Arcane Wonders Forum

Mage Wars => Spellbook Design and Construction => Topic started by: Sailor Vulcan on May 16, 2016, 08:17:54 PM

Title: List of viable spellbook archetypes
Post by: Sailor Vulcan on May 16, 2016, 08:17:54 PM
So I noticed that the White Spires is mainly for very notable specific spellbooks, and the "complete list" is for EVERY spellbook. This is something slightly different. Instead of listing specific spellbook lists, I am going to list strategic archetypes. This will keep things simple and will be easier to update as more kinds of strategies get invented.

Galvitar Rush
Thoughtspore Buddy
Forcemaster + Big offensive creature
Forge Forcemaster
Hyper Aggressive Arraxian Crown Warlock
Johktari Rushmaster
Wizard Tower Rush
Fatigue Forcemaster
Blasting Banker
Lord of Fire Warlock
Malakai HA buddy
Unstoppable Forcemaster
Priestess'e Divine Intervention Buddy
Arraxian Crown Pentagram
Pit trap Forcemaster
Mohktari treebond Druid
Some kinds of Temple of Asyra Priestess
Altar of Domination Warlord
Watergate Wizard
Guardian Angel Quartet
Straywood Animal Kinship
Steelclaw Matriarch and Cubs
Straywood canine swarm
Straywood cat swarm
Beastslinger
Zombie Swarm
Mana Denial Swarm Wizard
Druid Kill Zone
Cleric Swarm
Walled in Zombie Swarm
Skeleton swarm
Johktari cat swarm
Johktari canine swarm
Goblin Swarm Warlord
Adramelech Warlock swarm that focuses on destroying enemy creatures
Forcemaster with Thoughtspores and Walls of Force
Sudowoodo Druid

What else am I missing? Anything else you think I should add to the list?

Thanks!
Title: Re: List of viable spellbook archetypes
Post by: RomeoXero on May 16, 2016, 09:37:58 PM
under rush there is the divine intervention instant rush. vampiress or brogan (insert big creature) and DI buff and hit turn 2
Title: Re: List of viable spellbook archetypes
Post by: Mystery on May 17, 2016, 04:03:02 AM
how you define viable.

In a competive meta: I dont see many of those books and you miss a lot of things
Title: List of viable spellbook archetypes
Post by: Sailor Vulcan on May 17, 2016, 06:58:05 AM
how you define viable.

In a competive meta: I dont see many of those books and you miss a lot of things

Sorry I meant potentially viable in some sort of organized play meta at some point in time. But that would have been wordy.
The reason I didn't come up with any more was because I was kind of tired and wasn't remembering all of them.
Title: Re: List of viable spellbook archetypes
Post by: DaveW on May 17, 2016, 07:55:06 AM
That all having been said, if anyone else has suggestions for the list, please feel free to mention them.
Title: Re: List of viable spellbook archetypes
Post by: Sailor Vulcan on May 17, 2016, 12:07:33 PM
how you define viable.

In a competive meta: I dont see many of those books and you miss a lot of things

Sorry I meant potentially viable in some sort of organized play meta at some point in time. But that would have been wordy.
The reason I didn't come up with any more was because I was kind of tired and wasn't remembering all of them.

I think it might make more sense to rename this thread "List of Coherent Spellbook Archetypes".

What do you think?
Title: Re: List of viable spellbook archetypes
Post by: Mystery on May 17, 2016, 12:57:09 PM
i'm not sure if classifying it by the amount of creatures is a good way.

cause you can go buddy tank, few big tank, same with curses...
Title: Re: List of viable spellbook archetypes
Post by: Sailor Vulcan on May 17, 2016, 02:01:12 PM
i'm not sure if classifying it by the amount of creatures is a good way.

cause you can go buddy tank, few big tank, same with curses...

