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Topics - Coshade

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76
Spells / Death Link
« on: April 09, 2015, 12:53:26 PM »
Hey there,

I was looking at the card Death Link. I just wanted to get an official ruling on how the card works. If your mage cannot heal (due to finite life or at full health), does that mean you cannot place direct damage. I did a google search and there are two posts that say opposite things. The question is does the "may heal up to 2 damage" on the card mean that you may deal 2 direct damage as well. I think it doesn't deal damage unless you heal.

http://boardgamegeek.com/thread/901757/death-link-mage-has-no-damage

http://forum.arcanewonders.com/index.php?topic=5671.5;wap2

77
Hey Guys!

So I've been thinking about a faster Beastmaster for awhile now. His main focus is to use his Quickcast level 1 summons and rouse the beast to "sling" creatures at the enemy. I haven't tested it yet but I made an episode showing how it works

[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Beastmaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[mwcard=mw1a09]2 x  Jet Stream[/mwcard]
[mwcard=FWA04]2 x  Hurl Boulder[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[mwcard=MW1J01]2 x  Rajan's Fury[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c08]4 x  Darkfenne Bat[/mwcard]
[mwcard=mw1c14]5 x  Feral Bobcat[/mwcard]
[mwcard=mw1c37]5 x  Thunderift Falcon[/mwcard]
[mwcard=MWSTX1CKC02]1 x  Dire Wolf[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e27]1 x  Marked for Death[/mwcard]
[mwcard=mw1e03]1 x  Bull Endurance[/mwcard]
[mwcard=mw1e36]3 x  Rhino Hide[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=MWSTX2FFE06]2 x  Lion Savagery[/mwcard]
[mwcard=mw1e09]1 x  Agony[/mwcard]
[mwcard=mw1e32]2 x  Regrowth[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=mw1e10]1 x  Decoy[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q25]1 x  Ring of Beasts[/mwcard]
[mwcard=FWQ01]1 x  Dancing Scimitar[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=mw1q02]1 x  Bearskin[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i07]4 x  Dissolve[/mwcard]
[mwcard=mw1i06]4 x  Dispel[/mwcard]
[mwcard=mw1i03]3 x  Call of the Wild[/mwcard]
[mwcard=mw1i23]6 x  Rouse the Beast[/mwcard]
[mwcard=mw1i12]3 x  Force Push[/mwcard]
[mwcard=mw1i15]1 x  Knockdown[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Here is a breakdown of the opening

Option 1)
Power Play If they don't move
T1 Rajans, Ring of Beasts (move 1)
T2 Rajans, Mage Wand (move 1)
T3 Move 1 Thunderrift +Pet , Rouse the Beast- 6 Dice

Option 2)
Power Play if they move
T1 Rajans, Ring of Beasts (move 1)
T2 Move 1 Thunder rift + Pet, Rouse 5 dice



Option 3)
Rush Play If they don't move
T1 Rajans, Cheetah Speed FD (Move)
T2 Move 2 Thunderift + Pet, Rouse 5 Dice

Option 4)
Rush Play if they Move
T1 Rajans, Cheetah Speed FD (Move)
T2 Move 2 Darkfenne Bat (Pet), Rouse 4 Dice + Rot

I'm thinking that I will play option 4 the most. I think the round 2 rot chance and pressure from a bat is enough to make the opponent feel pressure.

Some points to bring up
1) There is not much economy but you don't need it. Most of the creatures you cast will last awhile. You could even cast 2 creatures a round if you have the ring on.

If they choose to kill my pet creature then it uses an action or more and allows me to continue doing damage next round. But killing a pet requires commitment.
All the creatures casted should be a pet if possible (if they kill constantly)

At 3 creatures I will Marked for death or call of the wild (If Nullify is on the opponent)
Darkfenne Bat - meant for Direct Damage (better opener and bypasses armor)
Bobcat - The real damage dealer (6 damage minimum!)
Thunderift Falcon - Effectively allow a 3 space attack (1 move, then use fast trait).

I am thinking a lot of these games will be the opponent realizing I have no armor and trying to race me. I might consider putting on armor but I'm not sure when.

I'm still debating if I want to use a Bulls endurance or just put in a Heal

The knockdown is to prevent a guard and allow my creatures to annihilate them.

I'm not sure if I should keep the Dire Wolf. It's meant for a later game bleed to death thing. It doens't really sync with the rest of the build at all.

Instead of getting mana from a Lair or Mana Flower I hope that Rajan's Fury will trade that mana for dice.

Problems
Armor - Acid Ball, Dissolve, Dispel
Buddy- Agony, Dancing Scimitar, Attacking with my own cheaper creatures. attack spells
Solo- Agony, Dancing Scimitar, swarm
Rush, Attack Spells, summon creatures,WOT

Tell me what you guys think!

