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Messages - drmambo23

Pages: 1 ... 34 35 [36]
526
Mages / Blood Mage
« on: October 01, 2015, 06:06:40 PM »
I would really love to see a blood mage in this game.

Trained in dark and arcane or dark and level 2 arcane
DARK MAGE

higher life than most mages but 8 or 9 channeling.

blood weaver: can use health equal to creatures level  in place of mana to help cast blood creatures.  Can use 1 health in place of 1 mana on all other creatures to assist casting

blood bond: can transfer 2 health from 1-2 blood creatures 0-1 zones away to mage. or 1 health from any other creature. can be used once per turn.

Also needs to have an effect that works off of bleeding

Equipment:
*Blood dagger - gives mage vampirism or something close to it. or also lets mage use 1 extra health instead of mana to cast creatures.

*ritual staff - idk

Incantation:
- Blood control - similar to mind control for forcemaster
 - Boil Blood - cause creatures blood to boil and deal damage, can cause burn or bleed

Creatures:
*Blood Golem
*cultist - idk

I know finite life kills this mage but it just seems like somehting he would have to work against.

These are just some ideas I have in my head and want to put them out there and would love to see in the arena one day!
I think something along this concept would be amazing.  What do you guys think? I would love input also.
Thanks

527
Spells / mana flower/crystal worth it?
« on: September 30, 2015, 07:40:19 PM »
I have two spell books at the moment. A beast master that focuses on level 1 creatures to push 2 per turn to build a rush then enchant them. My wizard focuses on enchantments and attacks with few creatures.
My questions is are mana crystals and flowers worth the mana cost to only channel one mana per turn? It takes 5 turns for flower to pay off its cost.  Am I better off not running it and using that mana for spells? Same as crystal.

Thanks for the input

528
Strategy and Tactics / Re: Need help for Team Up ideas.
« on: September 24, 2015, 11:32:34 AM »
Priest and lady warlock. His ability to heal himself and her plus his ability to cause burn works perfectly with her ability move burn tokens and burn. Not good thematically but could work as a good team in 2v2.

529
Custom Cards / Re: Custom card contest
« on: September 23, 2015, 11:47:49 AM »
I thought about a card the other day.

Incantation:

Name - Sinew Consummation

Dark Mage or Necromancer only

Description: offer one creature to take control of an opponents creature. The creature has 1 less armor, 2 less health, and is a zombie. Pay mana equal to new creatures cost minus cost of your creature.

something along those lines. the art would be of sinew bursting from one creature and wrapping around another. Still playing with the idea but that's what I got so far

530
League / Tournament Play / South Carolina Players
« on: February 23, 2015, 08:39:44 PM »
Any casual players in the Lexington & Columbia, South Carolina area?

I just got the core set, built 2 books and I'm looking for other people to play with and get involved with before I invest in expansions like druid vs necro and such.

531
Rules Discussion / Re: Forcepush and NOVICE SPELLS
« on: February 19, 2015, 06:33:07 PM »
Thanks, and why is force push not an option if it can be a quick cast spell?  I'm just trying to figure out some of the game mechanics

532
Rules Discussion / Forcepush and NOVICE SPELLS
« on: February 19, 2015, 02:18:51 PM »
I have two questions.  I just got mage wars and I have been reading through the rule book.  I read that if an attack is cast but the target moves then the attack is voided and discarded.  If a fireball was cast at one of my creatures could I force push that creature to the side to keep it from dying?  I doubt I would ever do this but if I needed to, could I?

Also, I read that all mages can purchase any novice spell for just 1 point.  Does this mean that a beast master can learn any level 1 spell for one point or do I still have to pay double because the spell is not of the nature school.  Also, it says that fire cost triple when building the spell book.  Would an dark novice spell cost me one point while a fire novice spell cost me three points?

Thank you

533
Mages / Re: Mage suggestions
« on: February 17, 2015, 09:10:15 AM »
One that I think will be really cool is a Blood Mage trained in War or Arcane and Dark.  Give him a smaller amount of mana and channeling (which can be upgraded with spell cards) but have him cast blood golems and blood spells using his life points instead of mana.  There could also be a spell that lets him take back the creatures he summons with blood for a health bonus if his life starts running low.

I really like the idea of the Weapon Master too

An Ice mage would be great too!

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