Yeah now that I think of it turtle refers more to a specific kind of defensive positioning used by a build with any number of creatures (although usually with more). I should probably replace the few big turtle with few big tank. Thanks for pointing that out!
Title: Re: List of viable spellbook archetypes
Post by: Sailor Vulcan on May 17, 2016, 03:00:13 PM
i'm not sure if classifying it by the amount of creatures is a good way.

cause you can go buddy tank, few big tank, same with curses...

I thought about it a bit more and I think you're right. There are multiple ways to classify strategic play styles in Mage Wars, not just number of creatures or how offensive or defensive the strategy is. Also important is the spellbook's essential resources. I've edited my playstyle chart in the strategy and tactics section to reflect this.
Title: Re: List of viable spellbook archetypes
Post by: bigfatchef on May 17, 2016, 06:12:40 PM
First things missing I see are:

- heavy DOT builds
- Adramelech fire rush
- wizard with ballista / towers
- conjuration-heavy warlock (goblin builder and construction yard)
- tank dwarf
- necro ichthellids / sacrificial altar / growing ravenous ghoul
- wall of thorn push (is more a move bit maybe fits here if it is a core-idea of a book)
- all flying / all ethereal
- necro poison / tainted
- and of course the not working dragonbook and the also not working gate to hell book :)

I feel like some books are more depending on some synergies, others are build around single cards and some are more flexible around a Playstlye. And most mix them.

All i all I like the idea of collecting well known metas.
Title: Re: List of viable spellbook archetypes
Post by: Mystery on May 19, 2016, 06:03:23 AM
I made an excel table about this but not sure how to add it here without hard forum code formatting
Title: Re: List of viable spellbook archetypes
Post by: Ravepig on May 19, 2016, 02:57:35 PM
First things missing I see are:

- heavy DOT builds
- Adramelech fire rush
- wizard with ballista / towers
- conjuration-heavy warlock (goblin builder and construction yard)
- tank dwarf
- necro ichthellids / sacrificial altar / growing ravenous ghoul
- wall of thorn push (is more a move bit maybe fits here if it is a core-idea of a book)
- all flying / all ethereal
- necro poison / tainted
- and of course the not working dragonbook and the also not working gate to hell book :)

I feel like some books are more depending on some synergies, others are build around single cards and some are more flexible around a Playstlye. And most mix them.

All i all I like the idea of collecting well known metas.

Not to derail this conversation, but where do the Ballista cards come from? I've purchased every expansion and don't have this card but would like to!!!
Title: Re: List of viable spellbook archetypes
Post by: RomeoXero on May 19, 2016, 03:26:20 PM
Its a promo and it hasn't been released yet. It's still a bit unbalanced in its current form.
Title: Re: List of viable spellbook archetypes
Post by: Sailor Vulcan on May 19, 2016, 04:21:42 PM
What have I done!? There are too many of them to remember them all at once!


