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« on: June 01, 2013, 04:24:08 PM »
After playing the Warlord for the second time this past week, I decided that I did like him. I also got to play the Hand-Solo Forcemaster book of Shadow's. Taking inspiration from both Shadow's and the ten other posted Warlord builds here on the forum, I came up with this book. While putting it together my intent was to do a solo Warlord but someone else was already working on that build, so I decided to go with this style of build. The idea is to be able to counter a rush, then build out a 3-5 level 2-3 creatures and then go for the gold. I am using cards from CoK, Dice Tower Promo, Core, and FvM, along with one from Op Kit 2. (Using place holders where needed)
Equipment
1 Dancing Scimitar
1 Dragonscale Hauberk
1 Eagleclaw Boots
1 Elemental Wand
1 Helm of Command
1 Horn of Gothos
1 Morning Star
1 Regrowth Belt
1 Ring of Command
1 Storm Drake Hide
1 Vorpal Blade
Creatures
1 Dwarf Panzerfarde
1 Goblin Bomber
2 Goblin Grunt
1 Grimson Deadeye, Sniper
1 Iron Golem
2 Orc Butcher
1 Royal Archer
Attacks
1 Arc Lightning
2 Hurl Boulder
Conjurations
1 Archers Watchtower
1 Barracks
1 Garrison Post
1 Gravikor
2 Hand of Bim-Shalla
1 Mana Flower
1 Mordoks Obelisk
1 Quicksand
1 Suppression Orb
Enchantments
1 Agony
1 Bear Strength
1 Eagle Wings
1 Fortified Position
1 Harmonize
1 Hawkeye
1 Lion Savergy
1 Mind Shield
1 Rhino Hide
1 Standard Bearer
1 Stumble
1 Vampirism
Incantations
2 Battle Fury
1 Dispel
2 Dissolve
1 Force Wave
1 Power Strike
2 Rouse the Beast
1 Sniper Shot
The rough idea is:
Rd1 Armor (based on opposing mage) / Morningstar / Vorpal Blade
Rush Counter (Hand Solo) / 1 or 2 Big
Rd2 Helm of Command w/Battle Fury (stay hidden) and Elemental Wand w/Boulder (stay hidden)
Rd3 Battle Fury / Melee
Rd4 Bear Strength / Melee or Boulder
Rd5 Battle Fury / Melee
Rd6 Agony on OP Mage / Melee
Rd7 Battle Fury / Melee
Rd8 Dwarf Panzerfarde
and so on...if a victim of FM's Pull Eagle Claw Boots get equipped
Swarm Turtle
Rd2 Barracks / Harmonize (Move)
Rd3 Orc Butcher / Hand of Bim-Shalla
Rd4 Hand of Bim-Shalla / (Move)Archer Watchtower
Rd5 Helm of Command w/Battle Fury (stay hidden) / Garrison Post
Rd6 Orc Butcher / Mana Flower
and so on...
The idea is to be flexible at the open then build a army of Creatures to Finish the opposing Mage off. I have stuff in there for Swarm Control, Flying, I have the Archer to take out opposing conjurations. So I should be flexible enough to cover the bases till mid-game
Let me know what you think....