You can watch the episode here ----> https://www.youtube.com/watch?v=FexhCW4vekE&list=UUJlTpUZS02GTO9rWXbR-jow

78
Rules Discussion / Vampirism and Bleeding
« on: November 19, 2014, 10:20:49 PM »
Hey Guys,
I think I already know the answer but I just wanted to ask you guys to make sure. A few people in our group are a little confused over Vampirism.

Can you use Vampirism to remove a bleed marker?
If you have poisoned blood or some other Finite life spell effecting you, will Vampirism still heal you.

I looked up the rules and it looks like it specifically says healing. I just wanted to get a more official ruling on it.

Thanks!

79
Spellbook Design and Construction / Adramelech's Wife
« on: October 30, 2014, 10:22:03 AM »
Hey!

So here is my current build for my Adramelech Warlock. It uses two strategies depending on what my opponent does.

I am having some problems deciding on a proper opening. I like to use Pentagram with Harmonize but I find it is a very committed play. I have been thinking of opening with Mana Crystal / Battle Forge.

T1 Mana Crystal/ Battle Forge - The idea of this opening is to see how the opponent opens and react appropriately. The Battle Forge is meant to be used during the last quick cast phase. If I think my opponent rushes then I will only cast a Mana Crystal and turn 2 cast Adramelech. If my opponent is more defensive then Battle Forge/ Mana Crystal are a great opener for economy.

My original thoughts was that Wildfire Imps were going to be better then Firebrand Imps. But I've been thinking that the combo with Bloodfire helm works better. Also the +1 to fire attacks from the Warlock is better for the firebrand since you have a higher chance to burn. I would rather have a chance to burn then piercing 1. Same cost and Firebrand has 1 additional HP.  The teleporting is good but I find that most people try to focus them down anyway.

I've been having wishy washy thoughts on Pentagram. I find that it is really fragile for its high cost. The mana incentive is good when you are ready to attack, so as an opening you fall behind other spawnpoints quickly. I wouldn't  mind hearing how you guys use Pentagram.

Here is a link to the forum about the playthrough with it! -->http://forum.arcanewonders.com/index.php?topic=14786.0

[spellbook]
[spellbookheader]
[spellbookname]Adramelech's Wife[/spellbookname]
[mage]Adramelech Warlock[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a06]2 x  Flameblast[/mwcard]
[mwcard=MWSTX2FFA01]1 x  Devil's Trident[/mwcard]
[mwcard=mw1a12]1 x  Ring of Fire[/mwcard]
[mwcard=mw1a04]2 x  Fireball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1j12]1 x  Mana Crystal[/mwcard]
[mwcard=mw1j17]1 x  Pentagram[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c16]1 x  Flaming Hellion[/mwcard]
[mwcard=MWSTX2FFC02]2 x  Blood Demon[/mwcard]
[mwcard=mw1c01]1 x  Adramelech, Lord of Fire[/mwcard]
[mwcard=MWSTX2FFC13]4 x  Wildfire Imp[/mwcard]
[mwcard=mw1c15]1 x  Firebrand Imp[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e01]1 x  Bear Strength[/mwcard]
[mwcard=mw1e19]2 x  Ghoul Rot[/mwcard]
[mwcard=MWSTX2FFE04]1 x  Brace Yourself[/mwcard]
[mwcard=MWSTX2FFE07]1 x  Rust[/mwcard]
[mwcard=MWSTX2FFE01]2 x  Adramelech's Touch[/mwcard]
[mwcard=FWE02]1 x  Circle of Fire[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[mwcard=mw1e40]2 x  Vampirism[/mwcard]
[mwcard=mw1e27]2 x  Marked for Death[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=mw1e04]1 x  Chains of Agony[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=mw1e14]1 x  Enfeeble[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=FWE03]1 x  Falcon Precision[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=MWSTX2FFQ06]1 x  Morning Star[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q10]1 x  Fireshaper Ring[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=mw1q08]1 x  Elemental Wand[/mwcard]
[mwcard=MWSTX2FFQ01]1 x  Adramelech's Torment[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=MWSTX2FFQ02]1 x  Bloodfire Helmet[/mwcard]
[mwcard=mw1q14]2 x  Lash of Hellfire[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI01]1 x  Combustion[/mwcard]
[mwcard=mw1i11]2 x  Explode[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=MWSTX2FFI05]1 x  Ignite[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i02]1 x  Battle Fury[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


*Edited because I put in the first draft instead of current*

80
Hey guys!

We had this match a couple of weeks ago. I play the Adramelech Warlock that is using lots of imps and Nathan plays a canine creature heavy Hunting Bow build. This is his book he built from episode 4 in action! It's a really close game. Enjoy!

Let me know what you guys think. I always appreciate feedback on how I can play better.