Sent from my iPhone using Tapatalk
Title: Re: List of viable spellbook archetypes
Post by: Tyrnan on May 19, 2016, 07:03:41 PM
I made an excel table about this but not sure how to add it here without hard forum code formatting
You could export it as csv and then replace commas, linestart and lineend with the approriate forum code tags. Using a decent text editor, this should not be too hard.
I would really like to see this table.  :D
Title: Re: List of viable spellbook archetypes
Post by: Kaarin on May 19, 2016, 09:07:43 PM
I made an excel table about this but not sure how to add it here without hard forum code formatting
You could export it as csv and then replace commas, linestart and lineend with the approriate forum code tags. Using a decent text editor, this should not be too hard.
I would really like to see this table.  :D
You can add a column with
Code: [Select]
[tr][td] only in front of first column of the table and column with
Code: [Select]
[/td][/tr] behind last column of the table. Then copy everything to notepad and use replace all option to replace every tab* with
Code: [Select]
[/td][td] and You will have code ready to put into
Code: [Select]
[table][/table] on forum.
*to replace tab in notepad You have to copy and paste it into search field.
Title: Re: List of viable spellbook archetypes
Post by: Mystery on May 20, 2016, 04:56:38 AM
MageBook NameCreaturesTankDOTSwarmRushOffensiveDefensivecompetetive?Comment
WarlockCurse the hell out1-3xx
LOF0-1?
Pentagram /gate to hell/Bloodfire helmet6+supportxxnot yet
Buddy melee Warlock0-1supportx
AD WarlockBlasting Banker0-1xsupport or xxx
Fireball rush0-1supportxx
LOF0-1?
Pentagram /gate to hell/Bloodfire helmet6+supportxxnot yet
BeastmasterAviary6+xxxx
Wolf Swarm6+xxxx
DOT/melee1-3xx
Rush Petfalcon/grizzly2+xx
Cat swarm6+xxx?
Animal Kinship4+xxx?
Kralathor feeding1-3xx?(food not counted as creature)
Cub+mother bear4+xxnot yet seen
BeastmastressPoison of the jungle1-3xx(dot+bow)
Rushmaster0-1xx?
Cervere+BOW1-3xx
all BM books some a bit weaker
NecroTank graveyard4+xx~xx
Double Spawn4+x
Zombie Swarm4+x
Gorgon+Zombie4+support
Direct dmg/poison1-3xx
Skeleton swarm4+xxx
Altar of Skulls4+probablyxx?
PriestessDouble Spawn4+x
Guardian Angel Quartettx
Cleric/Valshalla swarmxx
DI creature0-1xx?(vampiress, grizzly,…)
BF few big/heal1-3x more possiblex
Tanky priestess1-3xxx(not yet seen)
Priestall priestess booksno
Buddy HA/melee1-3x?
ForcemasterGalvitar rush0-1xxagony
big creatures2-3supportx(double grizz, pit trap,…)
buddy FM0-1supportx
Fatigue FM0-1def>armorxx
LOF rush0-1xx?
Unstoppable Forcemasterwhat is this?
Wall push/spores FM1-3x?
WizardUltra Tank1-3xxxx++
Mana denial0-3probablypossiblex
Blasting Banker0-1x
Weithing Training Clothes1-3x
(tower rush)0-1xx
Watergate1-3x(deathzone trap)
Gate of Voltari4+kind ofxx
Elemental Wizard1-3xxx(whirling spirit, earth wizard, fire elemental)
Staff of storms support1-3xx
wall push+tower0-1xx
can defenitly also do curses/DOT
can also do two big (grizzly for example)
WarlordAltar of Domination4+kind ofx(powlich, frozen ADMW book)
Veteran Trolls1-3xxx
Double Spawn4+xslow
Barracks field Battle4+possiblexx
AT WarlordAltar of Domination4+kind ofx(powlich,frozen ADMW book)
Runesmith1-3xxx
Double Spawn4+possiblexslow
Hurl Metorite round 2xx?
DruidThornlasher Wall4+x
Kill Zone4+x
vines everywhere1-3survivexx(DOT+vines)
Grizzly+support tree1-3x
wallpush/fellela1-3x(thunderdome G miroque book)
Tank druid?xxx(not played or seen in yet, but defenitly possible)
Double grizzly or 1+kralathor1-3x
Title: Re: List of viable spellbook archetypes
Post by: Mystery on May 20, 2016, 04:58:05 AM
google convert excel to forum post much easier :D

http://theenemy.dk/table/

The table is inluding most of the common books, there are deviations of all and may some mix.
Wolf swarm of a BM can for example be played without or with lair. But else it will be too many books to mention here.

On the competetive section I try to rate those books i question if they are really competetive with a ? question mark. Not yet may be based on new cards coming with expansions that do help. if a card is named, it is the card that really cripples the deck. or a weakness.
I dont give much rating else, one could give it strength ratings of 1-10 but this also depends on the meta. For example DOT/curse depends largely on the amount of dispel people tend to run. I only marked the in my POV strongest book with ++. For a total strength rating I'd also have to play more of those books and against more of the others.

