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Messages - mitkosim

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1
General Discussion / Re: DvN SPOILER: Kralathor, The Devourer
« on: October 02, 2013, 11:53:54 AM »
Yes, it's Innate Life - otherwise it would have been kind of useless on the undead with their Finate Life :P

2
General Discussion / Re: Druid vs Necro Spoilers
« on: September 24, 2013, 03:30:04 PM »

As for the Plague Master, it says creatures with a "Poison counter".  So...that means Cripple, Tainted, and Weak and that's it? 


The grand total of Poison condition counters I am currently aware of is Cripple, Tainted, Weak, Rot, and the Ichthellid Larva from this expansion.

As to the direct damage potential of the Necro - add in a Ghoul Rot, a Force Crush, and a charged Altar of Skulls and you go up to 13 points/round!

3
General Discussion / Re: Druid vs Necro Spoilers
« on: September 20, 2013, 02:54:22 PM »
Man, between the Ziggurat, Rise Again and Animate Dead there are a lot of ways to Reanimate a creature. They are basically releasing Minor Heal, Healing Charm, and Renewing Spring all in the same set, which I find to be a bit of overkill - I hope the Necro has some options up his sleeve other than Reanimation :-\

4
General Discussion / Re: DVN Preview #5 - The Druid
« on: September 12, 2013, 10:55:58 AM »
Actually in the news article about the Druid (http://magewars.com/jsite/newsblog) it says that vines also hinder opposing non-flyers so they aren't completely useless without vine spells ... I think that the Druid has potential to be a very interesting mage that you can build as either control, turtle or aggro. We'll see though :)

5
General Discussion / Re: Promo cards
« on: August 28, 2013, 05:45:16 PM »
We just recently had a tournament over here (with a kit) and we reached a conclusion similar to the OP's - the way promos are done for this game is the one remaining issue we have with it. Our reasoning was somewhat different than the OP's, however - in fact, it was the opposite :P The thing is, you CAN'T use promos in Organized Play and, the consensus among players at our tourney was, if you use them outside, you are playing on an uneven battlefield. The end result? Nobody uses their promos - we just sort of HAVE our prizes and we look at them in our binders because we like to be respectful of everybody playing this wonderful game and give them the courtesy of playing on a level playing field. I would much much rather have the initial promos (minor heal, disenchant, etc) with alternate artwork - that way all your promos are legal and you can show off your achievements as opposed to collect them in a binder until they are released (which, if CoK is any indication, will actually never happen - 1 out of what? 16 promos gets released with this set. At this rate of official sets and promo releases, the promos far outstrip the capacity of the sets to incorporate them). My $0.02 but yeah, I am peeved about the promo system as well :p

6
Considering the Mage Art and Ability cards are separate this is a two-birds-one-stone kind of solution. Nothing prevents you from playing the female beastmaster with the original beastmaster ability card :)

7
Spellbook Design and Construction / Re: Beastmistress Openings
« on: March 26, 2013, 05:18:12 PM »
I seem to remember there being a topic about this way back when but maybe I am misremembering. I stand corrected.

8
Spellbook Design and Construction / Re: Beastmistress Openings
« on: March 26, 2013, 12:57:34 PM »
Something you should consider is that you can't deploy your pet. You need to summon the creature you are going to make your pet (it's the same with the Bloodreaper).

9
Spells / Re: The Forcemaster's Forcefield
« on: March 17, 2013, 06:20:38 AM »
I have to agree that the FF is powerful but far from unanswerable. For one, you should never be out of Dispels before the FM has her FF out ... this is just common sense but it is similar to how you should never run out of Dissolves before the Priestess has her healing wand out or the warlock has his Lash out. As to its tendency to shut down solo builds, those are mostly Warlock and maybe Wizard. The warlock can really light the FM up with curses and then her Purge Magic actually becomes a liability because it will remove her FF as well while his helm and damage barrier keep him safe and chip away at her life. The wizard can tax her mana even more than she herself already does and between the siphon and the suppression cloak, maybe a couple of Essence Drains on her spores, she will be hard pressed to keep much of anything up ... and then the Hydra comes out and triple strikes through the FF :P Even for a swarm build, I would actually prefer not to swarm her FF exactly so I don't get Mass Slept. All you have to do is get in two attacks per round to punch though the FF and then lay the unavoidables to do some damage.

10
General Questions / Retaliate
« on: March 16, 2013, 05:40:28 AM »
So Paleblue asked this over in the Warlord thread but I didn't see an answer to it and I have been wondering this as well. Should the enchantment Retaliate have the command subtype?

11
General Questions / Warlord and Forcemaster built-in spells
« on: March 15, 2013, 05:35:19 AM »
I would assume that the Force Pull and the Warlord's Battle Orders do get the discounts from the Force and Command Rings, correct?

12
General Questions / Hail of Stones and Wall of Pikes
« on: March 12, 2013, 08:48:26 PM »
So yeah, something else came across my attention while looking over the cards. Neither the Hail of Stones, nor the Wall of Pikes's attack include the Unavoidable trait. Going by the rulebook both should be unavoidable (as zone attacks and passage attacks have this trait) and I wouldn't even think twice about it except that all other cards have redundant wording. That is to say, they specifically call out that traits that they are understood to have. All other zone attacks, for example, have the Unavoidable trait (and there doesn't seem to be an issue of room on the attack bar of Hail of Stones) and the Wall of Fire, and Wall of Thorns specifically got errata to specify that their attacks are unavoidable. This leads me to wonder if there is something up with Hail of Stones and Wall of Pikes or if they are to be treated as per the rulebook and have the Unavoidable trait as well?

13
General Questions / Mordok's Obelisk not a mana conjuration?
« on: March 12, 2013, 08:13:25 PM »
Hey, so with the FAQ just out I figure I am probably not correct but shouldn't Mordok's Obelisk have the mana or metamagic subtype? It does make people have to spend mana for their creatures, after all. On top of that, the Suppression Orb is a mana conjuration and the two are quite similar.

14
Player Feedback and Suggestions / Re: Card distribution in future products
« on: February 25, 2013, 05:54:57 AM »
Sorry for resurrecting this thread but I thought I'd post here instead of creating a whole new one.

All I wanted to say is kudos to AW! The card distribution in the Forcemaster/Warlord expansion is pretty great! There are plenty of new spells with quite a few copies of each. Not all of them are max count, but I agree with the choices made (and second expansion solves any issues, unlike with the Core Set) and will continue to support the game :) I was really holding my breath about how things would work out for expansions but I am very glad to see them as they are. Keep up this model for any future new card expansions and I think threads like this one will be a thing of the past!

15
I think this whole thread is shifting focus. Nobody is saying pack all cards in a single box. What people want is to have a relatively easy and reasonable way to get all the cards. Singles would be one way; all the cards in a box would be another; having 1/2 the permitted number of cards per box would even also kind of work - then you know you have to get 2 boxes and have everything. And once again, I keep saying this over and over, I understand why the Core Set is as it is. Point is, things should probably shift from here on out with respect to the card distribution. I own 2 Core Sets and have more than I could use of some cards and quite a few cards that I have fewer of than I wish I did - this is frustrating.

As to OP Kits and promos vs ways to get the cards you want, I don't think this is the case at all but let's not derail this thread with a lengthy discussion on that topic.

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