I was wondering if anyone had thought about trying a "pure chess" (i.e. nonrandom) version of Mage Wars. Obviously, it would require a lot of changes, damage would be converted to an automatic 1 point per die with half of that (probably rounding up) being critical. Attack effects that use the effect die would have to go, or be replaced by an alternating counter that lets the effect land every other hit. The same is true for defenses. Inevitably, there would be some cards that just wouldn't work.
Still, I think it would be interesting. It would allow you to think further ahead. Obviously, this would slow the game down and make it less casual, but it would also make the game even deeper and more analytical.