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Messages - drmambo23

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511
Spellbook Design and Construction / Re: Adremelech Burn Build
« on: October 14, 2015, 11:27:22 AM »
Thank you guys for all of the help and tips.  Like I said this is one of my first builds and I enjoy tweaking it and hearing your guys responses.

[spellbook]
[spellbookheader]
[spellbookname]Lady Warlock[/spellbookname]
[mage]Adramelech Warlock[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]1 x  Acid Ball[/mwcard]
[mwcard=mw1a04]3 x  Fireball[/mwcard]
[mwcard=mw1a06]2 x  Flameblast[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[mwcard=MWSTX1CKJ01]1 x  Enchanter's Wardstone[/mwcard]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC04]1 x  Grey Wraith[/mwcard]
[mwcard=MWSTX2FFC13]1 x  Wildfire Imp[/mwcard]
[mwcard=mw1c03]1 x  Dark Pact Slayer[/mwcard]
[mwcard=mw1c16]1 x  Flaming Hellion[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e23]2 x  Jinx[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e04]3 x  Chains of Agony[/mwcard]
[mwcard=mw1e19]1 x  Ghoul Rot[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=mw1e27]2 x  Marked for Death[/mwcard]
[mwcard=MWSTX2FFE01]3 x  Adramelech's Touch[/mwcard]
[mwcard=mw1e22]2 x  Hellfire Trap[/mwcard]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=FWE02]1 x  Circle of Fire[/mwcard]
[mwcard=mw1e21]1 x  Hawkeye[/mwcard]
[mwcard=mw1e14]1 x  Enfeeble[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX2FFQ01]1 x  Adramelech's Torment[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[mwcard=mw1q08]2 x  Elemental Wand[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q06]2 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=mw1q10]1 x  Fireshaper Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i11]2 x  Explode[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=MWSTX2FFI01]2 x  Combustion[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i01]1 x  Banish[/mwcard]
[mwcard=MWSTX2FFI05]4 x  Ignite[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


Here is a new opening I thought of.  Is this one efficient or no?

Turn 1:
19 mana
Move one then Battle Forge (11), Mana Crystal (6)
Turn 2:
16 mana + 1 Battleforge - 17
Deploy leather gloves on BF (15), QC fd Hellfire Trap one to two zones away (13), Chains of Agony and reveal (10) if creature is close enough
Turn 3:
20 mana + 1 BF – 21
Deploy leather boots from BF (19), QC fd Adramelec’s Touch (17), move then Ignite on self and move to enemy with fireweaving (15)
Turn 4:
25 mana +1 BF – 26
Deploy cloak of shadows from BF (20), QC poisoned blood and reveal (17), Flaming Hellion (4)
Turn 5:
14 mana + 1 BF – 15
Deploy elemental wand (10) – bind fireball, QC akiro’s favor fd (8 ), attack with flaming hellion, move mage and attack with fireball (0). Move burn tokens

512
Spellbook Design and Construction / Re: Adremelech Burn Build
« on: October 14, 2015, 12:57:23 AM »
@RomeoXero

Thanks for the input.  I had Gate to Hell in there because I just wanted it but the more I look at the book the more I realize that your points are more valid than my reasoning lol.  I thought the attack was nice but for the 12 mana and 4 die attack it isnt worth it. 

Here is the updated spell book:

Removed Gate to Hell, 1x Combustion, Demonhide Armor, Colossus Belt

Added: 1x Flameblast, 1x Poisoned Blood, 1x Dragonscale Hauberk, 1x Elemental Wand, 1x Cloak of Shadows, 1x Regrowth Belt, 1x Dissolve

[spellbook]
[spellbookheader]
[spellbookname]Lady Warlock[/spellbookname]
[mage]Adramelech Warlock[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a06]3 x  Flameblast[/mwcard]
[mwcard=DNA01]1 x  Acid Ball[/mwcard]
[mwcard=mw1a04]2 x  Fireball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[mwcard=MWSTX1CKJ01]1 x  Enchanter's Wardstone[/mwcard]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c16]2 x  Flaming Hellion[/mwcard]
[mwcard=DNC04]1 x  Grey Wraith[/mwcard]
[mwcard=MWSTX2FFC11]1 x  Sersiryx, Imp Familiar[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e09]1 x  Agony[/mwcard]
[mwcard=mw1e23]2 x  Jinx[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=FWE02]1 x  Circle of Fire[/mwcard]
[mwcard=mw1e22]2 x  Hellfire Trap[/mwcard]
[mwcard=mw1e04]3 x  Chains of Agony[/mwcard]
[mwcard=mw1e19]1 x  Ghoul Rot[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=mw1e27]2 x  Marked for Death[/mwcard]
[mwcard=MWSTX2FFE01]2 x  Adramelech's Touch[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q06]2 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=MWSTX2FFQ01]1 x  Adramelech's Torment[/mwcard]
[mwcard=mw1q10]1 x  Fireshaper Ring[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[mwcard=mw1q08]2 x  Elemental Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i28]3 x  Teleport[/mwcard]
[mwcard=MWSTX2FFI05]6 x  Ignite[/mwcard]
[mwcard=mw1i01]1 x  Banish[/mwcard]
[mwcard=mw1i11]2 x  Explode[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=MWSTX2FFI01]3 x  Combustion[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


