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Messages - Gewar

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31
Rules Discussion / Re: Alright... weird enchantment question.
« on: March 20, 2013, 11:50:30 AM »
My vote goes for "when an enchantment is revealed and you know there is the duplicate, you must reveal and destroy the duplicate".

32
Spellbook Design and Construction / Re: Earth Wizard
« on: March 13, 2013, 03:44:16 PM »
Quote from: "DarthDadaD20" post=9049
summon another Iorn Golem and use rouse the beast


I like your opening, but you can't cast Rouse of the Beast on nonliving creature (look at the casting line of that spell).

33
General Discussion / Re: Expansion available in Europe
« on: March 07, 2013, 08:43:49 AM »
Expansion, as well as extra tokens and spellbooks are now in Poland ( www.isa.pl )

34
Rules Discussion / Re: Temple of Light - FAQ Question
« on: March 05, 2013, 11:58:59 PM »
You add the number of temples to your d12 roll.
So if you had 3 temples, you roll d12+3 and compare your result with the attack bar.
ie:
roll 7 on d12 than add 3 = 10 (9-10 = stun)
roll 12 on d12+3=15 (11+daze)

So:
with 3 temples out, you get stun on 7-8 (two results) and daze on 9+ (4 results)
with 6 temples out, you get stun on 3-4 (two results) and daze on 5+ (7 results)
etc.

Temple of Light loses the chance for stun when you get 9-10 temples out (you roll 1 od d12 and add 10 = 11 = daze), but it seams very unlikely situation.

35
Rules Discussion / Re: New FAQ!
« on: March 05, 2013, 10:30:58 AM »
Thanks for FAQ - I've played so many nuances wrong :P

Few things:
1. Shouldn't FAQ be in FAQ section of the forum?
2. I can't copy text from FAQ file - not sure if it is file's issue or mine - after copy+paste text is copied mutiple times.
3. The example on top of the p. 6 is refering to "Magibind" - should be "Magebane"

36
Rules Discussion / Re: Goblin builder - hold your hammer!
« on: March 04, 2013, 02:17:54 PM »
From Codex:
Quote
Finite Life
This creature cannot heal, regenerate, or gain life. If the creature gained Life
before it gained this trait, it keeps that Life but cannot gain additional Life.
All Nonliving objects have Finite Life.


It says nothing about object with Finite Life can not have damage removed.
Finite life prevents from:
- Healing (Minor Heal etc. - anything that uses "heal" word)
- Regenerating (Regrowth Belt etc. - "regenerate" word)
- Gaining Life (Bull Endurance etc. - anything that makes oject's maximum life bigger)
Removing damage is neither of those

EDIT:
You again, Darth. One day I'll prove I am faster typer, one day...

37
Rules Discussion / Re: 2 Epic Spells in arena at same time?
« on: March 03, 2013, 11:57:19 PM »
Quote from: "Arcanus" post=8557
Thanks DarthDadaD20!

BlueByLiquid - I appreciate what you are saying sir.  Here is our "official" story explanation as to what happens during summoning, in case you are curious:

When a creature is summoned in Mage Wars it is a magical construct copy of a real creature.  It is a magical myrmidon, a basic copy of the species being emulated.
 
It is a real creature in every sense.  For example, when you summon a Timber Wolf, your Mage is creating a copy or clone of a real Timber Wolf.  It is alive, it is every bit as powerful and vulnerable as a real wolf, and it behaves and acts like a real wolf.  Its mind is adjusted to obey the commands of whomever summons it.

The creature is not “picked out of the nearby wilderness”. It is magically created. It has a temporary existence, and will dissipate back into magical energy shortly after an arena battle. If it dies during combat, its corpse will remain for awhile before dissipating later. Necromancers can make use of these clone corpses during the course of a battle.

Each Mage may summon the same creature with slightly different variations. My Timber Wolf clones will each look a little different from each other, and will look a little different from yours.  The basic species is being replicated, but not in the same exact detail.

A Mage can easily learn creature spells from another Mage, at the academy, without having ever seen that particular creature before.

Summoning Legendary creatures is a little different.  In this case you are creating a magical clone or copy of one particular creature. You are not creating a generic Timber Wolf, you are creating Redclaw, Alpha Male wolf.

In order to summon a specific creature, and make an exact copy of it, you must borrow from the essence of the real creature, and also have a bond or connection to that creature. Because of this, two Mages cannot cast the same specific creature spell at exactly the same time, and this is why only one Legendary creature can be summoned at a time.

