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General Discussion / Re: Organized Play
« on: January 10, 2018, 07:29:26 AM »
So I am very late to this conversation but I would like to put my thoughts out there and a Mage Wars event runner at Conventions (Con Carolina and Mace here in NC). Warning this is a bit long, but please read it all if you are so inclined.
Overall Mage Wars objective is to take out the other mage. That said the only hic-up that we come across are games that go to the time limit. I am in the camp that games that go to time are a draw, whit no winner or loser, and should be scored as such. Either marked at a draw/tie or if going by point then award both mages the equal points. I also believe that a points-based system would be the best for tracking standings and not worry about Win/Loss/Tie. If we would do that at time limit draw, and we would give as much time as we can to players to allow a conclusion (75-80-90 minute games).
While most games do not go to the time limit, there are some who build does more to keep their mage alive than to take out the other mage. What makes this hard is a couple of things.
1. The player who may be expecting to go to the time limit, and win this way, is prepared. The other player may not be and this can be very tiring physically and mentally, as you do not get a break between matches.
2. This is a stress on the Event Runners trying to get the next set of matches going in a timely manner without allowing too much time between the matches.
Not all endings can have a clear winner/loser and Mage Wars matches going to time are that way. I have seen matches if Time would be called like normal then one player would be the loser when compared to the way things are wanting to be done, but as the play goes a bit longer this same player will easily win. I am a big supporter of an even draw. Some might think well then the player who went to time 3 time and draw won't get a chance to get to finals. This may be true, and that is something that I am ok with. Will they have more points than a mage who lost 3 times, yeah. Will they have more points than a mage that won twice and lost one, likely not. Three draws should be equal to 1.5 wins. So they would be ranked higher than any 1 win 2 loss players, but not above 2 wins.
Some might think this is penalizing players that have their match go to the time limit. You can look at it that way, but only if you compare it to how it is being done now. What I am looking at is a forward facing idea on how to make the idea of the timed game (no matter what the time limit is) be scorable and easy not only to the players but to the Event Runners as well. So, as an example, You make Wins 2 points, Loss 0, Draw game 1 point for each mage.
These are my thoughts, I have had them for a while and I just wanted to put them out.
Overall Mage Wars objective is to take out the other mage. That said the only hic-up that we come across are games that go to the time limit. I am in the camp that games that go to time are a draw, whit no winner or loser, and should be scored as such. Either marked at a draw/tie or if going by point then award both mages the equal points. I also believe that a points-based system would be the best for tracking standings and not worry about Win/Loss/Tie. If we would do that at time limit draw, and we would give as much time as we can to players to allow a conclusion (75-80-90 minute games).
While most games do not go to the time limit, there are some who build does more to keep their mage alive than to take out the other mage. What makes this hard is a couple of things.
1. The player who may be expecting to go to the time limit, and win this way, is prepared. The other player may not be and this can be very tiring physically and mentally, as you do not get a break between matches.
2. This is a stress on the Event Runners trying to get the next set of matches going in a timely manner without allowing too much time between the matches.
Not all endings can have a clear winner/loser and Mage Wars matches going to time are that way. I have seen matches if Time would be called like normal then one player would be the loser when compared to the way things are wanting to be done, but as the play goes a bit longer this same player will easily win. I am a big supporter of an even draw. Some might think well then the player who went to time 3 time and draw won't get a chance to get to finals. This may be true, and that is something that I am ok with. Will they have more points than a mage who lost 3 times, yeah. Will they have more points than a mage that won twice and lost one, likely not. Three draws should be equal to 1.5 wins. So they would be ranked higher than any 1 win 2 loss players, but not above 2 wins.
Some might think this is penalizing players that have their match go to the time limit. You can look at it that way, but only if you compare it to how it is being done now. What I am looking at is a forward facing idea on how to make the idea of the timed game (no matter what the time limit is) be scorable and easy not only to the players but to the Event Runners as well. So, as an example, You make Wins 2 points, Loss 0, Draw game 1 point for each mage.
These are my thoughts, I have had them for a while and I just wanted to put them out.