As far as strategy,
T1: 19 mana - enchanters wardstone (15), move one then mana crystal (10)
T2: 20 mana - Harmonize crystal (16), deathlock (7)
T3: 18 mana - facedown and reveal adramelech's touch (15), move one, flame blast (10)
T4: 21 mana - Sersiryx (9), ignite (7)
T5: 18 mana - from here on out use ignite, combust, curses (hellfire trap and chains of agony) and let Sersiryx cast fire ball.

I would like to have a set up where I keep the opponenet busy with fire damage so that I can place a Hellfire trap behind a bloodspine wall, forcepush them through the wall and into the trap. just an idea.  Ideally this would be in the direction away from my mage so that I can keep pushing burn tokens from a distance.

Is this set up slow? Does it need to be faster?  I haven't had a chance to play this book yet but I look forward to it.  Thanks for the input!

513
Spellbook Design and Construction / Re: Adremelech Burn Build
« on: October 13, 2015, 07:39:59 PM »
it makes everything easier to read on my phone  :)

514
Spellbook Design and Construction / Adremelech Burn Build
« on: October 13, 2015, 12:51:22 PM »
So I am still getting use to building books and figuring out what will work or not.  I haven't had a chance to try this book out yet but wanted to know what your guys thoughts are and would like constructive criticism.  Thanks

[spellbook]
[spellbookheader]
[spellbookname]Lady Warlock[/spellbookname]
[mage]Adramelech Warlock[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a06]2 x  Flameblast[/mwcard]
[mwcard=mw1a04]2 x  Fireball[/mwcard]
[mwcard=DNA01]1 x  Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[mwcard=mw1j06]1 x  Gate to Hell[/mwcard]
[mwcard=MWSTX1CKJ01]1 x  Enchanter's Wardstone[/mwcard]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c16]2 x  Flaming Hellion[/mwcard]
[mwcard=DNC04]1 x  Grey Wraith[/mwcard]
[mwcard=MWSTX2FFC11]1 x  Sersiryx, Imp Familiar[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e09]1 x  Agony[/mwcard]
[mwcard=mw1e23]2 x  Jinx[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=FWE02]1 x  Circle of Fire[/mwcard]
[mwcard=mw1e22]2 x  Hellfire Trap[/mwcard]
[mwcard=mw1e04]3 x  Chains of Agony[/mwcard]
[mwcard=mw1e19]1 x  Ghoul Rot[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=mw1e27]2 x  Marked for Death[/mwcard]
[mwcard=MWSTX2FFE01]2 x  Adramelech's Touch[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q05]1 x  Demonhide Armor[/mwcard]
[mwcard=MWSTX1CKQ03]1 x  Colossus Belt[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q08]1 x  Elemental Wand[/mwcard]
[mwcard=MWSTX2FFQ01]1 x  Adramelech's Torment[/mwcard]
[mwcard=mw1q10]1 x  Fireshaper Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI01]4 x  Combustion[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i28]3 x  Teleport[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=MWSTX2FFI05]6 x  Ignite[/mwcard]
[mwcard=mw1i01]1 x  Banish[/mwcard]
[mwcard=mw1i11]2 x  Explode[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

515
Spellbook Design and Construction / Re: necromancer and sardonyx
« on: October 12, 2015, 11:27:21 AM »
if sardonyx is banished would I still lose 2 life while he is? Likewise if a monster has upkeep and is banished is the upkeep still payed while it is banished?

516
Spellbook Design and Construction / necromancer and sardonyx
« on: October 11, 2015, 08:14:00 AM »
I have been trying to find some ways to make a necromancer deck centered around sardonyx but the high mana cost of 24 is making it seem impossible. Do you guys have any ideas and tips to make its somehow work?

517
Off topic / Re: academy and octgn
« on: October 08, 2015, 07:09:25 AM »
Yeah I have a deck layer out too. Also I want to know how to use promo cards on octgn?

