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Messages - WTFGamer

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1
Rules Discussion / Re: joined strength
« on: January 18, 2016, 01:30:16 AM »
One damage goes directly to the Beastmaster and reduces the total damage dealt to the creature

So by that logic, would an attack by the Rod of Arcanum that only did 1 damage after any armor result in a Beastmaster loss of mana?

Joined Strength says "Whenever it is attacked and receives damage...".

Which way does this coin flip. land?

2
General Discussion / Re: Mage Wars Companion App - Feature Requests
« on: April 10, 2015, 04:54:09 PM »
I went on the BGG@Sea cruise last month (lucky me!) and  I bought the Mage Wars Companion App to take with me instead of a book. I thought this would be a great way to muse about the mages and do a little spell book crafting. I was shocked to find there were no Mage descriptions to be found. (or am I missing something?)

I don''t play Mage Wars enough to know what each mage does. Finding a synergy for them in the spellbook creator was a key missing ingredient. Where are the runes the dwarf can create? Do I really need to have the physical mage cards on me when I try to use this app to book build? Please say it aint so and I'm just a dummy who missed where the info can be found.

Needless to say, I found something else to do with my downtime. (Had a full day in bed with food poisoning too.)

3
Events / Re: Mage Warriors in Los Angeles Area
« on: April 10, 2015, 04:38:45 PM »
Hello Chip,

Glad to hear there are players in the area. Where are you gaming? I work in the Burbank area and can easily meet in the afternoons at Emerald Knights. I also have a gameroom not getting enough use in La Crescenta. My Mage Wars buddy is in Culver City so we don't get together as often as we would like. Drop me a note if you'd like to get together soon!

4
General Discussion / Re: Online
« on: March 21, 2013, 11:33:02 AM »
What are these options?

5
Custom Cards / Re: Ambush! Enchantment card
« on: March 21, 2013, 11:29:58 AM »
"This card can only be revealed this way."

Hidden cards with specific directives like this seem problematic. Look at all the discussion the rule about not having the same enhancement on an object hidden or revealed has caused. Other than that, it looks like a cool idea to me.

6
Rules Discussion / Re: Action Markers a Limit?
« on: March 21, 2013, 11:18:45 AM »
You guys are awesome! Thanks! I'll bring the Drambuie!

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Rules Discussion / Action Markers a Limit?
« on: March 21, 2013, 08:23:03 AM »
Playing as the Warlord, I quickly filled the board with low cost creatures. I ran out of action markers and wonder if they represent any kind of component limit in the game, or can you use pennies or any other substitute for action markers?

8
Rules Discussion / Re: Repulse vs Guard
« on: March 21, 2013, 08:03:01 AM »
Are banana's the Gold Stars given out by Shadow these days for being helpful?

I'm back in the scene after a long break since launch. I've been collecting, but not playing. I've read the new FAQ and I'm ready to play.

Thanks all for the help!

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Rules Discussion / Repulse vs Guard
« on: March 20, 2013, 04:40:45 PM »
When a mage uses Repluse against a creature using Guard, does the Guard condition remain after the creature is moved? I see nothing in the rules that would prevent it, but it seems silly having the guard posture remains in place after being shoved around. :huh:

Follow up question: What if the direction selected is blocked by the arena wall or an impassible object? Do you keep rolling until a valid direction is selected?

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Rules Discussion / Re: New FAQ!
« on: March 20, 2013, 03:49:01 PM »
Who is it at the company that hates toner? Why is there a grey background on this document designed to drain my ink?

11
General Questions / Re: Reverse Magic and timing with Enchantments
« on: October 11, 2012, 02:07:30 PM »
Awesome. Thanks guys. I feel much better when I know I'm playing the proper way.  :woohoo:

12
General Questions / Re: Reverse Magic and timing with Enchantments
« on: October 11, 2012, 09:21:00 AM »
An example of play would be greatly appreciated.

One mage has the Reverse Magic Enchantment. Another casts Force Hold on him.

When does the mage with Reverse Magic gain control of the Force Hold and how much mana does it cost to attach it to the mage who cast it.

Thanks!

13
General Questions / Reverse Magic and timing with Enchantments
« on: October 11, 2012, 02:54:19 AM »
I started a thread over at BGG and thought I'd go straight to the source. I searched the forum and couldn't find the question. Apologies if it has been answered and I missed it. http://boardgamegeek.com/article/10257602#10257602

When is an enchantment considered to be targeting? Is it when the matrix is completed?

Does Reverse Magic take effect when the target is first targeted and the blind enchantment goes down, or when the enchantment is revealed and the matrix becomes complete. If it's before, does the reverse spell caster pay for both reveals?

It seems to me this spell should trigger after the reveal once the matrix is complete. But the wording says "targeted" and I can see that being interpreted either way.

See page 23 of the rule book: "At this point, it is not fully formed and exists only as a magical potential, with no effect on the battle. When the spell is revealed later, the caster "completes" the spell by adding additional power. It is only then that the enchantment takes form and can affect the target."

I've got to admit, I'm impressed this is one of the few parts of the otherwise super-clear rule set where some question has been raised in my mind.

Several people in the BGG thread think it's got to be during the initial cast period that Reverse Magic pops. The biggest support for that claim is on the card itself. You must reveal Reverse Magic during the Counter Spell Step.

The only problem I see with that is how enchantments work and the costs involved. If we go with the idea Reverse Magic must take effect immediately upon being targeted with an enchantment then this becomes the chain:

1)I pay 2 mana to target my mage with Reverse Magic and it's placed face down.

2)An enemy mage targets my mage with an enchantment and pays 2 mana.

3)My Reverse Magic trigger goes off and I must flip it and pay 5 mana.

(Here's where things get wonky)

4)I gain control of the enchantment and look at it to find out what the heck it is.

5)I now target the mage who cast the enchantment with something he already knows is coming.

6)If i want to complete the matrix, I must pay the cost on top of the 5 mana I spent to reverse the potential spell. If I don't have the mana, my enemy now has time to counter the spell because the effect isn't a surprise to anyone anymore.

My preferred (and most likely wrong) method would be completing the matrix creates a new set of cast, counter, and resolve steps once the enchantment is revealed, mana is paid, and the matrix of spell potential is completed.

I'm cool if that's the way it goes down, but it makes reverse magic a pretty pricey card to reverse an enchantment with. I lost 5+ mana while my enemy got out of it for 2 mana and a likely chance to counter. This doesn't seem to fit the spirit of the spell which should be bad for him and way good for me. At a 5 mana cost, Reverse Magic, Reverse Attack and Reverse Attack are the most expensive Enchantments in the game.

Thoughts? :pinch:

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