Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: Laddinfance on April 29, 2014, 08:46:20 AM
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Interested in this new attack spell? Well you can find it at the Teaser Tuesday Section of the All Us Geeks webpage. Right >>HERE<< (http://www.allusgeeks.com/2014/04/teaser-tuesday-devils-trident/). So what are you going to skewer?
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That artwork is amazing, as per usual. I love the card. So cool!
First attack card with piercing, interesting! Plus chance of cripple and burn!
Blog post coming shortly ;)
Edit: Is the reason it can only target creatures because of the Piercing +2? That seems to be the only logical explanation to me. It's the first attack card that can't hit conjurations.
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Blog post is up, check out what I think of the spell and let me know what you think of it as well!
Make sure to subscribe to the blog, check me out on Facebook at https://www.facebook.com/MageWarsBlog and on twitter at @MageWarsBlog for updates when things get posted!
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I want to be sure, if i get a 9+ on yellow dice, it is not a cripple? Thats cool!
And also, Cripple is a poison condition, so against undead it is not that cool :(
I love this spell and artwork is superb!!!
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Edit: Is the reason it can only target creatures because of the Piercing +2? That seems to be the only logical explanation to me. It's the first attack card that can't hit conjurations.
If I had to guess, it was for the sake of the Druid and Warlord. With Trees and Outposts having Flame+2, and this having 2 Pierce, it can shred a Druids Treebond/Spawnpoint very cheaply. And thats not even factoring in a Fireshaper Ring. Same thing for Warlord's outposts and War Machines.
Also.. Trident Wand= Harpoon gun.
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This is a very nice attack spell. I like that it only targets creatures, cause yeah otherwise so long stupid magic Druid trees. The piercing is a rarity in attack spells if I'm not mistaken. Not too expensive, not over powered, I can see this living on my Elemental Wand.
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This thing's a misery seeking missile, and as such, only works on things that can feel the excruciating pain of hellfire. ;)
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Add in the Smoldering Curses and a Fireshaper Ring and this thing gets nasty fast. I'm gonna use it to kill a Druids stupid plants mostly :) Come here Kralathor!
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so the article says:
"Chance to cripple the target leaving it stuck in place. Against targets with Flame +x traits the odds of being crippled will not go up, while the odds of being burned will."
Does that mean that if the opponent has a flame +2 creature and i roll 8, there is still cripple? And if i roll 2, there isnt any? If so, then why? I thought the damage type +x affects the effect die based on the type of attack, not on type of condition.
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This is because the cripple effect is still on the same amount of numbers, whereas when you add to the effect roll you're increasing the number of results that will give a burn.
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This card is beyond cool. Ranged, piercing, burn and cripple all rolled up into a very cool looking package. The urge to burninate opposing mages is quickly rising. Also, I think this card is now my favorite piece of Mage Wars art.
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so the article says:
"Chance to cripple the target leaving it stuck in place. Against targets with Flame +x traits the odds of being crippled will not go up, while the odds of being burned will."
Does that mean that if the opponent has a flame +2 creature and i roll 8, there is still cripple? And if i roll 2, there isnt any? If so, then why? I thought the damage type +x affects the effect die based on the type of attack, not on type of condition.
This is a comon mistake (for ToL, now Trident). You add the +2 (if it is Flame +2) to the number rolled on your dice. You do not modify the numbers printed on the card.
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Flame +2 adds to dice and effect rolls.
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yeah, it works as i thought, i've just understood the sentence in the article incorrectly, thx for explaining.
EDIT:Though about it some more and became confused again :(, if the creature had flame +3, then the cripple would only apply on 5 results instead of 6 right? so the probability of cripple would go down a bit?
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Here's is the way I do it:
Roll the d12
take the number you rolled (as an example you roll a 7) and add and/or subtract the condition effect additions and reductions .i.e Flame +2 and Tough -2 and Flame -2
so 7+2-2-2=5
Now look at the card and that will be the number that you use to determine if an effect is applied.
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yeah, it works as i thought, i've just understood the sentence in the article incorrectly, thx for explaining.
EDIT:Though about it some more and became confused again :(, if the creature had flame +3, then the cripple would only apply on 5 results instead of 6 right? so the probability of cripple would go down a bit?
I agree, once you get to Flame +3 and more, the chance to cripple decrease.
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Ok, just because i didnt have my morning cofee.
1) I roll 5 >> Cripplpe
2) I roll 5 on +2 Flame creature >> Cripple + flame
3) I roll 5 on +5 Flame creature >> Cripple + flame
+X modifier is just updating flame thus burn chance. Not cripple (poison). Right?
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No. As stated before, the + adds to the die roll. In example 3, 5+5=10 which is a 9+ result from the chart on the card. That gives 1 burn and no cripple. +x Flame works when an attack does flame damage, not when an effect roll can generate a flame effect, and it affects the entire outcome of the die rather than just any flame - related part of it.
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As other people have said, modifiers affect the effect die, not the chart on the card. Apply the modifiers to whatever you roll and then compare the total to the chart as printed.
As the article stated, this means the chance to Cripple will never go UP however it may still go down. If you have enough modifiers to give you a 100% chance to apply an effect, then any modifiers beyond that will decrease your chance to cripple in exchange for increasing the burn chance.
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Right. If the target somehow had flame +12, you couldn't ever cripple with DT, because every result would be Burn. You'd also be doing something like 16 damage: there's gotta be something left of your enemy to cripple it!
As it is, I can't (quickly) think of any way a creature could have more than flame +3, (plant + smouldering curses). DT is bad against plants anyway, because the piercing is wasted. Gotta pick the right tool for the job.
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Thanks guys. I was just got unsure during all those +X explanations :)
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DT is bad against plants anyway, because the piercing is wasted. Gotta pick the right tool for the job.
[mwcard=MW1A04]Fireball[/mwcard]
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Right. If the target somehow had flame +12, you couldn't ever cripple with DT, because every result would be Burn. You'd also be doing something like 16 damage: there's gotta be something left of your enemy to cripple it!
As it is, I can't (quickly) think of any way a creature could have more than flame +3, (plant + smouldering curses). DT is bad against plants anyway, because the piercing is wasted. Gotta pick the right tool for the job.
+fireshaper ring on the warlock?
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Right. If the target somehow had flame +12, you couldn't ever cripple with DT, because every result would be Burn. You'd also be doing something like 16 damage: there's gotta be something left of your enemy to cripple it!
As it is, I can't (quickly) think of any way a creature could have more than flame +3, (plant + smouldering curses). DT is bad against plants anyway, because the piercing is wasted. Gotta pick the right tool for the job.
+fireshaper ring on the warlock?
Fireshaper Ring grants the attackers fire attacks "Melee +1", which is different than the defender having "Flame -1"
Fireshaper Ring giving you +1 Melee does not give you +1 to effect dice of Flame attacks.
Melee/Ranged +X trait doesn't effect effect rolls. only the "Type +/- X" does.