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General Discussion / Re: No Lash of Hellfire in Core Spell Tome ?
« on: November 05, 2012, 04:49:51 PM »
Hey guys,
Thanks for the feedback. We are working extremely hard to get that second Core Spell Tome out as soon as possible. I know I have several print production meetings schedule for me personally for this week, to ensure that we get that product out to you guys.
To answer Borg's question - it was incredibly difficult to decide which spells to include in the first Core Spell Tome. In fact, even from all of our plays and all of our playtesters' plays, it was difficult to decipher what a key card was from an average card. Some players have their entire strategy built on the Temple of Asyra, some have it built on Poison Gas Clouds or Blocks or Reverse Attacks or Fireballs.
A lot of the equipment (as well as legendary creatures) got the axe in the initial print run because they were either:
[ul]
[li]Difficult to destroy (in the case of the Lash of Hellfire, you'd need a dissolve to get rid of it).[/li]
[li]Difficult to summon (in the case of Legendary Creatures)[/li]
[li]Strategies largely don't depend on having multiple copies (again, in the case of Legendary Creatures)[/li]
[/ul]
So, that's the basic breakdown of how we decided which cards went into the Core Spell Tome and which ones didn't. The idea being that a Beastmaster needs multiple Bitterwood Foxes in order to make his swarm strategy work, but theoretically, he only needs one Redclaw (even though I run 4 redclaw's in my spellbook). This of course doesn't count for the fact that theoretically even legendary creatures will die, and if you've spent a lot of time building your strategy around one, you'll likely have a backup. The same goes for equipment - since the only spell you can use to get rid of equipment is Dissolve, and there are only something like 5 dissolves in the Core Set, we figured that those would get divided between the Mages, and that while a Mage might have a favorite spell or equipment (like Lash of Hellfire), that likely, the type of player that uses one piece of equipment, will use more than one, causing his opponent to decide whether to use one of his valuable dissolves (or even the action), to get rid of it.
At the end of the day, we want to make all the cards readily available for all players at as good a rate as we possible can give. We may have made incorrect assumptions about the Core Spell Tome, and which cards to put into it - but we're definitely listening to the feedback and listening for future sets.
I hope this helps! Let me know if you have any further questions, I'm always available to help shed some light on our design decisions.
--Sean
Thanks for the feedback. We are working extremely hard to get that second Core Spell Tome out as soon as possible. I know I have several print production meetings schedule for me personally for this week, to ensure that we get that product out to you guys.
To answer Borg's question - it was incredibly difficult to decide which spells to include in the first Core Spell Tome. In fact, even from all of our plays and all of our playtesters' plays, it was difficult to decipher what a key card was from an average card. Some players have their entire strategy built on the Temple of Asyra, some have it built on Poison Gas Clouds or Blocks or Reverse Attacks or Fireballs.
A lot of the equipment (as well as legendary creatures) got the axe in the initial print run because they were either:
[ul]
[li]Difficult to destroy (in the case of the Lash of Hellfire, you'd need a dissolve to get rid of it).[/li]
[li]Difficult to summon (in the case of Legendary Creatures)[/li]
[li]Strategies largely don't depend on having multiple copies (again, in the case of Legendary Creatures)[/li]
[/ul]
So, that's the basic breakdown of how we decided which cards went into the Core Spell Tome and which ones didn't. The idea being that a Beastmaster needs multiple Bitterwood Foxes in order to make his swarm strategy work, but theoretically, he only needs one Redclaw (even though I run 4 redclaw's in my spellbook). This of course doesn't count for the fact that theoretically even legendary creatures will die, and if you've spent a lot of time building your strategy around one, you'll likely have a backup. The same goes for equipment - since the only spell you can use to get rid of equipment is Dissolve, and there are only something like 5 dissolves in the Core Set, we figured that those would get divided between the Mages, and that while a Mage might have a favorite spell or equipment (like Lash of Hellfire), that likely, the type of player that uses one piece of equipment, will use more than one, causing his opponent to decide whether to use one of his valuable dissolves (or even the action), to get rid of it.
At the end of the day, we want to make all the cards readily available for all players at as good a rate as we possible can give. We may have made incorrect assumptions about the Core Spell Tome, and which cards to put into it - but we're definitely listening to the feedback and listening for future sets.
I hope this helps! Let me know if you have any further questions, I'm always available to help shed some light on our design decisions.
--Sean