Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: Lord0fWinter on April 15, 2014, 08:29:06 AM
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Posted by All Us Geeks as part of their new teaser Tuesday segment.
(https://db.tt/oJ4JC1bT)
http://www.allusgeeks.com/2014/04/teaser-tuesday-altar-of-carnage/altar-of-carnage/
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This card is fantastic.
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This card is fantastic.
Agreed. The Altar of Carnage will be a huge boost for the warlord's arsenal.
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Holy crap shit batman!
This thing is amazing. It makes soldier swarm build so viable. The more you hit, the more you spawn.
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Posted by All Us Geeks as part of their new teaser Tuesday segment.
(http://www.allusgeeks.com/wp-content/uploads/2014/04/Altar-of-Carnage.png) (http://www.allusgeeks.com/2014/04/teaser-tuesday-altar-of-carnage/altar-of-carnage/)
http://www.allusgeeks.com/2014/04/teaser-tuesday-altar-of-carnage/altar-of-carnage/
Had to beat me to the punch this time didn't you? ;)
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Posted by All Us Geeks as part of their new teaser Tuesday segment.
(http://www.allusgeeks.com/wp-content/uploads/2014/04/Altar-of-Carnage.png) (http://www.allusgeeks.com/2014/04/teaser-tuesday-altar-of-carnage/altar-of-carnage/)
http://www.allusgeeks.com/2014/04/teaser-tuesday-altar-of-carnage/altar-of-carnage/
Had to beat me to the punch this time didn't you? ;)
I try :P
Just kidding, I wasn't actually sure if you were doing an article for it or anything since it was previewed by another site. If I'd known differently, I would have let you do it :)
Is the photo too big for the site? Every time I put it up here, it does it, but then disappears after a few minutes.
Holy crap shit batman!
This thing is amazing. It makes soldier swarm build so viable. The more you hit, the more you spawn.
This +10. For those who felt like the Warlord needed help being a swarm mage, here is your go-to card.
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I was just going post a link to this. So no problem.
As for the Altar, I think it's fantastic. It's always cool that you can have it charge up Barracks or Gurmash, very excited about this card.
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This card is very nice, I have played with it several times. The conditions on it however keep it from being a slam dunk. If you go with Gurmash you can't put him on the front lines, or you have to carry two. There is of course Barracks but it caps out at three. And of course it can feed Battle Forge but that doesn't help with creatures (swarms), lastly there is Goblin Builder limited of course to Corporeal Conjurations.
My favorite so far is to use it to power Gurmash mid-game. That way he is throwing commands right and left. This even allows you to think about Akiro's Battle Cry in a large skirmisher type game.
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This card is very nice, I have played with it several times. The conditions on it however keep it from being a slam dunk. If you go with Gurmash you can't put him on the front lines, or you have to carry two. There is of course Barracks but it caps out at three. And of course it can feed Battle Forge but that doesn't help with creatures (swarms), lastly there is Goblin Builder limited of course to Corporeal Conjurations.
My favorite so far is to use it to power Gurmash mid-game. That way he is throwing commands right and left. This even allows you to think about Akiro's Battle Cry in a large skirmisher type game.
On Barracks, isn't the limit of 3 only applied to its own channeling? Doesn't this bypass that? This isn't adding extra channeling to it, only placing a mana on it.
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This card is very nice, I have played with it several times. The conditions on it however keep it from being a slam dunk. If you go with Gurmash you can't put him on the front lines, or you have to carry two. There is of course Barracks but it caps out at three. And of course it can feed Battle Forge but that doesn't help with creatures (swarms), lastly there is Goblin Builder limited of course to Corporeal Conjurations.
My favorite so far is to use it to power Gurmash mid-game. That way he is throwing commands right and left. This even allows you to think about Akiro's Battle Cry in a large skirmisher type game.
Barrack 3 mana limit is only from itsnown channeling.
Also, Goblin Builder is a Familiar, but since it doesnt have a channeling, can it gains mana via the Altar of Carnage?
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I played it as a limit of three. As for Goblin Builder, the Altar says:
(https://db.tt/oJ4JC1bT)
Says may be placed on a Spawnpoint or Familiar.
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Seems like a neat card. Totally meant for swarms though since a few bigs will take forever to get your mana back from the initial investment. I would definitely put this card in the rear with the gear to avoid enemy attacks.