Some other properties of Legendary creature spells:

The creature being cloned must actually be in existence. If Redclaw, Alpha Male was to die in real life, it can no longer provide the special essence and bond required to create an exact clone in summoning.

The clone has no connection to the actual creature, in that if it is harmed, or dies, or gains some powers in the arena, its real-life counterpart is unaffected. As a clone, it will dissipate shortly after the arena  battle, without having any effect on its true counterpart.

In order to learn Legendary creature spells, a Mage needs to have actually met and bonded with that creature at some point. A Priestess might do this with volunteer subjects, whereas a Warlock might capture a victim to create his spell.  Some creatures like Adramelech will not permit just any Mage to form the special bond required to be able to summon them as a clone.

Legendary spells are harder to learn because of these requirements, and are usually a much higher level.

Hope that helps.


Thank you for that answer - I linked to it from my thread posted a while ago :P http://magewars.com/jsite/forum/world-and-lore/7006-summoning-question-lore-related#7006

38
Rules Discussion / Re: Mind Control and Upkeep
« on: March 01, 2013, 04:43:08 AM »
Quote from: "DarthDadaD20" post=8357
No, with mind control you take control of the creature, but you are not the controller or the caster of the creature.Therefor you are correct.


I think you ARE the controler now - not caster.

39
Rules Discussion / Re: Forcemaster vs Warlord Expansion Rules
« on: February 28, 2013, 02:32:42 PM »
Quote from: "Arcanus" post=8313
I am calling Patrick Connor right now!   :)


No need to do that - the rules are already there
https://www.dropbox.com/s/g4nl9jkaspvali6/Forcemaster%20vs%20Warlord%20Rulebook.pdf

40
General Questions / Re: Decoy/Cantrip
« on: February 28, 2013, 01:15:40 PM »
Quote from: "DarthDadaD20" post=8308
you are right. again DURP!


You mean "you are right again. DURP!" - you may have 2 gold stars in one day, but you won't get any banana sticker!

41
General Questions / Re: Decoy/Cantrip
« on: February 28, 2013, 12:30:55 PM »
Quote from: "Koy" post=8299
2)  You would get 2 mana if Seeking Dispell is used, as it specifically destroys the card.  Decoy does not say it must be reveled to return the mana, simply destroyed.


On the other hand, there is a rule that Enchantment has no effect until it is revealed. So destroying hidden Decoy will not trigger it's effect.

Quote from: "DarthDadaD20" post=8300
If you wanted, you could reveal decoy before it is dispelled. No point in saying this....but there you go! And yes, Koy, you are right.


You can't reveal Enchantment once Seeking Dispel has been cast (not even resolved - only cast).

42
Rules Discussion / Re: Enchantments and Targeting
« on: February 28, 2013, 11:43:34 AM »
Quote from: "Tacullu64" post=8293
Quote from: "DarthDadaD20" post=8292
Target: Every spell must be cast at a target. You may select the target only if it matches the requirements listed on the spell you are casting. Some spells may target objects with particular traits or subtypes. This is from page.12 of the version 2 rule book. It says Every. And casting an enchantment face down is casting. It sounds like this wont even convince them, but its right here in the rule book.


The opposing view to this near as I can tell is that the casting rules don't apply to enchantments and that the enchantment is played face down, not cast face down. Therefore, the casting occurs at the reveal step and targeting is checked then.


Rulebook, page 22:
Quote
All enchantments have two mana
costs on the card. The first cost, next
to the closed eye, is the casting cost
that you must pay when you cast
the spell and play it face down as a
hidden enchantment. The casting
cost is always two mana.


So playing Enchantment is casting it.

43
Rules Discussion / Re: Enchantments and Targeting
« on: February 28, 2013, 11:06:31 AM »
The same targeting rules.

One of the reason you can't rearange face-down Enchantments is to provide you way to check (after game) if your opponent cheated.

44
Rules Discussion / Re: Charm
« on: February 28, 2013, 10:56:39 AM »
Quote from: "Shad0w" post=8283
Gold star for darth :P


Don't get to excited Darth, mine didn't arrive yet and it has been given to me few months ago :P I am starting to suspect there are no gold stars at all...

45
General Questions / Decoy/Cantrip
« on: February 28, 2013, 10:12:45 AM »
Cantrip question:
Will Cantrip work if the spell would be countered? (I guess yes, since spell is destroyed)

Decoy questions:
1. Would you get 2 mana if Decoy would be countered?
2. Would you get 2 mana if Decoy would be destroyed with Seeking Dispel?

I guess no, since Enchantment does not grant any benefit when it is not revealed.

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