3rd Update
The Manly WarlockIf you stick the the "Golden Rule" you may enjoy this deck greatly...
Basic idea is to walk to your opponent... and start punching him in the gut... if he turtles...start raining firestorm to knock on his door, ask for nice chat :3... if he doesnt welcome you... kick the door down and start the hurtin...
As you punch your pentagram will start to feed of the enemy blood... and soon a nice chat, will turn into a party with your blood reaper... or bring in the dog... This game is won by takin down the mage... not the creatures... keep in mind...
Stay in your opponents face all day... if he punches back... enjoy it!... theres no room for fear in this deck... (unless its helm of fear)...
Damage Level:
38= Game over, you faught well :')
25-37= If you dont have ways to heal... give up on defense, start full rage manmode (manmode is not the same than stupid mode, punch smart)
19-25= You need to drain and vamp
7-19= The Fight is Starting, enjoy the rush...
1-7= Fight hasnt even started... damage? what damage?
Enjoy
ATTACK SPELLS
1 Ring of Fire
2 Flame Blast
1 Firestorm
2 FireballCONJURATION SPELLS
Mana Crystal
Sacrificial AltarCREATURE SPELLS
2 Dark Pact Slayer
Necropian Vampiress
Adramelech, Lord of Fire
Goran, Werewolf PetENCHANTMENT SPELLS
Bear Strength
Cheeta Speed
2 Nullify
2 Agony
2 Chains of Agony
Death Link
Enfeeble
Ghoul Rot
3 Megabane
Maim Wings
2 Poisoned Blood
2 Vampirism
Enchantment Transfusion
2 JinxEquipment
Regrowth Belt
2 Dragonscale Hauberk
Guntlets of Strength
2 Lash of Hellfire
Helm of Fear
Sectarus, Dark Rune Sword
Fireshaper Ring
Leather Boots
Ring of Curses
Incantation
Teleport
2 Dispel
Force Push
Explode
2 Dissolve
2 Drain Life
Drain Soul
Battle Fury
2 Seeking Dispel120 Spell points of awesome
Golden Rule: Melee Attack if Possible, Punch what ever is near... If u have Guntlets of Strength, WICH U SHOULD!...thats 5 Attack Dice...
6 if u have a weapon
How to use spells? (At least how do i use them)
Attack Spells
Save them to either Finish off a creature that could get healed, Finish off Flayers or creatures with Defense
Conjuration Spells
Testing Altar for now... Pentagram was removed
Creature Spells
I would highly go against summoning a creature as my full action... hold on to you creatures untill pentagram is ready, i usually summon a Pact Slayer with BloodReaper First...followed by either Adramelech or Doggie (Werewolf
)
Enchantment Spels
Try to bait ot despells... early magebane, chains of agony on mage, poison blood mid game...and later on second poison blood, asumming the first one got dispelled... Set a vampirism asap and just let it attached un revealed on your mage untill u actually need it... (usually i consider myself in need... when im over 15dmg...)
Incantation Spells
Drain life to finish of a creature, to finish of a mage... remember.. Its DIRECT DAMAGE... <3 (Good luck on your rolls xD 5 dice can mean 10 dmg... or 0)
Big thanks again to Reddawn, will continue to Test and Update
Well thats it
Any Comments are well received and usefull.
WARLOCK FTW <3 ( Let them BUUUURN )