It is based on all included promos, except ballista as war mage only and unique.
Title: Re: List of viable spellbook archetypes
Post by: RomeoXero on May 20, 2016, 11:20:52 AM
Mystery... you're a beast man! This is by far the most detailed I've ever seen this stuff broken down. No wonder you're a champ dude, rock on!
Title: Re: List of viable spellbook archetypes
Post by: Sailor Vulcan on May 20, 2016, 12:06:41 PM
There are some redundant columns in there. Rush is aggressive and tank is defensive. If you're including separate columns for rush and tank then you don't need to have separate columns offense and defense. Total number of creatures in the book is not all that important for identifying its playstyle. What really matters is the number of creatures that the book is actually going to to play in a single game. Also, I don't think you included all the playstyle categories. Far from it. It's started to seem very much like playstyles in Mage Wars Arena exist on a continuum based on how much they use different resources or deny them to the opponent, not as discrete categories. I have my own charts that I'll show here as soon as I get home.


Sent from my iPhone using Tapatalk
Title: Re: List of viable spellbook archetypes
Post by: Sailor Vulcan on May 20, 2016, 12:47:32 PM
http://forum.arcanewonders.com/index.php?topic=16813.0

http://forum.arcanewonders.com/index.php?topic=16841.0
Title: Re: List of viable spellbook archetypes
Post by: Mystery on May 20, 2016, 12:52:28 PM
There are some redundant columns in there. Rush is aggressive and tank is defensive. If you're including separate columns for rush and tank then you don't need to have separate columns offense and defense. Total number of creatures in the book is not all that important for identifying its playstyle. What really matters is the number of creatures that the book is actually going to to play in a single game. Also, I don't think you included all the playstyle categories. Far from it. It's started to seem very much like playstyles in Mage Wars Arena exist on a continuum based on how much they use different resources or deny them to the opponent, not as discrete categories. I have my own charts that I'll show here as soon as I get home.


Sent from my iPhone using Tapatalk

rush is of course offensive, but offensive playstyle is not rush, tank is defensive, but defensive is not necessary tank. A tank I define as minimum 3 chest pieces and 2 vet belts and tons of other armor and regenerate.

Lastly offensive and defensive are also ways you can play a deck, not all are onedimensional. the tank wizard you could also go offensive wit wizardstower and elemental wand if you want for example against a necro...

i'm not displaying total amount of creatures but general how many you play. My BF tanky priestess has 2 angels, 2 knight, 1 brogan and a ressurection, but i hardly ever play more than 2/3 so its 1-3. And the creatures are classes 0-1, 1-3, 4+,6+. My veteran trolls is running 6 creatures but generally i get 3 out, so its 1-3
Title: Re: List of viable spellbook archetypes
Post by: Kaarin on May 20, 2016, 03:48:58 PM
There are some redundant columns in there. Rush is aggressive and tank is defensive. If you're including separate columns for rush and tank then you don't need to have separate columns offense and defense. Total number of creatures in the book is not all that important for identifying its playstyle. What really matters is the number of creatures that the book is actually going to to play in a single game. Also, I don't think you included all the playstyle categories. Far from it. It's started to seem very much like playstyles in Mage Wars Arena exist on a continuum based on how much they use different resources or deny them to the opponent, not as discrete categories. I have my own charts that I'll show here as soon as I get home.


Sent from my iPhone using Tapatalk

rush is of course offensive, but offensive playstyle is not rush, tank is defensive, but defensive is not necessary tank. A tank I define as minimum 3 chest pieces and 2 vet belts and tons of other armor and regenerate.