Here is a link to the episode --------->https://www.youtube.com/watch?v=s4ItY9lH_G8

Here is the Adramelech Warlock book I used

[spellbook]
[spellbookheader]
[spellbookname]Adramelech's Wife[/spellbookname]
[mage]Adramelech Warlock[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a06]2 x  Flameblast[/mwcard]
[mwcard=MWSTX2FFA01]1 x  Devil's Trident[/mwcard]
[mwcard=mw1a04]2 x  Fireball[/mwcard]
[mwcard=mw1a12]1 x  Ring of Fire[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j12]1 x  Mana Crystal[/mwcard]
[mwcard=mw1j17]1 x  Pentagram[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC02]2 x  Blood Demon[/mwcard]
[mwcard=mw1c01]1 x  Adramelech, Lord of Fire[/mwcard]
[mwcard=MWSTX2FFC13]4 x  Wildfire Imp[/mwcard]
[mwcard=mw1c15]1 x  Firebrand Imp[/mwcard]
[mwcard=mw1c16]1 x  Flaming Hellion[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e01]1 x  Bear Strength[/mwcard]
[mwcard=mw1e19]2 x  Ghoul Rot[/mwcard]
[mwcard=MWSTX2FFE04]1 x  Brace Yourself[/mwcard]
[mwcard=MWSTX2FFE07]1 x  Rust[/mwcard]
[mwcard=MWSTX2FFE01]2 x  Adramelech's Touch[/mwcard]
[mwcard=FWE02]1 x  Circle of Fire[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[mwcard=mw1e40]2 x  Vampirism[/mwcard]
[mwcard=mw1e27]2 x  Marked for Death[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=mw1e04]1 x  Chains of Agony[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=mw1e14]1 x  Enfeeble[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=FWE03]1 x  Falcon Precision[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q10]1 x  Fireshaper Ring[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=mw1q08]1 x  Elemental Wand[/mwcard]
[mwcard=MWSTX2FFQ01]1 x  Adramelech's Torment[/mwcard]
[mwcard=MWSTX2FFQ06]1 x  Morning Star[/mwcard]
[mwcard=MWSTX2FFQ02]1 x  Bloodfire Helmet[/mwcard]
[mwcard=mw1q14]2 x  Lash of Hellfire[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI01]1 x  Combustion[/mwcard]
[mwcard=mw1i11]2 x  Explode[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=MWSTX2FFI05]1 x  Ignite[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i02]1 x  Battle Fury[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]



Nathan will post his book soon. It is a revamp version from the one he made in episode 4.

Hope you guys like the video!

81
Hey guys!

I am looking to make some new arcane duels videos with people around the country. I work in conventions so I'm usually in a city from Thursday till Monday. Heres some places I'll be in!

Nashville wizard world - Intangible and I will be in Nashville between September 24 - 29th (this Wednesday till Monday).
We could do a 2v2 as well!

New York Comic Con - I'll be in New York from the 8th-13th of October.

If anyone is interested feel free to post or pm me.
Hope to see you in the arena!

82
Spellbook Design and Construction / The Warrior of the Light Priest
« on: September 16, 2014, 11:13:14 PM »
I've been making a Priest lately. I've only played one game with him and won against a Druid.

You can see it being played in the latest Arcane Duels Video ----->http://forum.arcanewonders.com/index.php?topic=14641.0

I spent a lot of time thinking of how I can use the Fire ability to my advantage. I wanted to make the most use out of a Dawnbreaker Ring. It's cost for 3 and giving you a max of two dice per turn is really good.

For melee, the Dawnbreaker Ring with Bear Strength means my melee is at 5. With the staff it goes up to 7! The basic melee can Daze and the Staff of Asyra can Daze or Stun. Adding a burn to both of those makes the melee attack important for the mage to use every round.

The goal is to have the option to burn the enemy mage whenever I want. The minute I burn I want to be able to maximize the damage for the rest of the round. So in an ideal situation I melee first to make sure I can burn the enemy (if it fails I hopefully can Akiro's Favor it). If the burn fails then I can use a Pillar of Light as backup to insure the burn and daze/stun. If the melee gets through then I want to use the Elemental Wand with Hurl Boulder to maximize the damage. I have the Hawkeye to add the damage to Pillar or Hurl Boulder. If they dissolve the wand I don't consider it a big loss.

I've considered two battle forges in this deck because the equipment is decently important. I have the armor ward because it makes the opponent really commit to destroying my equipment.

I have the cheetah speed so I can move quickly and still do both of my actions for attacking. Not sure if that's completely necessary.

For my Holy Avenger I want to use the Asyran Cleric. If he dies then they probably used more then 6 mana to kill him. In the match against the druid he stranglevined my Holy Avenger so I simply used the cleric to heal my priest then the upkeep for Stranglevine more then payed for himself (probably doubled up). The ability activating is really nice for the damage output. Not sure if I want 4 of them as 11 health is not really easy to kill.

I have been considering replacing the Defends with Brace Yourself. It seems like defend isn't really what I want in this deck.

