May 18, 2024, 12:29:32 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SeanDeCoy

Pages: 1 2 3 [4] 5 6 ... 8
46
General Discussion / Re: No Lash of Hellfire in Core Spell Tome ?
« on: November 05, 2012, 04:49:51 PM »
Hey guys,

Thanks for the feedback. We are working extremely hard to get that second Core Spell Tome out as soon as possible. I know I have several print production meetings schedule for me personally for this week, to ensure that we get that product out to you guys.

To answer Borg's question - it was incredibly difficult to decide which spells to include in the first Core Spell Tome. In fact, even from all of our plays and all of our playtesters' plays, it was difficult to decipher what a key card was from an average card. Some players have their entire strategy built on the Temple of Asyra, some have it built on Poison Gas Clouds or Blocks or Reverse Attacks or Fireballs.

A lot of the equipment (as well as legendary creatures) got the axe in the initial print run because they were either:

[ul]
  [li]Difficult to destroy (in the case of the Lash of Hellfire, you'd need a dissolve to get rid of it).[/li]
  [li]Difficult to summon (in the case of Legendary Creatures)[/li]
  [li]Strategies largely don't depend on having multiple copies (again, in the case of Legendary Creatures)[/li]
[/ul]

So, that's the basic breakdown of how we decided which cards went into the Core Spell Tome and which ones didn't. The idea being that a Beastmaster needs multiple Bitterwood Foxes in order to make his swarm strategy work, but theoretically, he only needs one Redclaw (even though I run 4 redclaw's in my spellbook). This of course doesn't count for the fact that theoretically even legendary creatures will die, and if you've spent a lot of time building your strategy around one, you'll likely have a backup. The same goes for equipment - since the only spell you can use to get rid of equipment is Dissolve, and there are only something like 5 dissolves in the Core Set, we figured that those would get divided between the Mages, and that while a Mage might have a favorite spell or equipment (like Lash of Hellfire), that likely, the type of player that uses one piece of equipment, will use more than one, causing his opponent to decide whether to use one of his valuable dissolves (or even the action), to get rid of it.

At the end of the day, we want to make all the cards readily available for all players at as good a rate as we possible can give. We may have made incorrect assumptions about the Core Spell Tome, and which cards to put into it - but we're definitely listening to the feedback and listening for future sets.

I hope this helps! Let me know if you have any further questions, I'm always available to help shed some light on our design decisions.

--Sean

47
Player Feedback and Suggestions / Re: Expansions
« on: November 05, 2012, 09:00:04 AM »
Quote
one thing that iv been wondering about is with the mage expansions - will they only include the mages spellbook cards? or action tokens, quickcast token, dice and the like as well?


They will include 220 spell cards (I believe that's the right number), two spell books, additional rules, and then extra cardboard markers (for new abilities and conditions that come into play).

There will not be new action tokens, quickcast tokens, dice or arenas.

48
General Discussion / Re: Playtest forum
« on: November 05, 2012, 08:55:28 AM »
Sorry guys, progress on this has been slow going. Let's continue this conversation over e-mail though.

Thanks!

49
General Discussion / Re: Waiting sucks
« on: November 01, 2012, 10:57:10 AM »
Hey guys,

Thanks for the feedback - I can explain the method that went into sorting the cards in the core set.

There's basically three sheets that we printed on. Each of these sheets contains 110 cards.

The first two sheet were printed in Alphabetical order. Then the third sheet is all the cards that are in the Core Spell Tome printed in Alphabetical order.

There's one exception, the first twelve or so cards on the first sheet are the cards you need for the Walkthrough.

However, we are trying to figure out ways to make the game more accessible for first time players.

One of the ways we're thinking of doing this is to put the cards into the order of spellbooks. So in order you would have Warlock, Wizard, Beastmaster, Priestess. Also the first cards of those packs would be the apprentice mode cards.

This has the benefit (for first time players), of not having to "build" the pre-built spell books, or even build the pre-built apprentice spellbooks. This way they can just divide up the packs by the mages, and start playing.

Pre-sorted Alpha/Type cards would be useful for players who have played the game already, but our thought is, if you've never played the game before, and you open up the box, we want to make it as EASY as possible to get you started playing. After that, you can sort the cards however you want!

Let us know if you have any other feedback of how we can make the game better for you. We're always listening!

50
Creative / Re: Custom Quickcast and Action Markers
« on: October 29, 2012, 10:25:14 AM »
Whoa!! That's amazing! You mind if I post these on our facebook page?

51
Custom Cards / Re: Timelocked Arena
« on: October 26, 2012, 10:52:07 AM »
This is pretty cool! I just talked to Bryan about it and we brainstormed on it for a minute.

While the current incarnation might be a little overpowered - we were thinking of maybe another epic spell for maybe a mage like the druid, that would allow a once per game stop to a creature rush!

Keep thinking of awesome new spells!

52
General Discussion / Re: Box weight
« on: October 24, 2012, 10:54:12 PM »
The Core Spell Tome is 8 oz, and the Core Set is 6 lbs 8 oz.

53
Spells / Re: Samandriel
« on: October 24, 2012, 10:53:20 PM »
She's just immune to light type damage. You're thinking of "Holy" for the healing spells. Immunities always refer to damage types. You can read more about damage types on page 30 of the rulebook.

54
Player Feedback and Suggestions / Re: PDF or Image File of the Game Board
« on: October 24, 2012, 10:50:15 PM »
Hey Hedge -


I'm travelling at a tradeshow right now, but I'll be back in Dallas on Friday and I'd be happy to get you a file that you could use.

55
Player Feedback and Suggestions / Re: A variant that plays faster
« on: October 23, 2012, 11:14:42 AM »
That's a pretty interesting variant actually. Another cool variant could be that every Mage splits his life with one of his creatures. You have to kill both to win, but both are a little easier to kill. You could also give half the channelling to that creature as well.

56
Custom Cards / Re: Earth Spells
« on: October 23, 2012, 11:12:33 AM »
I've passed these ideas along to the design team :-)

57
Player Feedback and Suggestions / Re: Line Spells
« on: October 23, 2012, 11:09:19 AM »
That's actually pretty cool. Like a ray or a blast! I love it!

58
Creative / Re: Custom wood/stone board:
« on: October 23, 2012, 11:08:18 AM »
This. Sounds. Awesome.

59
General Discussion / Re: Questions about production:
« on: October 23, 2012, 11:04:25 AM »
Ha! No problem. I generally think that the more players know about what we do, the easier it is to explain why we made one move over another, released one product instead of another - that way at the very least you can see the logic we used. If we made a bad decision, we can learn from it and we can show you where in the process we made an assumption. I think that more players get upset by not knowing what the hell the publishers are thinking, than they are by a bad decision made by a publisher who can explain how they came to that conclusion.

60
Spellbook Design and Construction / Re: Online spell book builder?
« on: October 23, 2012, 11:02:38 AM »
Thanks guys! I really appreciate all the support. I'm always up for good ideas, and this one seems pretty awesome.

Pages: 1 2 3 [4] 5 6 ... 8