Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: Laddinfance on April 02, 2014, 09:56:38 AM
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>>HERE<< (http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-rust) is the preview article for Rust, a fantastic new curse. So the question is, what would you like to Rust?
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(http://www.arcanewonders.com/wp-content/uploads/2014/04/Rust.png)
A Water curse! Cool. Seems like a pretty staple card, its existence will make armor stacking that much less attractive.
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I think it is the first thing that give negative armor if we exclude Corrode. What happens if someone has negatif armor? Is it considered to be at 0? Or it gives extra dices?
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And I still wonder, if an Iron Golem is that huge, how it doesnt has 20 attack dices? Anything hit or stomped on should instant die.
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I think it is the first thing that give negative armor if we exclude Corrode. What happens if someone has negatif armor? Is it considered to be at 0? Or it gives extra dices?
You can't have less than 0 armor.
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I think it is the first thing that give negative armor if we exclude Corrode. What happens if someone has negatif armor? Is it considered to be at 0? Or it gives extra dices?
The RAW say the damage formula is crit damage + max(normal damage - armor, 0). So if a target had negative armor you wouldn't get any extra dice, but you would get that much extra damage IF you rolled any normal damage. That is kind of awkward so I think it makes more sense to say that a creature can never have less than 0 armor.
Lord0fWinter, is that in the FAQ?
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I think it is the first thing that give negative armor if we exclude Corrode. What happens if someone has negatif armor? Is it considered to be at 0? Or it gives extra dices?
The RAW says the damage formula is critDamage + max(normalDamage - armor, 0). So if a target had negative armor you wouldn't get any extra dice, but you would get that much extra damage IF you rolled any normal damage. That is kind of awkward so I think it makes more sense to say that a creature can never have less than 0 armor.
Lord0fWinter, is that in the FAQ?
Right from the codex for 'armor +/- X' actually
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Right from the codex for 'armor +/- X' actually
I would fail to check the most obvious place...d'oh!
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Water lvl 1!!!!!
perfect for druid !!!
i need something like that!!!
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Right from the codex for 'armor +/- X' actually
I would fail to check the most obvious place...d'oh!
I know exactly how you feel haha. I'm actually just as surprised as you are that it was so easy to find. I knew I had seen it written somewhere, but like you, I thought it was in the FAQ as well. However, I took a quick glance at the codex and saw it there instead.
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So lets get to it for the sake of it.
1)
A mage with 0 armor gets rusted (revealed). Afterwards the mage casts a dragonscale hauberk.
Will he now have 2 armor or 0 armor?
(my guess is he will have 2 armor. Like a necro vamp can fly if maim wings is already revealed before necro pays 1 mana to fly (or am i wrong here as well?))
2)
If i have the marked for death (revealed), Rust (revealed) and a facedown enchantment transfusion.
The creature suffers an attack that will just excately kill it considered the rust effect takes place - will i have the option to reveal enchantment transfusion after damage is applied to transfer marked and rust to another target, or will this make the target survive the attack?
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So lets get to it for the sake of it.
1)
A mage with 0 armor gets rusted (revealed). Afterwards the mage casts a dragonscale hauberk.
Will he now have 2 armor or 0 armor?
(my guess is he will have 2 armor. Like a necro vamp can fly if maim wings is already revealed before necro pays 1 mana to fly (or am i wrong here as well?))
2)
If i have the marked for death (revealed), Rust (revealed) and a facedown enchantment transfusion.
The creature suffers an attack that will just excately kill it considered the rust effect takes place - will i have the option to reveal enchantment transfusion after damage is applied to transfer marked and rust to another target, or will this make the target survive the attack?
1) He would have 0 armor. You add all of the +/- traits of the same type together.
2) You cannot reveal an enchantment during any of the steps of an attack only between any of the steps. So, if you want to save them you would have to reveal the transfusion after dice rolling and before application.
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So lets get to it for the sake of it.
1)
A mage with 0 armor gets rusted (revealed). Afterwards the mage casts a dragonscale hauberk.
Will he now have 2 armor or 0 armor?
(my guess is he will have 2 armor. Like a necro vamp can fly if maim wings is already revealed before necro pays 1 mana to fly (or am i wrong here as well?))
2)
If i have the marked for death (revealed), Rust (revealed) and a facedown enchantment transfusion.
The creature suffers an attack that will just excately kill it considered the rust effect takes place - will i have the option to reveal enchantment transfusion after damage is applied to transfer marked and rust to another target, or will this make the target survive the attack?
1) He would have 0 armor. You add all of the +/- traits of the same type together.
2) You cannot reveal an enchantment during any of the steps of an attack only between any of the steps. So, if you want to save them you would have to reveal the transfusion after dice rolling and before application.
1) If the result would be less than 0 it counts as 0. This is checked each time that object gets attacked.
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Slick little spell. Cheap too. I like it.
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2) You cannot reveal an enchantment during any of the steps of an attack only between any of the steps. So, if you want to save them you would have to reveal the transfusion after dice rolling and before application.
Which means moving the spell could indeed cause the creature to survive the attack as it's armor goes back up.
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I just realized you can use this on incorporeal creatures which is a bit odd. It seems useless at first but you could combine with Malock's torment to apply some direct damage (and maybe the new warlock can use it to help her burns get on incorporeal creatures which are otherwise very hard to burn)
It's not a big deal but it's a weird oversight. Or at least a change in policy to be less restrictive compared to say force hold which cannot target incorporeal creatures and is also useless on them.
And why not let us target conjurations? A rusty battle forge makes tons of sense and doesn't seem abusive in any way.
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Incorporeal are Burnproof by default.
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I just realized you can use this on incorporeal creatures which is a bit odd. It seems useless at first but you could combine with Malock's torment to apply some direct damage (and maybe the new warlock can use it to help her burns get on incorporeal creatures which are otherwise very hard to burn)
It's not a big deal but it's a weird oversight. Or at least a change in policy to be less restrictive compared to say force hold which cannot target incorporeal creatures and is also useless on them.
What are you on about? Lots of enchantments can target incorporeal creatures.
- [mwcard=MW1E09]Agony[/mwcard]
- [mwcard=MW1E04]Chains of Agony[/mwcard]
- [mwcard=MW1E14]Enfeeble[/mwcard]
- [mwcard=MW1E27]Marked for Death[/mwcard]
- [mwcard=FWE01]Charm[/mwcard]
- [mwcard=MW1E15]Essence Drain[/mwcard]
- [mwcard=DNE03]Stumble[/mwcard]
- [mwcard=MW1E30]Pacify[/mwcard]
- [mwcard=MW1E16]Force Hold[/mwcard], yes it can target incorporeal creatures, yes it is useless
- [mwcard=FWE04]Force Crush[/mwcard], same here
It would have been interesting if Rust could target Conjurations as well, I agree.
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And I still wonder, if an Iron Golem is that huge, how it doesnt has 20 attack dices? Anything hit or stomped on should instant die.
A regular human has around 9-12 life. A mage has about three times that amount. A mage can take several bullets and still be able to run around. Why wouldn't they be able to avoid being insta-killed by an iron golem's attack?
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And I still wonder, if an Iron Golem is that huge, how it doesnt has 20 attack dices? Anything hit or stomped on should instant die.
A regular human has around 9-12 life. A mage has about three times that amount. A mage can take several bullets and still be able to run around. Why wouldn't they be able to avoid being insta-killed by an iron golem's attack?
Was more thinking about a Grizzly vs an Iron Golem... How come a bear can survive a hit by an iron first twice his size?
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Hmm, Rust could be a fun trick to remove corrode tokens from yourself or your creatures. Than transfer it off to your real target.