I worry a little bit about a forcemaster. I have the temple of light to help. I tried my best with the falcon precision and the mass creatures. As soon as I think I can use Brogan safely I would bring him out.

I am also considering taking the Mana Crystal out or the Harmonize out. This deck may be to fast to use both of them.

Let me know what you guys think! All opinions are appreciated.


[spellbook]
[spellbookheader]
[spellbookname]Warrior of the Light[/spellbookname]
[mage]Priest[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[mwcard=mw1a11]6 x  Pillar of Light[/mwcard]
[mwcard=FWA02]1 x  Force Hammer[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[mwcard=mw1a01]2 x  Blinding Flash[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j12]1 x  Mana Crystal[/mwcard]
[mwcard=mw1j24]1 x  Temple of Light[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c20]1 x  Highland Unicorn[/mwcard]
[mwcard=mw1c02]4 x  Asyran Cleric[/mwcard]
[mwcard=MWSTX2FFC01]2 x  Asyran Defender[/mwcard]
[mwcard=mw1c06]1 x  Brogan Bloodstone[/mwcard]
[mwcard=mw1c22]1 x  Knight of Westlock[/mwcard]
[mwcard=MWSTX1CKC06]1 x  Guardian Angel[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e12]2 x  Divine Protection[/mwcard]
[mwcard=mw1e37]1 x  Sacred Ground[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=MWSTX2FFE02]2 x  Akiro's Favor[/mwcard]
[mwcard=FWE03]1 x  Falcon Precision[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=MWSTX1CKE01]1 x  Armor Ward[/mwcard]
[mwcard=mw1e01]1 x  Bear Strength[/mwcard]
[mwcard=mw1e21]1 x  Hawkeye[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q27]1 x  Dawnbreaker Ring[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=mw1q08]1 x  Elemental Wand[/mwcard]
[mwcard=mw1q29]2 x  Staff of Asyra[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI06]2 x  Defend[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i12]1 x  Force Push[/mwcard]
[mwcard=mw1i14]1 x  Heal[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

83
Hey Guys!

We had a match over the weekend with our local Ambassador Ray. It's our 6th episode of Arcane Duels. Ray is using a vine heavy Druid book and I decided to make a Priest. It was one of our longer matches so enjoy!

As always let me know what you guys think :D I am always looking for ways to improve the videos and my game play.

Here is a link to the episode
Part 1------>https://www.youtube.com/watch?v=UVINUq_uEbM
Part 2------>https://www.youtube.com/watch?v=pjkV1G_buTE

Here is the Priest spell book I used

[spellbook]
[spellbookheader]
[spellbookname]Warrior of the Light[/spellbookname]
[mage]Priest[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[mwcard=mw1a11]6 x  Pillar of Light[/mwcard]
[mwcard=FWA02]1 x  Force Hammer[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[mwcard=mw1a01]2 x  Blinding Flash[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j12]1 x  Mana Crystal[/mwcard]
[mwcard=mw1j24]1 x  Temple of Light[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c20]1 x  Highland Unicorn[/mwcard]
[mwcard=mw1c02]4 x  Asyran Cleric[/mwcard]
[mwcard=MWSTX2FFC01]2 x  Asyran Defender[/mwcard]
[mwcard=mw1c06]1 x  Brogan Bloodstone[/mwcard]
[mwcard=mw1c22]1 x  Knight of Westlock[/mwcard]
[mwcard=MWSTX1CKC06]1 x  Guardian Angel[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e12]2 x  Divine Protection[/mwcard]
[mwcard=mw1e37]1 x  Sacred Ground[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=MWSTX2FFE02]2 x  Akiro's Favor[/mwcard]
[mwcard=FWE03]1 x  Falcon Precision[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=MWSTX1CKE01]1 x  Armor Ward[/mwcard]
[mwcard=mw1e01]1 x  Bear Strength[/mwcard]
[mwcard=mw1e21]1 x  Hawkeye[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q27]1 x  Dawnbreaker Ring[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=mw1q08]1 x  Elemental Wand[/mwcard]
[mwcard=mw1q29]2 x  Staff of Asyra[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI06]2 x  Defend[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i12]1 x  Force Push[/mwcard]
[mwcard=mw1i14]1 x  Heal[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


And here is the Druid book Ray used. Ray sent me the book so I'm not sure why there are 121 points.

