Arcane Wonders Forum

Mage Wars => General Discussion => Topic started by: Laddinfance on March 17, 2014, 11:40:21 AM

Title: FIF: Defend Preview
Post by: Laddinfance on March 17, 2014, 11:40:21 AM
Today we have a preview of a brand new command, Defend! You can find the article >>HERE<< (http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-defend)
Title: Re: FIF: Defend Preview
Post by: Wildhorn on March 17, 2014, 11:53:03 AM
The card is cool. The "Living" requirement less (no use for skeleton soldiers)
Title: Re: FIF: Defend Preview
Post by: sIKE on March 17, 2014, 12:09:36 PM
(http://www.arcanewonders.com/wp-content/uploads/2014/03/Defend_300px.png)
What I like about it is a I can summon a creature into the zone with my mage and then follow up with his QC to place a Guard marker on them the same round they are summoned. Helps a bit with Telfrag situations....
Title: Re: FIF: Defend Preview
Post by: ringkichard on March 17, 2014, 12:13:52 PM
The card is cool. The "Living" requirement less (no use for skeleton soldiers)

Yeah, no joy for [mwcard=FWC09]Golems[/mwcard] or [mwcard=DNC22]Zombies[/mwcard] with this one.
Title: Re: FIF: Defend Preview
Post by: Wildhorn on March 17, 2014, 12:21:03 PM
The card is cool. The "Living" requirement less (no use for skeleton soldiers)

Yeah, no joy for [mwcard=FWC09]Golems[/mwcard] or [mwcard=DNC22]Zombies[/mwcard] with this one.

Yeah i know it was probably the reason of the requirement.
Title: Re: FIF: Defend Preview
Post by: Shad0w on March 17, 2014, 12:55:47 PM
Still like the final art.
Title: Re: FIF: Defend Preview
Post by: MrSaucy on March 17, 2014, 03:22:24 PM
I like the card. Not a bad spell to bind to Helm of Command. But why does it have to be novice? This seems a little unbalanced.
Title: Re: FIF: Defend Preview
Post by: echephron on March 17, 2014, 05:08:39 PM
I wonder why its too good to be cast on a mage. I'd like the target line to read "friendly living creature or friendly soldier"
Title: Re: FIF: Defend Preview
Post by: MrSaucy on March 17, 2014, 06:56:01 PM
I wonder why its too good to be cast on a mage. I'd like the target line to read "friendly living creature or friendly soldier"

I honestly can't think of a single situation where I would want to cast this on a non-mage target, the Warlord especially. His creatures are designed to protect him.
Title: Re: FIF: Defend Preview
Post by: Artemus Maximus on March 17, 2014, 07:12:26 PM
I could see possible abuse if it targeted mages in a solo build... Cheaper than a battle fury for an additional attack/too cheap to stall(deter) attacking?

I'm very excited to get a defensive analog to the other offensive novice command Incantations.  Can't wait to use in priest w/Guardian Angels and Temple high guards!  I hope there are more defense-oriented spells with the new warlord :-)
Title: Re: FIF: Defend Preview
Post by: Myrddin on March 18, 2014, 03:07:01 AM
Nice card: as well as the directly defensive, this could make it easier for a creature to charge forward and attack, as it could then go immediately into defensive mode.

I'm interested as to why commands seem to be novice so often: as rebalancing the Warlord is presumably part of the objective of this expansion, giving him a spellbook advantage on a few more cards would be an easy win. I assume there's some underlying principle behind it: is it just that they're seen as very basic toolbox, even more than some of the non-novice arcane spells?
Title: Re: FIF: Defend Preview
Post by: isel on March 18, 2014, 03:45:44 AM
nice card for decks in which the mage go with only one powerfull creature (torgorath, grizzly..) you have a cheaper block and a battlefury, all in one.

Title: Re: FIF: Defend Preview
Post by: silverclawgrizzly on March 18, 2014, 04:02:33 AM
This is not a bad little spell. It's very cheap and easy to put on a creature when you want them to both attack and be able to defend as well. Overall I'm getting more and more excited about this set.
Title: Re: FIF: Defend Preview
Post by: wtcannonjr on March 18, 2014, 05:38:15 AM
It seems related to Vigilant in function except that it cost mana and an action. However, it gives any Living, Non-mage Creature the opportunity to become 'extra' Vigilant.
Title: Re: FIF: Defend Preview
Post by: Wiz-Pig on March 20, 2014, 05:20:42 PM
This was the response on FB to that question: "Defend was novice for two reasons. First, we felt that this was a simple order. Any intellegent living creature could be ordered to guard something, so this was a a simple spell to encourage them to do so. Second, when we wanted to have spell to encourage more creature combat. That was something we wanted everyone to have access to.

