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Messages - Cosworth

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1
Rules Discussion / Re: Restrained creatures with intercept
« on: July 11, 2013, 11:10:34 PM »
The "ignoring guards" sidebar is the answer. Being restrained means the dwarf cannot guard and can't intercept a ranged attack. It takes freedom of movement to throw yourself in front of an arrows path.

2
Strategy and Tactics / Re: I feel the temple is overpowered
« on: July 11, 2013, 05:25:15 AM »
Deckbuilder is right. ToL should be made epic.

3
@Cosworth: I don't think that "thrown together" and that it's "fan made" does any justice for the game itself, no matter who did it. Infringing copyrighted material is never something you want to do, especially if done rather poorly.
That came off really arrogant and you missed the point.

4
reddawn has a point about spreading the word. Online play makes it easier to get your "fix", but only works after you are hooked already. Asking AW for an online play program is optimistic at best because of the effort involved. Throwing something together in OCTGN or similar may take a short time, but I don't have to deal with the potentially disgruntled customers as it is a fan-made solution and that makes everyone a lot more accepting of errors and such.
An officially backed program would have to be professional in quality or it would reflect negatively on the game itself.

So I'd prefer for AW to make great expansions rather than getting into the computer game business.

5
the problem with tol is they wanted stun to be constant regardless of the number of temples. (9-10 stun, 11+ daze). this means that any tough -2 will not effect the stun chance (only daze). making the colossus belt useless in avoiding stuns.

I don't get it. ToL rolls d12+X for effect where X= number of temples in play. Colossus belt subtracts 2 from that. How does that make the belt useless?

edit: OK I see the static target of 9-10 is equally likely regardless of the belt until the point where 9-12 temples are in play. From then on the belt actually helps the ToL to stun.

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@cosworth
Don't you think you should try a little harder before determining ToL and HoBS are broken? One game doesn't seem like very much evidence to me. Who knows, maybe you win your second game in a rout and decide they aren't strong enough.

Yes more data is needed. I do have all the previous games as a reference though and they suggest that no other build has the same efficiency as this one.

Nitrodavid has a good point. Newbies playing Temple builds consistenly win over other newbies leaving the impression of an unbalanced game. The only thing protecting the games reputation if the lack of HoBS in the core set.

7
is the platform smart enough to know if you have a ring that reduces mana for subtype mana/metamagic etc it can reducede mana used by 1.

It's getting there before long. Thanks to sIKE more data are entered into the system allowing me to automate more. Next release will include channeling for spawnpoints and familiars. It will also detect if Harmonize is in play on a card.

8
Just played against my first ToL+HoBS opponent today. Tried to destroy ToL and succeeded after 4 turns - Then he whipped out a new one and killed my mage in turn 5. Not fun at all. Sure I could have played smarter but that build is so unforgiving. If you roll poorly for a couple of rounds you are toast.

It's one thing that it is a powerful combo, but what bothers me is that it requires no skill to pull off. This guy had played for 3 days and had looked through the cards searching for broken cards. Anything that combo's without upper limits is usually a sign of a potentially broken card. ToL fits that category. HoBS is merely the resource fueling the broken card.

Anyway my "vote" is for a nerf of one or both of the offending cards. Making HoBS level 2 sounds about right to me.

9
Mac is not an option as far as I know, but I'm no apple expert

10
I've noticed some users haven't really used the phase management part of the module and that makes it very manual.
I've thought about ways of making it easy to control casting cost during play, but haven't found a really good way of handling it. So far only a popup with the cards suggested cost could be done. The player would then have to edit the number based on discount from rings and such. Can't decide if that would be more annoying than useful.

Other than that the automation level will slowly increase with each release. Adding channeling for spawnpoints adn familiars for instance could be a nice little touch.

Suggestions are welcome.

11
League / Tournament Play / Re: How expensive is competitive play?
« on: June 21, 2013, 01:00:56 AM »
For now Mage Wars is very cheap compared to CCG's. You buy the base game + 2 expansions + maybe a couple of the core tome sets and you're done.

Looking at the recent Origins tournament the top 2 decks featured 6x "Hand of Bim-Shalla" and that would require a bit higher investment. The jury is still out on whether that strategy is OP.

See this pdf for a comprehensive card list by set:
http://www.boardgamegeek.com/file/download/n1uitkeper/MageWars-CombinedCardList.pdf

I find that knowing what may come next is of great value and that only comes through experience. Having the sets yourself makes that proces a lot easier.

12
Trotsky I'm game tomorrow 7pm CET.

My skype: "Cosworth32"

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General Discussion / Re: Conquest of Kumanjaro - SPOILERS
« on: June 17, 2013, 07:54:13 AM »
So Origins 2013 has come and gone and CoK has been in the wild for several days, but still no final news as to the content?

One thing I noticed on BGG was that it said 106 NEW cards in the description indicating no reruns in this expansion.

15
2 questions.

Does the players have to keep track of all the mana, hit points etc themselves or does the client help with those things?

Does it take long to play a game on the client compared to RL?
Phases initiative to Channeling are automated. The rest is not. It does help you to keep track of stuff though.
Apart from the effort involved in automating every possible discount and effect to spell casting I'm not sure that is even wanted as it transforms the game into something else than a board game.

As for the time involved it should be comparable after the first one or two games or so, but more experience is needed.

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