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I have played mainly in the few-mids range, 3-4 creatures, if your creatures are attacking every round then it builds up quite quick. I ended one game with 13 mana on Gurmash. My favorite is to use Walls of Earth and a [mwcard=FWJ02]Archer's Watchtower [/mwcard] and I can't say or [mwcard=FWC07]Grimson Deadeye, Sniper [/mwcard].
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I have played mainly in the few-mids range, 3-4 creatures, if your creatures are attacking every round then it builds up quite quick. I ended one game with 13 mana on Gurmash. My favorite is to use Walls of Earth and a [mwcard=FWJ02]Archer's Watchtower[/mwcard] and I can't say or [mwcard=FWC07]Grimson Deadeye, Sniper[/mwcard].
TELL ME ABOUT "I can't say"!!!
Is it a bunker? Giving +1 Armor and Doublestrike to ranged? :D
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My guess is it is the harshforge dwarven crossbowman. 8)
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This is really cool. I like it alot in fact. I can certainly see how late game it could be a real swinger if it's powering a beefed up Barracks and dropping a new recruit basically every round.
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Wasn't there a group of 4 card pictures somewhere where there was one (mostly hidden) that looked like a Orc with a giant bow? Man I know there was. I just can't remember where -_- He had an attack with alot of text where if you met a certain requirement, it gained piercing +2 or something.
Perhaps that is what is being referenced :P
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Also, can we get verification for the rule with Barracks?
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Barracks is only limited to 3 channeling from it's outpost ability. So, the Altar of Carnage would let you keep placing mana on a barracks regardless of the mana already on the barracks.
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Barracks is only limited to 3 channeling from it's outpost ability. So, the Altar of Carnage would let you keep placing mana on a barracks regardless of the mana already on the barracks.
Fantastic. Thank you :D
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Holy crap shit batman!
This thing is amazing. It makes soldier swarm build so viable. The more you hit, the more you spawn.
My exact reaction to seeing this card. I actually fell out of my chair.
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Holy crap shit batman!
This thing is amazing. It makes soldier swarm build so viable. The more you hit, the more you spawn.
My exact reaction to seeing this card. I actually fell out of my chair.
I had a vision. A vision of a Barrack vomiting goblins and orcs conquering everything on their path.
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@LordofWinter: the card you remember is from the current organized play kit. It is an orkish bowman.
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The Bloodwave Greatbow in fact.
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How does this work with:
Double / tripple strike? (mana for each hit that does damage?)
How does it work with sweeping strike? (3 mana if all 3 hits does damage?)
How does it work with Ludwigs Zone attack? (If there is 5 enemy creatures in the zone he zone attacks, will the altar get to place 5 mana if Ludwig does damage to all of them?)
Goblin builder can receive the mana I assume though it doesn't have channeling itself?
At first look this card look expensive.
Giving up 8 mana is a big deal, and it will often take 3 rounds before its repaid.
I hope the synergy from construction yard can make this card viable.
Edited for lack of ability to read a card -_-
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that's what it was. If it is in the current organized play kit, then it's probably not what was being referenced.
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@jacksmack. The card says it only trigger once per creature per turn.
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Check the last sentence on the card. "Each friendly soldier may only trigger this ability once per round."
So, Double / Triple Strike, Sweeping, and AoE all only trigger it once. There was a point in Development where this wasn't the case, and yes, it was as ridiculous as you're thinking.
[mwcard=FWC04]Goblin Builder[/mwcard] is a Familiar, so you can, yes, put mana on him/her. You can't [mwcard=MW1E20]Harmonize[/mwcard] the goblin because it doesn't have channeling, but that's because of the rules on Harmonize specifically.
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Finally a reason to play the Barracks. I suspect that just as Lair based play is best built around Timber Wolves, Barracks based play will be best built around Orc Butchers and similar level 2 creatures, particularly with the introduction of the Armory. Now if only it didn't have Flame +2 so the Adramelech Warlock wouldn't burn it to the ground in a turn...
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This card looks beastly. I'm pumped!
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I love this card! My love for goblin swarm was reignated!
What i didnt like so much is a art of it... does that guy with hammer (akiro) have a three knee leg or something?
