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General Discussion / test
« on: February 06, 2013, 10:15:46 AM »![](http://3.bp.blogspot.com/_0JyacdYtX6w/Sw2qP1nMYYI/AAAAAAAAB_E/dt3KbmiOtWg/s1600/n2.jpg)
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1. You can now build all four mages using only the Mage Wars Core Set. You can build them all at the same time, or separately. But no other purchase is required to build these mages.
2. Each spellbook is now more flavorful and unique to each Mage. For example: we took minor heals out of the Warlock's spellbook (a holy spell in the Warlock's spellbook - blecch!) and instead gave him Drain Life, Vampirism, and Vampiric Strike! These spells now heal, cost him less points, and do damage to his opponent, the perfect Warlock solution!
3. All the spellbooks include within them their counterpart Apprentic Spellbook (marked with an *), which means that you can start playing the game with the smaller apprentice spellbooks, and then when you're ready, simply add in the spells in these spellbooks! This allows you to slowly get to know each of the mages, a little bit at a time, so that you won't be overwhelmed by all the different spells right up front.
4. Each mage is perfectly balanced, with 120 points in each spellbook, so right out of the box you can play against your friends, family, and gaming group without having to worry about customizing your own spellbook. You can tweak these as you like as soon as you get more familiar with the game.