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Messages - Texan85

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46
I'm gonna have to agree with the thought that it is a good include, unless you are the wizard which has its own clock if I recall. I'd think one of every slot isn't a bad idea.

47
So if a company lets one person use its IP, then its free for all to use it? Hmm. I don't buy it.

If it's your IP it's your IP. You decide who can use it and for what.

If you let unlicensed use of your IP happen you can lose those rights, that's why companies sue like hell for copyright, trademark, and patent infringement. If you know about it and don't stop it, you will lose it. You don't have to buy it, that's one big way you lose it.

48
I use Dragon Shield clears. I have all of my cards, except my apprentice books, in clear. I also sleeve every card I get, that way they are ready to go, should I ever need it. Most people go with colors, which is just fine, I figure I would do clear to show off the back of the card to to be slightly different.

And does it play like normal sleeves? I've found some clear sleeves were just subpar.

49
Strategy and Tactics / Re: The best defense is a good offense
« on: July 01, 2013, 12:12:36 PM »


i am still trying to find a way to run a slow build with a tempo that will ramp up as the game progresses (i admit it, that i love spawnpoints) but every time i run the game over in my head i cant fathom how to eventually gain tempo when the player who chooses the early game faster tempo will be bullying you from the start.

Please tell me when you find one!

I think playing things like mana crystals/mana flowers and spawnpoints are a huge waste of time and mana, but hey that it just me.

I could be mistaken, but I think the upcoming Druid mage is one of those mages that becomes more powerful over time. It might be that "slow" build you are looking for.

That's not true, wizards and beastmasters will benefit very well from both of them, especially if you are not going against a super aggresive Mage or build that wants to play slow.

50
Failure to defend your IP interests can allow anyone else to use it, because a big iisue in IP law and people taking your IP is how well or what actions one took to protect those interests. It is as simple as that.

51
Strategy and Tactics / Re: Using Attack Spells as the Warlord
« on: June 30, 2013, 03:08:23 PM »
Sorry I missed this all.

Rulebook 2 page 43
Ranged +X
This creature gains + X attack dice when it makes a ranged attack. If the attack makes multiple attacks against the same or different objects, it gains this bonus only for the first attack it can make with this bonus. Has no effect on zone attacks. Does not grant a ranged attack if this creature does not have one.

Ranged Attack
This attack can be used on targets within its minimum and maximum range, and within Line of Sight. A
ranged attack can always be made against a Flying creature in the same zone, even below its minimum range. Ranged attacks do not trigger damage barriers or counterstrikes. Ranged attacks ignore guards, and do not remove guard markers from guarding creatures.

Rulebook 2 page 22
The Attack Bar
Every creature or spell that can make an attack has one or more attack bars listed on its card. The attack bar shows all the information you need to resolve the attack:

Attack Name:
This is the name of the attack.
Action Required:
This icon shows which type of action you must spend to make the attack (quick action or full action).
• Attack Type:
This icon shows the type of attack, such as whether it is a melee or ranged attack. Ranged attacks will also show the range (minimum and maximum range).

So yes Hawkeye and the rings add to attack spells.

Also, intuitively, this is why hawkeye is +1 and bear str is +2, to give hawkeye a +2 would just make range attack spells so powerful. I'm sure the devs recognized that and that is why hawkeye is only +1

52
Alternative Play / Re: Magewars and Dragons - A Pen and Paper attempt
« on: June 30, 2013, 12:24:44 PM »
The problem I see is that you have assumptions based on prior players of pen and paper RPGs, and while there are a lot of them on the market, it seems like a shrinking kind of game because of the typical group time commitments, which brings up my concern. Not all Mage wars players are pnp players and without an experienced pnp person to learn from, how are they going to make up their own checks and etc? You would almost have to have a full length kind of book because of the gaps in experience and because you wouldn't want to exclude non-magewars board game players to feel left out because a game like that is an expensive endeavor you have to do it right in order to ensure it being a success.  But in like 5-10 years and 500k units of the core game sold, then it would be a great time for them to branch out with a very clean and accomplished, crisp pnp rpg. But before an iOS/android/pc version of the board game. Which is what I would love to see, mtg is making just stupid money every year with online content.