[spellbook]
[spellbookheader]
[spellbookname]Ray's Druid of Might[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[mwcard=FWA02]1 x  Force Hammer[/mwcard]
[mwcard=mw1a09]3 x  Jet Stream[/mwcard]
[mwcard=MWSTX1CKA01]3 x  Surging Wave[/mwcard]
[mwcard=mw1a08]2 x  Geyser[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ02]2 x  Corrosive Orchid[/mwcard]
[mwcard=DNJ12]1 x  Vine Tree[/mwcard]
[mwcard=mw1j13]2 x  Mana Flower[/mwcard]
[mwcard=DNJ10]1 x  Stranglevine[/mwcard]
[mwcard=mw1j22]2 x  Tanglevine[/mwcard]
[mwcard=DNW01]3 x  Bloodspine Wall[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC09]1 x  Giant Wolf Spider[/mwcard]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[mwcard=DNC10]3 x  Raptor Vine[/mwcard]
[mwcard=DNC16]2 x  Spitting Raptor[/mwcard]
[mwcard=DNC17]1 x  Tataree[/mwcard]
[mwcard=DNC21]2 x  Thornlasher[/mwcard]
[mwcard=MWSTX1CKC03]1 x  Galador, Protector of Straywood[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[mwcard=mw1e03]1 x  Bull Endurance[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=mw1e20]2 x  Harmonize[/mwcard]
[mwcard=MWSTX2FFE06]1 x  Lion Savagery[/mwcard]
[mwcard=mw1e32]2 x  Regrowth[/mwcard]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q02]1 x  Bearskin[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q18]1 x  Mage Staff[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[mwcard=mw1i12]3 x  Force Push[/mwcard]
[mwcard=FWI04]1 x  Force Wave[/mwcard]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=mw1i01]1 x  Banish[/mwcard]
[/spells]
[cost]Total cost: 121 pts[/cost]
[/spellbook]

Hope you guys enjoy it!

84
Spellbook Builder / Garrison Post Errata
« on: September 10, 2014, 09:21:55 PM »
Hey love the spellbook builder!

Just letting you know the old card for Garrison Post is still up there. Awesome program!


85
Spellbook Design and Construction / The Soul Reaper Necromancer
« on: September 07, 2014, 04:20:39 PM »
Here is my Necromancer I've been working on. Currently I've played 4 games with it and won 3 of them.

You can see it being played in the latest Arcane Duels Video ----> http://forum.arcanewonders.com/index.php?topic=14604.0

The basic plan: I wanted to build a necromancer that had ways of dealing some damage with low mana cost and finish the game with direct damage spells like Drain Soul and Drain Life.

Rusher- Against a rush the plan is to get rots/minions/and curses to get an advantage. This is risky since melee fighting is probably going to happen (Deathshroud Staff).

Swarm Armies- Against living swarms the idea is to use Malacoda/Idol of Pestilence and minions with Mort. There are a number of ways to take the advantage then outswarm the opponent.

Swarm nonliving- Direct Damage with Ghoul Rot/Idol/Rots and use skeletons to defend yourself as much as possible. You should be able to keep up with zombies in number of creatures on the field.

Buddy Builds - Agony can reduce a buddy very quickly then Chains of agony. Hopefully you can combo with with Pestilence. Ghoul Rot is also a good choice. Getting more minions lets you get the advantage damage wise so you can use the Drain Soul to seal the deal.

When versing a lot of nullifies you should use your curses to pop the nullify and move on.

It's still in the working as a spell book. What do you guys think?

[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]1 x  Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[mwcard=MWSTX2FFJ04]1 x  Armory[/mwcard]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[mwcard=DNW02]3 x  Wall of Bones[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC07]1 x  Mort[/mwcard]
[mwcard=mw1c32]2 x  Skeletal Sentry[/mwcard]
[mwcard=DNC14]1 x  Skeletal Knight[/mwcard]
[mwcard=DNC02]1 x  Deathfang[/mwcard]
[mwcard=DNC13]2 x  Skeletal Archer[/mwcard]
[mwcard=mw1c08]1 x  Darkfenne Bat[/mwcard]
[mwcard=DNC15]5 x  Skeletal Minion[/mwcard]
[mwcard=mw1c23]1 x  Malacoda[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=mw1e27]2 x  Marked for Death[/mwcard]
[mwcard=mw1e24]1 x  Magebane[/mwcard]
[mwcard=MWSTX2FFE07]1 x  Rust[/mwcard]
[mwcard=mw1e14]1 x  Enfeeble[/mwcard]
[mwcard=mw1e04]1 x  Chains of Agony[/mwcard]
[mwcard=mw1e22]1 x  Hellfire Trap[/mwcard]
[mwcard=mw1e19]2 x  Ghoul Rot[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q05]1 x  Demonhide Armor[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q04]1 x  Deflection Bracers[/mwcard]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=DNQ03]1 x  Deathshroud Staff[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i08]2 x  Drain Life[/mwcard]
[mwcard=MWSTX1CKI01]2 x  Drain Soul[/mwcard]
[mwcard=mw1i11]2 x  Explode[/mwcard]
[mwcard=DNI05]1 x  Unholy Resurgence[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=DNI03]1 x  Reassemble[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

86
General Discussion / Arcane Duels Episode 5: Guest Starring Lord Of Winter
« on: September 07, 2014, 04:11:16 PM »
Hey Guys!

Here is the 5th episode of Arcane Duels. This week we have a special guest Lord of Winter! I was in Atlanta for Dragoncon and we decided to meet up. I will be playing a skeleton Necromancer and Lord of Winter plays the Water Wizard.