518
Off topic / academy and octgn
« on: October 07, 2015, 10:54:01 PM »
will academy cards be on octgn to use in games?

519
Spells / enchantment transfusion
« on: October 06, 2015, 06:05:54 PM »
If I am in a tight spot and need need to put a buff feom a creature to my mage with enchantment transfusion do I have to still pay the age bind cost if there is one?

520
General Questions / Re: Spellbinding
« on: October 06, 2015, 05:59:54 PM »
Do you have to pay the mana to bind the spell or only pay the mana when you cast the spell as an attack etc

521
Custom Cards / Scarlet Sorcerer
« on: October 05, 2015, 08:23:17 PM »

Name is still being worked on but...

I would really love to see a blood mage in this game.

Trained in dark and level 2 water
DARK MAGE

higher life than most mages but 8 or 9 channeling.

blood weaver: can use health equal to creatures level  in place of mana to help cast blood creatures.  Can use 1 health in place of 1 mana on all other creatures to assist casting

blood bond: can transfer 2 health from 1-2 blood creatures 0-1 zones away to mage. or 1 health from 1-2 creatures of any other type. can be used once per turn.

Also needs to have an effect that works off of bleeding  - (ex. for one mana, if any enemy creature is wounded and is 0-1 zones from mage, the mage can automatically cause that creature to have bleed. can be used on 1 enemy creature per round)

Equipment:
*Blood dagger - gives mage vampirism or something close to it.
*ritual staff - lets mage use 1 extra health instead of mana to cast creatures

Incantation:
- Blood control - similar to mind control for forcemaster
 - Boil Blood - attack plus can cause burn or bleed

Creatures:
*Blood Golem
*cultist - idk

most blood creatures should have vampirism, be undead and have psychic immunity

I know finite life kills this mage but it just seems like somehting he would have to work against. Or make the blood bond effect work like tree bond so that finite life does not affect the mage.

It would be a very interesting mage to play and I think very fun and exciting. Not to mention with the Siren release we will most likely have more water spells to use with this mage as well.

These are just some ideas I have in my head and want to put them out there and would love to see in the arena one day!
I think something along this concept would be amazing.  What do you guys think?
Thanks

522
Player Feedback and Suggestions / NEW MAGE IDEA: Blood Mage
« on: October 01, 2015, 10:25:39 PM »
So I posted this in the Mage section of the forums but then thought about putting it in here with the updates, since this is the suggestions area.

I would really love to see a blood mage in this game.

Trained in dark and level 2 water
DARK MAGE

higher life than most mages but 8 or 9 channeling.

blood weaver: can use health equal to creatures level  in place of mana to help cast blood creatures.  Can use 1 health in place of 1 mana on all other creatures to assist casting

blood bond: can transfer 2 health from 1-2 blood creatures 0-1 zones away to mage. or 1 health from 1-2 creatures of any other type. can be used once per turn.

Also needs to have an effect that works off of bleeding  - (ex. for one mana, if any enemy creature is wounded and is 0-1 zones from mage, the mage can automatically cause that creature to have bleed. can be used on 1 enemy creature per round)

Equipment:
*Blood dagger - gives mage vampirism or something close to it.
*ritual staff - lets mage use 1 extra health instead of mana to cast creatures

Incantation:
- Blood control - similar to mind control for forcemaster
 - Boil Blood - attack plus can cause burn or bleed

Creatures:
*Blood Golem
*cultist - idk

most blood creatures should have vampirism, be undead and have psychic immunity

I know finite life kills this mage but it just seems like somehting he would have to work against. Or make the blood bond effect work like tree bond so that finite life does not affect the mage.

It would be a very interesting mage to play and I think very fun and exciting. Not to mention with the Siren release we will most likely have more water spells to use with this mage as well.

These are just some ideas I have in my head and want to put them out there and would love to see in the arena one day!
I think something along this concept would be amazing.  What do you guys think?
Thanks

523
Custom Cards / Re: Sanguimancer
« on: October 01, 2015, 06:55:44 PM »
Here are some thoughts I had for a blood mage

http://forum.arcanewonders.com/index.php?topic=16045.0

524
Mages / Re: Blood Mage
« on: October 01, 2015, 06:40:17 PM »
And from looking at the other blood mage forum from that link I noticed that life bond isn't affected by finite life. I didn't know that because I don't have that set yet. That would work well with this mage too with that "blood bond " effect

525
Mages / Re: Blood Mage
« on: October 01, 2015, 06:34:54 PM »
Water does make more sense.  I got the blood control idea from that avatar episode but it didn't occur to me to have dark and water. That would also be more interesting with acid balls and all the water spells to come out with the siren

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