when you see cards go from "played too much" to "not played at all" then it's because the errata's went too far. We'll have to wait and see to be sure I guess. I also didn't see any Battle Fury's played either, but that would be more easy to miss if I wasn't watching for that particular play, but the Temples would have stayed on the table, so it was obvious they just weren't being played.
3. Earth Wizard "Control Builds". I keep seeing the Earth Wizards labeled as "control", but I'm not sure that's accurate. Again, I watched several of these games and I'm not seeing the "control" aspect of the builds. To me, Daze/Stun lock builds are control. Mana drain is control. Enfeeble/Cripple/Weak builds are control. But casting Hurl Boulders, Iron Golems, Force Pushes into Wall of Thorns and Wizard Towers don't seem like control builds to me, they seem more like "these are all awesome spells" builds to me. We really need to work on those definitions of builds...