When looking at the Warlord and command spells, it's good to keep in mind that he has three cards for him alone that improve the use of commands, Gurmash, Helm of Command, and Ring of Command. Of these Gurmash and the Helm are superb with this command."

seems like pretty weak reasoning to me.
Title: Re: FIF: Defend Preview
Post by: Hey_Daralon on March 20, 2014, 08:04:17 PM
I agree that it should be novice, its a great essential for pretty much any spellbook with creatures. Its good to have cheap spells that can be used in a pinch. I haven't got this much excited over a card worth 1 mana.
Title: Re: FIF: Defend Preview
Post by: Aylin on March 20, 2014, 08:47:26 PM
This was the response on FB to that question: "Defend was novice for two reasons. First, we felt that this was a simple order. Any intellegent living creature could be ordered to guard something, so this was a a simple spell to encourage them to do so. Second, when we wanted to have spell to encourage more creature combat. That was something we wanted everyone to have access to.

When looking at the Warlord and command spells, it's good to keep in mind that he has three cards for him alone that improve the use of commands, Gurmash, Helm of Command, and Ring of Command. Of these Gurmash and the Helm are superb with this command."

seems like pretty weak reasoning to me.

It'll be fine as long as they make more non-novice commands that will actually see play (Battle Fury, Retaliate, and Charge are the only three currently iirc).
Title: Re: FIF: Defend Preview
Post by: ringkichard on March 20, 2014, 09:54:08 PM
Sadly for Warlord, Retaliate is not a command. Believe me, I checked.
Title: Re: FIF: Defend Preview
Post by: Aylin on March 20, 2014, 10:41:34 PM
Sadly for Warlord, Retaliate is not a command. Believe me, I checked.

That...what? Argh!
Title: Re: FIF: Defend Preview
Post by: ringkichard on March 20, 2014, 11:14:48 PM
Not a crazy idea, though. I brought the idea up when I noticed how well Defend worked on Gurmash.
Title: Re: FIF: Defend Preview
Post by: BoomFrog on March 21, 2014, 06:57:55 AM
Not a crazy idea, though. I brought the idea up when I noticed how well Defend worked on Gurmash.
Defend does not work well on Gurmash. You have to remember each time he uses a command your losing his melee attack.
Title: Re: FIF: Defend Preview
Post by: ringkichard on March 21, 2014, 08:24:46 AM
If you say so :)
Title: Re: FIF: Defend Preview
Post by: Aylin on March 21, 2014, 04:32:53 PM
Not a crazy idea, though. I brought the idea up when I noticed how well Defend worked on Gurmash.
Defend does not work well on Gurmash. You have to remember each time he uses a command your losing his melee attack.

Can be worth it if the creature you're casting it on has a better attack than Gurmash does.
Title: Re: FIF: Defend Preview
Post by: sIKE on March 21, 2014, 04:45:03 PM
Defend does not work well on Gurmash. You have to remember each time he uses a command your losing his melee attack.
What if he isn't the one casting it?
Title: Re: FIF: Defend Preview
Post by: BoomFrog on March 21, 2014, 06:18:00 PM
He's an okay choice but I'd prefer a knight of westlock or a vampiress. Or better yet a heavily enchanted vampiric bear strengthed gorrila. :)
Title: Re: FIF: Defend Preview
Post by: ringkichard on March 21, 2014, 07:18:47 PM
He's an okay choice but I'd prefer a knight of westlock or a vampiress. Or better yet a heavily enchanted vampiric bear strengthed gorrila. :)

So if you've got one of those, you wouldn't cast a 2nd defend with Gurmash? And a third with your full action?
Title: Re: FIF: Defend Preview
Post by: applepi on March 21, 2014, 08:39:03 PM
What I like about this command is that it can be cast for free on an orc butcher with gurmesh's channeling or command ring discount.  In addition, it can be reused, via helm of command.  The butchers have a 4 dice attack, which isn't weak.  A free guard on them is powerful.

I think a new theme of the warlord is alternate between low cost commands and large cost spells like conquer or summoning thorg.
Title: Re: FIF: Defend Preview
Post by: BoomFrog on March 21, 2014, 08:40:45 PM
I can't imagine an opponent masochistic enough to attack such a beast 4 times so no I don't think I'd ever have opportunity to cast defend so many times in one turn. But I'll concede I'm going to put defend and Grummesh in any warlord book so I'm sure I'll find opportunity to use them together when my warlord is busy. :)

I'd just prefer to use grunmish mostly for attacking and casting rare expensive commands.

What I'm really hoping to see now are more arena wide commands. ;) Maybe all soidiers gain immovable and 2 armor until the end of the round?
Title: Re: FIF: Defend Preview
Post by: ringkichard on March 21, 2014, 11:01:13 PM
The interesting thing about Bloodthirsty is that it's a forced attack. Zombies and Vampires and Demons and such are fools for a lightly injured guard.