Arcane Wonders Forum
Mage Wars => Rules Discussion => Topic started by: Halewijn on February 11, 2016, 09:01:34 AM
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hypothetically, I don't want to read all the academy rules because I know arena. What are the things I should remember?
- arena in 1 zone
- 40 spellbookpoints, max 3 for level 1 spells, 2 for everything above. (1 for epic)
- no planning
- 2 rounds where you may not target each other
- no first/last quick cast phases
- when a pest creature attacks a guard, the guard may ignore it and not counterstrike, keeping his marker.
- stagger
- +x buffs for attacks only count once per round and not once per attack action.
Am I missing something?
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what? pests cant ignore guards. that's elusive.
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I think it is the Guard can choose to counterstrike if he chooses not to, he can keep his guard marker
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I think it is the Guard can choose to counterstrike if he chooses not to, he can keep his guard marker
That is only against pests.
EDIT: Sorry sIKE. Somehow I missed the in-between post and so corrected you, when you were referencing the right stuff. Sorry, sir.
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I think it is the Guard can choose to counterstrike if he chooses not to, he can keep his guard marker
That is only against pests.
Yes, that is what I meant.
Anyway, that rule should be implemented in arena too.
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I think it is the Guard can choose to counterstrike if he chooses not to, he can keep his guard marker
That is only against pests.
EDIT: Sorry sIKE. Somehow I missed the in-between post and so corrected you, when you were referencing the right stuff. Sorry, sir.
What about some banana stickers here....what's a dude gotta do?
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but actually, to come back to my question, am I missing something?
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The only other thing that comes to mind is that +1 buffs are per round not per action.
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didn't know that. Thanks! (I'll add it in my original post)
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I think it is the Guard can choose to counterstrike if he chooses not to, he can keep his guard marker
That is only against pests.
EDIT: Sorry sIKE. Somehow I missed the in-between post and so corrected you, when you were referencing the right stuff. Sorry, sir.
What about some banana stickers here....what's a dude gotta do?
Sometimes, just remind me. I've never really gotten in the swing of awarding Banana Stickers. But, I'm still working on it.
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- when a pest creature attacks a guard, the guard may ignore it and not counterstrike, keeping his marker.
There fixed
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With the academy set released, stagger is in arena too, so that's not technically a difference between academy and arena.
Some other major differences that aren't rules differences per se:
-skipping a quickcast action to save mana actually works and doesn't cause a huge tempo loss like it does in arena.
-at least with the current mages, you generally want to summon at least 3 creatures per game, especially since there are no conjurations yet
-Guarding is a lot more important
I think there are others that I'm not thinking of off the top of my head