Sorry about the quality of the video. I was using my gf's laptop and did not have all the proper programs installed. We recorded the audio separately but sometimes it cut out.

Here is a link to the episode ---->http://youtu.be/8ql-7cDX8kw
Feel free to subscribe to our Youtube Channel :D

Here is the spell book I used and I think Lord of Winter will post his later.

[spellbook]
[spellbookheader]
[spellbookname]Soul Reaper[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]1 x  Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=DNW02]3 x  Wall of Bones[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[mwcard=MWSTX2FFJ04]1 x  Armory[/mwcard]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c32]2 x  Skeletal Sentry[/mwcard]
[mwcard=DNC07]1 x  Mort[/mwcard]
[mwcard=mw1c23]1 x  Malacoda[/mwcard]
[mwcard=DNC14]1 x  Skeletal Knight[/mwcard]
[mwcard=DNC02]1 x  Deathfang[/mwcard]
[mwcard=DNC13]2 x  Skeletal Archer[/mwcard]
[mwcard=mw1c08]1 x  Darkfenne Bat[/mwcard]
[mwcard=DNC15]5 x  Skeletal Minion[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=mw1e27]2 x  Marked for Death[/mwcard]
[mwcard=mw1e24]1 x  Magebane[/mwcard]
[mwcard=MWSTX2FFE07]1 x  Rust[/mwcard]
[mwcard=mw1e14]1 x  Enfeeble[/mwcard]
[mwcard=mw1e04]1 x  Chains of Agony[/mwcard]
[mwcard=mw1e22]1 x  Hellfire Trap[/mwcard]
[mwcard=mw1e19]2 x  Ghoul Rot[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q05]1 x  Demonhide Armor[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q04]1 x  Deflection Bracers[/mwcard]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=DNQ03]1 x  Deathshroud Staff[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI03]1 x  Reassemble[/mwcard]
[mwcard=mw1i08]2 x  Drain Life[/mwcard]
[mwcard=MWSTX1CKI01]2 x  Drain Soul[/mwcard]
[mwcard=mw1i11]2 x  Explode[/mwcard]
[mwcard=DNI05]1 x  Unholy Resurgence[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Special thanks again to Lord of Winter!

87
Spellbook Design and Construction / Tool Shed Air Wizard
« on: August 26, 2014, 01:19:44 AM »
Hey there,
I posted the spell book on the Arcane Duels post but people wanted a more in depth look at why i chose the cards. So here it is!

[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Wizard (Air)[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA01]2 x  Arc Lightning[/mwcard]
[mwcard=mw1a09]1 x  Jet Stream[/mwcard]
[mwcard=DNA01]1 x  Acid Ball[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[mwcard=mw1a13]1 x  Thunderbolt[/mwcard]
[mwcard=mw1a07]1 x  Lightning Bolt[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[mwcard=mw1a02]1 x  Chain Lightning[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j16]1 x  Mordok's Obelisk[/mwcard]
[mwcard=mw1j24]1 x  Temple of Light[/mwcard]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[mwcard=MWSTX1CKJ02]1 x  Wizard's Tower[/mwcard]
[mwcard=mw1j07]1 x  Gate to Voltari[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=DNJ10]1 x  Stranglevine[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c18]1 x  Gorgon Archer[/mwcard]
[mwcard=mw1c35]1 x  Stonegaze Basilisk[/mwcard]
[mwcard=mw1c05]2 x  Blue Gremlin[/mwcard]
[mwcard=DNC03]1 x  Devouring Jelly[/mwcard]
[mwcard=MWSTX1CKC08]1 x  Gargoyle Sentry[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e09]1 x  Agony[/mwcard]
[mwcard=mw1e23]1 x  Jinx[/mwcard]
[mwcard=mw1e16]1 x  Force Hold[/mwcard]
[mwcard=mw1e13]1 x  Eagle Wings[/mwcard]
[mwcard=mw1e06]1 x  Circle of Lightning[/mwcard]
[mwcard=mw1e21]1 x  Hawkeye[/mwcard]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[mwcard=mw1e38]2 x  Teleport Trap[/mwcard]
[mwcard=mw1e20]2 x  Harmonize[/mwcard]
[mwcard=mw1e10]1 x  Decoy[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=mw1q32]1 x  Suppression Cloak[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q04]1 x  Deflection Bracers[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[mwcard=mw1q13]1 x  Ivarium Longbow[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q08]2 x  Elemental Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i28]3 x  Teleport[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=MWSTX2FFI06]1 x  Defend[/mwcard]
[mwcard=mw1i23]1 x  Rouse the Beast[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

This was the first spellbook I ever made (I've been playing since December). The idea is of the deck is to be able to pull out the correct tools depending on what the opponent is doing. This requires a lot of knowledge on cards and proper judgement on what the opponents plans are. It is one of the few "reactive" decks I have seen on the forums.When I play a new player blind I usually open Mana Crystal and Blue Gremlin as it keeps up against most other builds in some manner.  I'm changing the deck as I learn more about the game and it is far from "perfect."

