I've run two games with the Priest deck and won both, so it's not too shabby. The lack of Dispels were a glaring oversight on my part and I fixed it after the first game, taking Sdougla's advice and removing some nullifies and a temple of the dawnbreaker. I also traded out the guardian angels for knights of westlock....but found that the guardian angel has a lot more staying power. So I put them back in and took out the gray angels instead.
To MrSaucy:
Pillar of Light is there for the daze/stun. It came in handy my second game vs a Johktari Beastmaster and her grizzly. Still, I had more than I needed in there and ditched a couple. Ring of Fire is there to answer swarms and I picked it because of the damage. Hoping to kill off all the little buggers with one hit if I can. I might look into electrify though if my plan doesn't pan out so well. Something alive and dazed is better than something alive and kicking.
The hands of Bimshalla proved very good in my first game when I had 3 out and was dishing out 11 (-2 for agony) dice of damage per round + Dancing Scimitars 3 + Temple of Lights 4. Not counting the option of Battlefury (which didn't see use). Maybe I don't play against the best of players, but in my experience, Temple of Light is a target, so I think I'm going keep the backup of it for the time being.
I think it's kinda funny that you complain about angels being expensive and then go on to recommend a bunch of creatures that, except for the archer which ties, are all more expensive. Regardless, I do now have knights of westlock in the deck.
6 Nullifies was excessive. I've cut back
I like being in their face and dazing/stunning them with the staff while I dish out loads of damage, so I'm going to pass on the bow for now. Thank you for the suggestion though. Would Storm Drake Hide be better than Dragonscale Hauberk?
Yeah, I kinda focused more on aggro than healing. Putting in the lay on hands was kind of an after thought, and it made it because it was the most efficient heal I could find. 12 dice for 9 mana ain't bad. The removal is just icing on the cake. I might put some more in if needed, but not sure what I would take out. You are right about dispel being mandatory! I was hurting for a lack of it my first game against a warlocks curses.
New Spell Book:
Mage Wars deck (built using OCTGN deckbuilder) 6/22/2013 12:00:00 AM
Spellbook points: 120 used of 120 allowed
1 Priest
--- Attack ---
3 Pillar of Light
2 Ring of Fire
--- Conjuration ---
4 Hand of Bim-Shalla
1 Temple of the Dawnbreaker
2 Temple of Light
1 Battle Forge
--- Creature ---
2 Knight of Westlock
2 Guardian Angel
--- Enchantment ---
4 Nullify
3 Bear Strength
1 Falcon Precision
1 Mongoose Agility
1 Cheetah Speed
--- Equipment ---
1 Dawnbreaker Ring
2 Staff of Asyra
1 Sunfire Amulet
1 Reflex Boots
2 Dancing Scimitar
1 Regrowth Belt
1 Gauntlets of Strength
1 Dragonscale Hauberk
1 Mage Wand
--- Incantation ---
1 Lay Hands
2 Purify
1 Sleep
3 Dissolve
2 Battle Fury
2 Teleport
3 Dispel