53
I use DragonShields Blue for my decks. If you look at http://forum.arcanewonders.com/index.php?topic=10719.0 this thread you can see what I do for storage.

Only downside seems like when you play, your opponent will know what kind of spells you have in your hand for each turn

54
Creative / Re: My Spell Card Organization
« on: June 29, 2013, 05:58:58 PM »
Here is my little piece of OCDism. All of the cards are in sleeved in different colors based upon Spell type. They are then arranged by school (alpha) then sorted alphabetically.



Red – Enchantment
Brown – Creature
White – Attack
Green – Conjuration
Black – Equipment
Purple – Incantation

Cards are from Core, Tome 1, Tome 2, and FvM.

I have four spell books currently, so there is approximately an addition 200 or so cards there.

The only issue with this though is when you pull cards out of the bOok to use, your opponent knows what kind they are.

55
Spellbook Design and Construction / Re: Cursing Warlock
« on: June 29, 2013, 05:54:24 PM »
I'm gonna have to use him more, I don't know why.

56
Spellbook Design and Construction / Re: Cursing Warlock
« on: June 29, 2013, 01:15:34 PM »
Does no one like the werewolf creature that I believe is warlock only? I forget the stats.

57
I was curious who is doing it and with what kind of sleeves. Are you doing a different color for each Mage? And if so what? Has anyone used Dragon shield sleeves for Mage wars cards,  do you like them? Has anyone used clear sleeves, and do you like how they look? Anyone have an opinion on What color sleeve looks good for all the Mage wars cards to be in?

Anyone using any sort of third party cOntainer to move their cards around in, and if so what is it? Anyone use a device that failed horribly?

58
Any other opinions?

I couldn't think Of any other ones that were seeming universal other than certain chests or maybe: mana flower/mana crystal.

Or maybe moon-glow amulet.

59
Mages / Re: Druid Speculation
« on: June 28, 2013, 08:53:48 PM »
But thematically, Druid is more of a profession/class/way of life, and plant would be like a race. So like an Elf Druid would not, but some sort of plant species Druid would.

60
Mages / Re: Druid Speculation
« on: June 28, 2013, 06:31:15 PM »
http://en.wikipedia.org/wiki/Druid

It says in the wikipedia article that there is next to nothing known about Druids except that they were part of the priestly class in different parts of Europe. The article also implies an association with nature. While Wikipedia might not be the most reliable source about specific facts, getting general background info about something can sometimes be okay.

Anways, Druid vs Necromancer sounds like "Light versus Darkness" AND "Life versus Death". It seems most likely to me that the Druid will either

1.) have both Nature and Holy training but everything out of school costing triple, or
2.) the Druid might have the choice to be schooled in either Nature OR Holy. But since we already have the Priest and Priestess having another Holy only mage seems like a bad idea at the moment...
3.) the Druid will be a nature only mage. She will have somewhat of a religious background but not be of the holy school, since she finds spirituality out in nature instead of inside a man-made place of worship like a church or temple as is normally expected of the priest class in RPGs.

And also, why would the necromancer have water when he's fighting against a Plant-user? If anything he should have Earth, since that's where the bodies are buried, and that way he can uproot plants as well as bodies. I think it more likely that the expansion will have Earth support for both mages without them actually being trained in it. The Druid is trying to put things in the ground, while the Necromancer is trying to take things out of the ground. Also, maybe some water support, but again, not having the Druid trained in water makes more sense, since there are plants that exist which need very little water to survive. While they still need water, so does all life, so I don't see why she should have particular training in water. I can see her getting training in Holy because Holy has a light theme going and plants need light for photosynthesis, but Water? Definitely not, especially since I don't see that doing very much against a Necromancer using Dark and possibly Earth as well.

Druid used splash!
Necromancer's graves are muddy! Undead creature spells are now easier to cast!

Of course, maybe instead of just being a plant version of the beast master, she should have training  in ground after all to set her apart rather than just receiving ground support. But if she does receive ground training, then the Necromancer will have to receive ground training also, because it just wouldn't make sense otherwise.

Didn't they say Druid is nature + water and Necro is just Dark.

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