In all of these scenarios if you suspect there might be a nullify/reverse attack etc. on something just use decoy, or one of the useless enchantments (depending on the situation some of them are useless) to help identify it. My favorite is to cast harmonize on a mage to find out if there is a nullify (and usually mages seeking dispel it if they didn't have a nullify on :D).

----------------------------------------------------------------------------------------------------------------------------------------------
Attacked by turns 1-2 (A rush response)
The most rushy deck I have seen is turn 1 full action move one then teleport 2, then hurl a boulder as a quickcast. If I see that someone is trying to attack me quickly I usually decide that racing is the best option. I usually suspect the Forcemaster, and Warlock to try something like this. I prefer to open with a Blue Gremlin and Mana Crystal in this case. I consider it the safe way to keep up with damage if they rush, but also not lose a long game if they decide to not rush me. By turn 2 it's easy to identify this rush so I activate Voltaric Shield and wizard's tower (hurl boulder), Blue Gremlin, and punch in the face usually does more damage then anything they can muster. You can keep up the damage if they decide to commit and statistically take the victory. You can also Jet Stream and shove them into the arena wall to give an extra edge.

----------------------------------------------------------------------------------------------------------------------------------------------

Swarm Decks - This usually focuses around the Beastmaster, and Warlords and Necromancers. Every mage can swarm in a unique way. I consider a swarm to be someone that has at least 4 creatures by turn 5. I see swarms as being either aggressive or defense. The way I identify that is if they put their spawnpoint on their side or my side (My side is not the board cut in half but more of a diagonal half since we start at the corners).  If it's on my side I usually assume I will be attacked by turn 3. If it's on their side I usually consider being attacked around turn 5-6.

Offensive swarm response - If I see the opponent run 2 spaces and put a spawnpoint two spaces away from my start point I consider this an offensive swarm. I open with Mana Crystal and Battleforge. Turn two I usually leather boots, circle of lightning and Devouring Jelly. Turn 3 you have something to defend an onslaught. Jellies are really good defenders. If the opponent wants to advance then defensive Wizard's tower Arcane Zap/Punch in the face and reveal circle of lightning. You can usually out damage the opponent with the Jelly.

Defensive Swarm Response- If I see the opponent cast a spawnpoint on their side I usually assume I have until turn 5 to make prepare. I usually want a battle forge, 2 mana crystals, Gorgan Archer, Stonegaze Basilisk, Wizard's Tower, Mordok's Obelisk, and the Ivarium Longbow out. You can usually focus down most of the heavy threats and the weak/cripple combo is deadly if mages choose to get within range. Also strangle vine and Force Hold are great ways to exploit a mage that decided they wanted to advance cautiously. You have a firing line of 4 strong attacks that they have to get away from.

----------------------------------------------------------------------------------------------------------------------------------------------

Buddy Builds - This is type usually focuses on one strong creature that gets in your face between turn 3-4. When I play against the priest and warlock I usually try to be cautious here. A classic build for the warlock is turn 1 mana crystal and double move, turn 2 Adramelech.

Usually I open double mana crystal. If I see the opponent double move to save up the mana I suspect a buddy build. Turn 2 you can agony (this usually cuts the buddy down quite a bit), wizard's tower and lightning bolt to try and seriously delay the buddy. If that fails to seriously damage the buddy I usually Force Hold then hurl a boulder and arcane zap get him to back off. You can also use teleport trap to try and delay things. The most important things to get up is basic armor by the time he gets to you.

Against Priest/Priestess divine intervention shenanigans you can usually turn 1 double mana crystal, turn 2 wizard's tower/ hurl boulder, then agony. If they keep buffing the buddy for a delayed divine intervention then Devouring Jelly, armor, and the wizard tower arcane zap, punch combo works really well.

----------------------------------------------------------------------------------------------------------------------------------------------

Long game type of builds - I consider attacking turn 6 or later to be a long game type of play. I find a lot of new players to play very defensively and fall into this category. I usually open with one of the above opening depending on the mage. If I suspect that they are going to be hanging back I make it hard to attack. The goal is to have the Battle Forge (harmonized), Temple of Light, Wizard's Tower (Harmonized) and Gate of Voltari. I usually get the Meditation Amulet out turn 3 then all my full cast actions are spent channeling more mana so I can get creatures out of the Gate of Votlari and my equipment out. When they choose to attack I have the Temple of Light and Wizard's Tower NC with Elemental Wand Lightning Bolt while using the meditation amulet (usually I have some mana saved on the Wizard's Tower). You can Force Hold or Stranglevine to delay and use teleport traps to help you. Often you'll have creatures to help you and Akiro's Favor as well.