Lastly offensive and defensive are also ways you can play a deck, not all are onedimensional. the tank wizard you could also go offensive wit wizardstower and elemental wand if you want for example against a necro...

i'm not displaying total amount of creatures but general how many you play. My BF tanky priestess has 2 angels, 2 knight, 1 brogan and a ressurection, but i hardly ever play more than 2/3 so its 1-3. And the creatures are classes 0-1, 1-3, 4+,6+. My veteran trolls is running 6 creatures but generally i get 3 out, so its 1-3
I would describe my double forge Warlock as offensive tank. It may run only 2 chest pieces and 2 vet belts, but uses 2 or 3 sources of defense and Helm of Fear (plus Sunfire amulet, regrowth and vampirism if things get rough). Still he's designed to attack enemy mage early.
Title: Re: List of viable spellbook archetypes
Post by: Mystery on May 20, 2016, 04:14:11 PM
There are some redundant columns in there. Rush is aggressive and tank is defensive. If you're including separate columns for rush and tank then you don't need to have separate columns offense and defense. Total number of creatures in the book is not all that important for identifying its playstyle. What really matters is the number of creatures that the book is actually going to to play in a single game. Also, I don't think you included all the playstyle categories. Far from it. It's started to seem very much like playstyles in Mage Wars Arena exist on a continuum based on how much they use different resources or deny them to the opponent, not as discrete categories. I have my own charts that I'll show here as soon as I get home.


Sent from my iPhone using Tapatalk

rush is of course offensive, but offensive playstyle is not rush, tank is defensive, but defensive is not necessary tank. A tank I define as minimum 3 chest pieces and 2 vet belts and tons of other armor and regenerate.

Lastly offensive and defensive are also ways you can play a deck, not all are onedimensional. the tank wizard you could also go offensive wit wizardstower and elemental wand if you want for example against a necro...

i'm not displaying total amount of creatures but general how many you play. My BF tanky priestess has 2 angels, 2 knight, 1 brogan and a ressurection, but i hardly ever play more than 2/3 so its 1-3. And the creatures are classes 0-1, 1-3, 4+,6+. My veteran trolls is running 6 creatures but generally i get 3 out, so its 1-3
I would describe my double forge Warlock as offensive tank. It may run only 2 chest pieces and 2 vet belts, but uses 2 or 3 sources of defense and Helm of Fear (plus Sunfire amulet, regrowth and vampirism if things get rough). Still he's designed to attack enemy mage early.

exactly that is what i ment you can play a tank offensive or in different ways. Tank, DOT, swarm... and offensive/defensive are different ways to classify no redundancy here
Title: Re: List of viable spellbook archetypes
Post by: DaveW on May 20, 2016, 10:37:07 PM
I am pretty sure that the Beastmaster / Animal Kinship type book will do pretty well with Academy creatures now. We were talking about such a build tonight that one of the folks put together. We're wondering whether Animal Kinship may end up with a Unique tag because of what you can do with it and small creatures... especially when you can quick cast a level 1 for whichever bonus you want. Someone guards? Bring out a little cat with a quickcast and you have Elusive for your attack. Someone rusted your armor? Bring out an Asp... etc.
Title: Re: List of viable spellbook archetypes
Post by: Sailor Vulcan on May 20, 2016, 10:37:48 PM
There are some redundant columns in there. Rush is aggressive and tank is defensive. If you're including separate columns for rush and tank then you don't need to have separate columns offense and defense. Total number of creatures in the book is not all that important for identifying its playstyle. What really matters is the number of creatures that the book is actually going to to play in a single game. Also, I don't think you included all the playstyle categories. Far from it. It's started to seem very much like playstyles in Mage Wars Arena exist on a continuum based on how much they use different resources or deny them to the opponent, not as discrete categories. I have my own charts that I'll show here as soon as I get home.


Sent from my iPhone using Tapatalk

rush is of course offensive, but offensive playstyle is not rush, tank is defensive, but defensive is not necessary tank. A tank I define as minimum 3 chest pieces and 2 vet belts and tons of other armor and regenerate.

