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Spells / Is Mana Flower a flower?
« on: March 19, 2014, 07:35:31 AM »
I know it has no gameplay effest for now, but it could and it would make sense that Mana Flower would have flower subtype.
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Сan Transfusion move itself before to be destroyed?
I'd include more Tanglevines in order to deal with guards. You can attack with Redclaw or use Knockdown to clear the guard marker, but Tanglevine is just so strong at dealing with guards, and you really want to avoid losing your small creatures to guards.
I'm not big fan of Call of the Wild. I'd rather focus on persistent buffs like enchantments, totems, Marked for Death, and Redclaw, of which you have plenty.
I've never really tried Bull Endurance. It's expensive enough that I feel like I should just have another creature or use Bear Strength on my big creature instead.
Chains of Agony seems a little odd in this list. You have 2 Rajan's Furies, so your opponent is already penalized for trying to kite you. Combined with your Fast creatures I'd rather use Magebane or Ghoul Rot.
Why do you run so many Timber Wolves? They're too expensive to swarm effectively, particularly without a Lair. They can be effective support for a Redclaw, but 4 seems excessive, particularly when you're planning on swarming.
Teleport is more flexible position control than Charge or Force Push. You should keep the Force Pushes for Wall of Thorns plays, but a Teleport would help in a wide variety of situations, and is much more flexible than Charge.
Do you really need 2 Poison Bloods and a Deathlock? That seems excessive. I think you're overvaluing healing effects that your opponent might use, and undervaluing healing effects that you could use.
You don't have a great option against an early anti-creature conjuration. Turn 1 Mordok's Obelisk, Idol of Pestilence, or Suppression Orb would be hard for you to deal with, since you're big creatures aren't particularly scary or resilient. Steelclaw helps with those types of situations more than Redclaw or Cervere.
You have some good options overall, but your options seem a bit weighted towards dealing with things that won't always be an issue, and your creature distribution seems a little awkward for the way I think you're planning to play. How often will you really need 4 Timber Wolves and 2 Emerald Tegus? You also don't have great options against the hardcore swarm counters, since your 1-2 big options are relatively weak, you have few enchantment buffs, and you don't have a good equipment play available.
Here are a few questions revolving around the main thought of whether a creature can be teleported into a tanglevine:
1) [strike]Must a tanglevine have a target to entangle when it is cast?[/strike] Target is corporeal creature, so no.
2) Does a tanglevine go away if its original victim gets teleported out?
3) Is it possible for something to be teleported into a tanglevine that does not currently hold a victim? I know that you can teleport something out of it, for example.
4) Would the tanglevine have to be one that you control to teleport something into it, or could you use your opponent's (unoccupied) tanglevine for this (presuming this is legal at all)?
As a side note, I am thinking that this might be an interesting tactic in temporarily incapacitating a flying creature. Thanks!
Quote from: "Bishop084" post=10486Quote from: "Tacullu64" post=10483All promos will be released in a future set. They may have different artwork though.
Is this confirmed somewhere? If so, that's great.
All Magic promos are just alternate art and/or foiled, but some of the stuff I'm seeing as promos for this game are major boons to their respective schools.
It's confirmed, can't point you to a link or anything, but I've seen it in writing from the games creation Bryan Pope. No worries.
Shadow is absolutely right. Galador and for that matter all promo cards will be available in future sets. The art may sometimes be different, but the card mechanics itself will always appear in a future expansion. And we expect to have all expansions make it to Europe.
http://us5.campaign-archive1.com/?u=9da956a569c65d5b054e80642&id=4ce4268cb9
New druid seems to be able to use her plant to make a Labirynth
mountain gorilla has climbing trait
might use it in the deck