----------------------------------------------------------------------------------------------------------------------------------------------

Force Master - The best way to deal with creatures that have defenses is to have Arc lightning (elemental wand), Arc lightning (Wizard's Tower), and the Temple of light (1 dice with the chance of daze/stun :D). Stonegaze can be great with Akiro's Favor to get the cripple.

Temple of Light - I find this as a soft way to deal more damage to mages that use Devouring Jelly. It is also great against Necromancer's. I've considered taking it out a lot. It was very helpful at the Gen Con tournament though and I still think it is worth it. On top of that the chance to stun or daze is nice if you decide to go mass lightning spells.

I often find players that don't like the basic melee attack. A lot of times they choose to defend or run away. I find that the punch in the face action is a great way to save mana while keeping up with the total dice dealt in the game.

There are mages I still haven't played against. And I hope to revise this Wizard to be able to deal with everything in the future. This Wizard got 4th place at Gen Con! I hope this write up helps you plan out alternative ways of dealing with problematic spell books!

Let me know what you think! If you think it sucks let me know why! I'll update this main post if I get questions regarding how I respond to things.

Also here's a link to the post of it being played against the Anvil Throne Warlord - http://forum.arcanewonders.com/index.php?topic=14530.0

-Justin

88
Hey Guys!

Here is our third episode of Arcane Duels. These are the spell books we used at the tournament at Gen Con! The Wizard was used to get 4th place and did beat the Warlord in round 2 (it was as close of a game as in this video). I noticed the audio is a little odd until round 8 (Sorry I can't fix it)!

 If you have any suggestions or if you like the video feel free to tell us.

Part 1 is here---->https://www.youtube.com/watch?v=S6JMRlx4nOk&feature=youtu.be
Part 2 is here---->https://www.youtube.com/watch?v=fqEdG3-Ghzg&feature=youtu.be


Justin's Tool Shed Air Wizard (My first spell book that has been edited many times).

[spellbook]
[spellbookheader]
[spellbookname]Tool Shed[/spellbookname]
[mage]Wizard (Air)[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA01]2 x  Arc Lightning[/mwcard]
[mwcard=mw1a09]1 x  Jet Stream[/mwcard]
[mwcard=mw1a02]1 x  Chain Lightning[/mwcard]
[mwcard=DNA01]1 x  Acid Ball[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[mwcard=mw1a13]1 x  Thunderbolt[/mwcard]
[mwcard=mw1a07]1 x  Lightning Bolt[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[mwcard=mw1j16]1 x  Mordok's Obelisk[/mwcard]
[mwcard=DNJ10]1 x  Stranglevine[/mwcard]
[mwcard=mw1j24]1 x  Temple of Light[/mwcard]
[mwcard=MWSTX1CKJ02]1 x  Wizard's Tower[/mwcard]
[mwcard=mw1j07]1 x  Gate to Voltari[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC08]1 x  Gargoyle Sentry[/mwcard]
[mwcard=mw1c18]1 x  Gorgon Archer[/mwcard]
[mwcard=mw1c35]1 x  Stonegaze Basilisk[/mwcard]
[mwcard=mw1c05]2 x  Blue Gremlin[/mwcard]
[mwcard=DNC03]1 x  Devouring Jelly[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e09]1 x  Agony[/mwcard]
[mwcard=mw1e23]1 x  Jinx[/mwcard]
[mwcard=mw1e16]1 x  Force Hold[/mwcard]
[mwcard=mw1e13]1 x  Eagle Wings[/mwcard]
[mwcard=mw1e06]1 x  Circle of Lightning[/mwcard]
[mwcard=mw1e21]1 x  Hawkeye[/mwcard]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[mwcard=mw1e38]2 x  Teleport Trap[/mwcard]
[mwcard=mw1e20]2 x  Harmonize[/mwcard]
[mwcard=mw1e10]1 x  Decoy[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q32]1 x  Suppression Cloak[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q04]1 x  Deflection Bracers[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[mwcard=mw1q13]1 x  Ivarium Longbow[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=mw1q08]2 x  Elemental Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i28]3 x  Teleport[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=MWSTX2FFI06]1 x  Defend[/mwcard]
[mwcard=mw1i23]1 x  Rouse the Beast[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

89
General Discussion / Arcane Duels Episode 2 Necromancer Vs Beastmaster!
« on: August 13, 2014, 01:02:35 PM »
Hey guys,
We got a lot of great feedback from the last video we posted, so we made another one! We added some things in that was suggested and we already have plans of adding some more stuff for the third episode.

Feel free to post comments about the video. It was my first play with the beastmaster and I know Nathan just made that necromancer on a whim. I'm hoping to develop it into a great spellbook! I'll post the spell books soon.
Also we'll be at Gen Con! Hope to meet some awesome Mage Wars players there!

Episode 2 - https://www.youtube.com/watch?v=Pj0nkAsxmJM

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