Its wednesday so i have to be negative :)
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Sorry boo. Th e only negative thing I can see is your eyes. Look more closely at the card. The alter has two warriors fighting and 4 legs total. Awesome warlord only card.
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Sorry boo. Th e only negative thing I can see is your eyes. Look more closely at the card. The alter has two warriors fighting and 4 legs total. Awesome warlord only card.
Actually it is a War Mage Only card.
So any mage who is trained in the war school at level 2 or more can slot this in their book ;)
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Actually it is a War Mage Only card.
So any mage who is trained in the war school at level 2 or more can slot this in their book ;)
Where do i find this (very interesting) information?
My rulebook says:
Training
Your Mage is trained in one or more schools of magic. These
are the spells that are easiest for your Mage to learn. If you
add a spell from a trained school into your spellbook, you
must spend spell points equal to the Level of the spell.
If you add a spell from a school your Mage is not trained
in, you must spend Spell Points equal to twice the Level of
the spell.
Spell TraitsT hat Affect Your Spellbook
School of Magic Only: Some spells can only be cast by a
Mage that is trained in a specific school of magic. You may
only include these spells if the Mage you are playing has the
proper training. For example, the Temple of Asyra says Holy
Mage Only, so only Mages trained in Holy magic, like the
Priestess, can use this spell.
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Actually it is a War Mage Only card.
So any mage who is trained in the war school at level 2 or more can slot this in their book ;)
Where do i find this (very interesting) information?
My rulebook says:
Training
Your Mage is trained in one or more schools of magic. These
are the spells that are easiest for your Mage to learn. If you
add a spell from a trained school into your spellbook, you
must spend spell points equal to the Level of the spell.
If you add a spell from a school your Mage is not trained
in, you must spend Spell Points equal to twice the Level of
the spell.
Spell TraitsT hat Affect Your Spellbook
School of Magic Only: Some spells can only be cast by a
Mage that is trained in a specific school of magic. You may
only include these spells if the Mage you are playing has the
proper training. For example, the Temple of Asyra says Holy
Mage Only, so only Mages trained in Holy magic, like the
Priestess, can use this spell.
Im not sure if it was ever made official, but he's referring to something that came up in Necro vs Druid.
The conversation was that Druid introduced the concept of only being trained in "Water Level 1"
So, if there was a Spell that was Water Mage Only, a Druid would only qualify if said spell was level 1. Because she isn't trained above that, a "Water Mage Only" spell of level 2 or higher wouldn't be useable by her.
Im not sure if it made it into the codex or FAQ though since there is no mage or spell that makes it a relevant detail.
So, if there was a hypothetical mage who was only trained in Dark Level 1, he wouldn't be able to use Sectarus or Demonhide Armor because those are level 2 and 3 spells and he technically trained in them.
Laddenfance would have to confirm or deny if that actually went official though, as I don't remember if it was mentioned in the DvN Codex or FAQ.
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In Druid vs Necro, where we introduced a mage trained in level 1 water spells. Because of this, in the rules for Druid vs Necro it explains how a limited training like that works. One of the restrictions is you can only use "mage only" cards if you are trained in the school of the spell and up to the appropriate level.
Now currently, that only applies to the druid. Every other mage is trained in entire schools. However, in the future their could be more mages with limited training like the Druid.
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Sorry boo. Th e only negative thing I can see is your eyes. Look more closely at the card. The alter has two warriors fighting and 4 legs total. Awesome warlord only card.
That was not what i ment...
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@boo,
When you see it in High_Res it looks great. I would say it looks very much like a Gold swing in his leg and feet placement. I have to say the art on this release is "fan fraking tastic"!
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I love this card! My love for goblin swarm was reignated!
What i didnt like so much is a art of it... does that guy with hammer (akiro) have a three knee leg or something?
Its wednesday so i have to be negative :)
Akiro is the one with the sword.
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Actually, Akiro is the one with the hammer, and Lord Bellicar is the one with the sword.
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No spoiler today?
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No spoiler today?
Blood demon? ;) pretty please with a cherry on top?
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Patience is a virtue. He'll be revealed soon.
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Actually, Akiro is the one with the hammer, and Lord Bellicar is the one with the sword.
Ah. Thought Akiro was the barbarian looking one and Bellica the other.
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Bellicar is the very "odin-ish" one and Akiro is the very "Thor-ish" lookin' one.