As someone who designs games as a hobby, I'm always curious to know about the production methods that go into a game. In looking at Mage Wars, I'm simply flabbergasted at the seemingly endless nuances of production that have gone into making this game so exceptional "out of the box."
[ul]
[li]Cards[/li]
[li]Punch-Boards[/li]
[li]Dice[/li]
[li]Wooden Tokens[/li]
[li]Binders[/li]
[li]Foldout Board[/li]
[/ul]
In doing my own production analysis, I was unable to find a production house that could incorporate
all of these different elements into a single box. Not talking prices, here, just...unable to find a house that could do it all.
I'm curious how difficult it was to get this game produced.
1)
Was a production house found that "did it all?"
2) If not, how many separate production houses manufactured how many different components?
3) If following 2, how were the separate components brought together? Was this done in-house, or was there a primary producer who coordinated the various elements into one box, then shrinkwrapped it?
4) (touchy subject) -> Price point? Obviously I could reverse engineer a projection on how much it costs this company to produce a single copy of Mage Wars...that's not my question. How, erm, compromising did this company have to be in regard to getting everything done at a reasonable price per unit? I'll explain: Typically, with any sort of mass production, PPU goes down at rough margins per 1k units (somewhere in the neighborhood of a 10% reduction per unit per 1k units produced, to a cap). Without knowing anything about the funding potentials for Mage Wars, this is an impossible guessing game for an outsider. When looking at all the fundamental elements, how much did this company have to "work with" the primary production house to get the overall pricetag down in relation to PPU?
5) (open-ended) -> How would things have been done differently assuming there were no limitations on options or funding? That is to say; would MW look significantly different if money had been no issue, and there was a magical production house out there that could literally do "anything" you wanted done?
Thanks for the insight!
-nihil