Arcane Wonders Forum
Mage Wars => Strategy and Tactics => Topic started by: RomeoXero on October 20, 2016, 05:56:22 PM
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Weve all been there right? Our enemy is close to death, but we need to put the final nail in the coffin or the victory might become a loss. Theres so many ways to try and power or those last 14 damage or so. Now i know that the answers here are going to vary by book and theme, but i want to know what finishing combo makes your players heart fill up with glee? Do you like to chuck heavy rocks? Balls of flame? Maybe you enjoy a death pit? Or a brutal push through the wall of thorns or poison gas? Maybe your sinister soul is hungry and you giggle at the thought of draining away your preys soul while they slowly die by ticking DOTs?
How do you like to do it? Please enlighten me!
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An old rule: The first part of the kill to the greatest in station.
I'm a Beast Master primarily. My animals are my friends and pack. While they may decimate my enemies I prefer to close in and finish them myself whenever possible. Simple Bear Strength backed hit to finish them off. Not fancy or flashy, just a reminded that it was ME that killed them. Thinking bout using the dagger from Academy to slit their throats.
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I enjoy killing them with a 1 die melee attack.
For anything close or if im behind its Flameblast/Hurl Boulder
If thing are going great i prefer to stay at a safe distance and let my creatures or DoT dam do the job.
Magebane on opponent mage with 1 life left is a pretty good situation to be in.
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I love using "Togorah, Forest Sentinel" or the "Steelclaw Bear" with Rouse the Beast.
REASONS:
-Damage: Either one can do 6-7 damage.
-Speed: I cost an action + quickcast to cast the creature + Rouse the Beast. (but you'll usually have more actions if you are winning).
-Spell Book Cost: It cost 2-6 for the creature and 1 for Rouse the Beast. Saying that it is a creature so you are not really wasting any spell points.
-Mana Cost: It cost a lot..... but if you don't want to see the hope drain from you opponents eyes, then you could cast Vinesnapper. If things go horribly wrong then you still have a new creature. :)
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Drain soul.
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Scorpions grappling hook? Nobody? :(
Reverse attack or things that happen during upkeep phase. Rot or Burn :)
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best finisher from fun perspective: Stranglevine
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Drain soul.
This 8)
Always feels fantastic
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What ever will do enough damage
Will act fastest
Will leave the smallest hole in my spellbook (in case things go wrong)
Will cost the least mana (in case things go wrong)
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I know that part bro, that's just solid play. Im talking about what finisher just makes you happiest! The one that makes you gleeful. But if that's what makes you tick, that's cool. Nothing wrong with looking for the best ends by the best means.
But for instance my favorite way to end it all is with a fireball hurl rock combo. I just get visceral pleasure out of the thought of blowing up my opponent in a huge fiery conflagration, then pegging them in the forehead with a rock as they stand there in the ashy aftermath. It just makes me giggle.
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I know that part bro, that's just solid play. Im talking about what finisher just makes you happiest! The one that makes you gleeful. But if that's what makes you tick, that's cool. Nothing wrong with looking for the best ends by the best means.
I have no preference beyond the tightest play and the highest win percentage...
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I know that part bro, that's just solid play. Im talking about what finisher just makes you happiest! The one that makes you gleeful. But if that's what makes you tick, that's cool. Nothing wrong with looking for the best ends by the best means.
I have no preference beyond the tightest play and the highest win percentage...
Could you explain what you mean by this? Maybe with an example or two.
Im guessing you mean "tight" the same way as Poker players do: safe, solid, good maybe even best play at any possible time.
Highest win percentage seems hard to calculate.
Are you going to try to kill him in this round or are you just going to try to put more damage on him - putting him closer to death or are you trying to prevent him from doing something.
Normally you dont know your opponents spellbook or his 2 planned cards.
You are trying to make an educated guess on whats hes going to do and act on that.
Ideally you would want to do something he cant defend against.
And if your behind you might just try to turn things, even if it has a very low chance of success.
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The most exciting happiest wins if I am attacking using a fire ball, force hammer, or hurl Boulder and rolling lots of dice. Pushing through walls and/or into a trap is also very finisher.
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ב"ה
With many mages, a hurl rock or hurl boulder. With some mages a fireball. In any case I have a fair chance of finishing a game by melee attacking enemy mage with my own mage I would usually try.
The most exciting finish that I had in a game was when I had "Reverse Magic" and my opponent cast "Drain Life" on my mage and I rolled high when the spell reversed, But "Reverse Magic" definitely isn't a reliable finisher :)
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Anytime i can punch the enemy mage for a final hit or push them through or into their own wall i am very pleased.
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Gee that's a tough one. I've never thought of that before. Probably something annoying that makes my victory inevitable without needing to do any damage of its own?
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ב"ה
Gee that's a tough one. I've never thought of that before. Probably something annoying that makes my victory inevitable without needing to do any damage of its own?
Do you mean that the enemy mage just die at upkeep because of rot condition/Ghoul Rot/Idol of Pestilence/Plaguemaster/Moloch's Torment/Stranglevine/force crush?
Or do loads of burn condition markers on the enemy mage coupled with adramelech's touch to prevent them from going away counts as well?