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General Discussion / Re: The future of Mage Wars
« on: January 12, 2018, 08:35:25 PM »...Add to the mana cost of armor the amount of armor the mage already has. (Or twice the amount if that's not expensive enough)- Armor issue
This bullet is very connected to the first one. In my mind armor and defense are two functions that prolong the game in a less desired way. Thematic it is great. But it is frequently seen that both mages and creatures stack a lot of armor which basically neglects 1/3 of all die rolls. This isn't very inspiring for an opponent. On top this is armor stacking very efficient and a good strategy as well. I would say most Armor spells should have been much more expensive.
Armor issue is a disaster. This is probably the biggest flaw in this game. And apparently AW does not understand this which is a catastrophe.
Armor issue has always been there. Since release.
First catastrophe:
Wizard voltaric shield + armor + Passive regeneration.
Second catastrophe:
Druid treebond - or lifebond. Also you can add vinemarkers to this equation since it also slows the game down in the sense that rushing vs a druid is impossible.
And as if lifebond is not completely and insanly overpowered in itself they also added Barkskin.
Third catastrophe:
Veterans Belt. Congratulations... you have now broken Mage Wars.
If i express my self further regarding this card, i will probably be banned from the forums, so ill leave it at this.
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You could do the same for the veterans belt: each damage conversion has a cost. It's only one mana to activate it, but you must decide when an attack is declared before dice are rolled.