Lastly offensive and defensive are also ways you can play a deck, not all are onedimensional. the tank wizard you could also go offensive wit wizardstower and elemental wand if you want for example against a necro...

i'm not displaying total amount of creatures but general how many you play. My BF tanky priestess has 2 angels, 2 knight, 1 brogan and a ressurection, but i hardly ever play more than 2/3 so its 1-3. And the creatures are classes 0-1, 1-3, 4+,6+. My veteran trolls is running 6 creatures but generally i get 3 out, so its 1-3
I would describe my double forge Warlock as offensive tank. It may run only 2 chest pieces and 2 vet belts, but uses 2 or 3 sources of defense and Helm of Fear (plus Sunfire amulet, regrowth and vampirism if things get rough). Still he's designed to attack enemy mage early.

exactly that is what i ment you can play a tank offensive or in different ways. Tank, DOT, swarm... and offensive/defensive are different ways to classify no redundancy here
Again, tank means defensive and rush means offensive. They exist on a continuum though, so there is a considerable amount of possible strategies in-between pure rush and pure tank. Based on what you just said, I would consider getting rid of the columns for "offensive" and "defensive" since they don't tell someone anything new about a strategy or group of strategies that isn't already apparent from other columns like tank and swarm and rush.
Title: Re: List of viable spellbook archetypes
Post by: bigfatchef on May 21, 2016, 05:19:38 AM
There are some redundant columns in there. Rush is aggressive and tank is defensive. If you're including separate columns for rush and tank then you don't need to have separate columns offense and defense. Total number of creatures in the book is not all that important for identifying its playstyle. What really matters is the number of creatures that the book is actually going to to play in a single game. Also, I don't think you included all the playstyle categories. Far from it. It's started to seem very much like playstyles in Mage Wars Arena exist on a continuum based on how much they use different resources or deny them to the opponent, not as discrete categories. I have my own charts that I'll show here as soon as I get home.


Sent from my iPhone using Tapatalk

rush is of course offensive, but offensive playstyle is not rush, tank is defensive, but defensive is not necessary tank. A tank I define as minimum 3 chest pieces and 2 vet belts and tons of other armor and regenerate.

Lastly offensive and defensive are also ways you can play a deck, not all are onedimensional. the tank wizard you could also go offensive wit wizardstower and elemental wand if you want for example against a necro...

i'm not displaying total amount of creatures but general how many you play. My BF tanky priestess has 2 angels, 2 knight, 1 brogan and a ressurection, but i hardly ever play more than 2/3 so its 1-3. And the creatures are classes 0-1, 1-3, 4+,6+. My veteran trolls is running 6 creatures but generally i get 3 out, so its 1-3
I would describe my double forge Warlock as offensive tank. It may run only 2 chest pieces and 2 vet belts, but uses 2 or 3 sources of defense and Helm of Fear (plus Sunfire amulet, regrowth and vampirism if things get rough). Still he's designed to attack enemy mage early.

exactly that is what i ment you can play a tank offensive or in different ways. Tank, DOT, swarm... and offensive/defensive are different ways to classify no redundancy here
Again, tank means defensive and rush means offensive. They exist on a continuum though, so there is a considerable amount of possible strategies in-between pure rush and pure tank. Based on what you just said, I would consider getting rid of the columns for "offensive" and "defensive" since they don't tell someone anything new about a strategy or group of strategies that isn't already apparent from other columns like tank and swarm and rush.
I think you have different ideas of what tank means. Is it just armor and defenses as hell (offensively playable) or  defensive playstyle with armor?
It is Mystery's list with his thoughts and opinions. Instead of arguing how this list should be changed everybody is free to write a list on his own. With more or less columns.

What i don't understand is, whats the meaning at johktari “all BM books, some a bit weaker“? I feel both BM feel and play quite different, so books are different as well.

Animal Kinship is a great card, but is expensive to use if you want to stack. And relying on a living asp can get you in done real trouble, cause that asp might die quick in a bad situation and you don't carry one all the time. It's a invulnerable tactic and I think no unique is necessary. Even with academy.