Arcane Wonders Forum

Mage Wars => General Discussion => Topic started by: Laddinfance on July 08, 2015, 10:26:40 AM

Title: Test your Skills... Steelclaws!
Post by: Laddinfance on July 08, 2015, 10:26:40 AM
Today's preview is one I'm quite excited about. I've been looking forward to these critters since Bryan first showed me Academy, and today you get to see the power of the Steelclaws! You can find the article >>HERE<< (http://www.arcanewonders.com/arcane-wonders/test-your-skills-steelclaws).
Title: Re: Test your Skills... Steelclaws!
Post by: Intangible0 on July 08, 2015, 10:38:37 AM
Fear the Goldilocks Beastmaster!
Title: Re: Test your Skills... Steelclaws!
Post by: iNano78 on July 08, 2015, 10:45:20 AM
So in an Arena game, you could put some of these new bears in play, then summon the Steelclaw Grizzly and say "Here comes Papa!!" 

(Or conversely, your opponent drops a Steelclaw Grizzly, puts him on guard, then says "Who's your Daddy?!")
Title: Re: Test your Skills... Steelclaws!
Post by: SharkBait on July 08, 2015, 10:45:35 AM
Fear the Bearmaster!


FYP, intangible :P
Title: Re: Test your Skills... Steelclaws!
Post by: Coshade on July 08, 2015, 10:51:34 AM
So in an Arena game, you could put some of these new bears in play, then summon the Steelclaw Grizzly and say "Here comes Papa!!" 

(Or conversely, your opponent drops a Steelclaw Grizzly, puts him on guard, then says "Who's your Daddy?!")

I'm pretty sure that makes Bear Strength Steelclaw Grandpa.
Title: Re: Test your Skills... Steelclaws!
Post by: Bluebaron on July 08, 2015, 11:08:38 AM
Interesting. Mama bear can get up to a six dice attack with the cubs alone. So it seems the limit for level 1 creatures is three in academy.
Title: Re: Test your Skills... Steelclaws!
Post by: adanaz on July 08, 2015, 11:39:42 AM
So, does that mean Steelclaw Grizzly and Steelclaw Matriarch are prerequisites if you want one or more Steelclaw Cubs in your spellbook?
Title: Re: Test your Skills... Steelclaws!
Post by: MW United on July 08, 2015, 12:38:03 PM
What's interesting is it's possible to get mummy bear to attack with 9 dice in an arena game, without any additional bonuses. Add on two melee from the staff, two from bear strength, one from the hand and further bonuses from the totems etc.... This momma can be rolling 17 dice with piercing two or three when charging into a beastmasters zone and attacking!!!!!
Title: Re: Test your Skills... Steelclaws!
Post by: iNano78 on July 08, 2015, 01:06:10 PM
What's interesting is it's possible to get mummy bear to attack with 9 dice in an arena game, without any additional bonuses. Add on two melee from the staff, two from bear strength, one from the hand and further bonuses from the totems etc.... This momma can be rolling 17 dice with piercing two or three when charging into a beastmasters zone and attacking!!!!!

While that's hypothetically possible, if you could pull this off you should have already won the game (e.g. just attack with your Cubs + Beastmaster, etc).  And what is your opponent doing if he's letting you assemble an army of 7 bears + enchantments + equipment, and not doing anything to prevent the Mama Bear from charging in to attack you in the same zone as all the Pests?

*edit* I guess this could happen in Domination while your opponent focuses on V'tar, allowing you to pump out 2-3 Bears per round.
Title: Re: Test your Skills... Steelclaws!
Post by: Coshade on July 08, 2015, 01:14:23 PM
So, does that mean Steelclaw Grizzly and Steelclaw Matriarch are prerequisites if you want one or more Steelclaw Cubs in your spellbook?

That and a lair :P
Title: Re: Test your Skills... Steelclaws!
Post by: Coshade on July 08, 2015, 01:21:48 PM
What's interesting is it's possible to get mummy bear to attack with 9 dice in an arena game, without any additional bonuses. Add on two melee from the staff, two from bear strength, one from the hand and further bonuses from the totems etc.... This momma can be rolling 17 dice with piercing two or three when charging into a beastmasters zone and attacking!!!!!

I think we can go higher
3 Base
6 Cubs
1 Pet
1 if in beastmasters zone
2 Staff
2 Bear Strength
4 Rajan's Fury
2 Power Strike
4 piercing Tooth and Nail

It could be 21 dice and 4 piercing on a basic melee attack!

Can we get this higher?

If you did 2vs2 you could get more cubs and more bonuses to stack on it
Title: Re: Test your Skills... Steelclaws!
Post by: adanaz on July 08, 2015, 01:39:05 PM
Quote
That and a lair :P

Ha ha! Nice one Coshade.
Title: Re: Test your Skills... Steelclaws!
Post by: krj on July 08, 2015, 01:49:20 PM

I think we can go higher
3 Base
6 Cubs
1 Pet
1 if in beastmasters zone
2 Staff
2 Bear Strength
4 Rajan's Fury
2 Power Strike
4 piercing Tooth and Nail

It could be 21 dice and 4 piercing on a basic melee attack!

Can we get this higher?
i will add to the pile:
+2 charge and +1 piercing from Lion Savagery :)

which gives us
23 dice and 5 piercing
Title: Re: Test your Skills... Steelclaws!
Post by: Laddinfance on July 08, 2015, 01:51:15 PM

I think we can go higher
3 Base
6 Cubs
1 Pet
1 if in beastmasters zone
2 Staff
2 Bear Strength
4 Rajan's Fury
2 Power Strike
4 piercing Tooth and Nail

It could be 21 dice and 4 piercing on a basic melee attack!

Can we get this higher?
i will add to the pile:
+2 charge and +1 piercing from Lion Savagery :)

which gives us
23 dice and 5 piercing


Marked for Death
Title: Re: Test your Skills... Steelclaws!
Post by: iNano78 on July 08, 2015, 02:02:52 PM

I think we can go higher
3 Base
6 Cubs
1 Pet
1 if in beastmasters zone
2 Staff
2 Bear Strength
4 Rajan's Fury
2 Power Strike
4 piercing Tooth and Nail

It could be 21 dice and 4 piercing on a basic melee attack!

Can we get this higher?
i will add to the pile:
+2 charge and +1 piercing from Lion Savagery :)

which gives us
23 dice and 5 piercing

1 Call of the Wild

... which also adds +1 attack die to each of your 6 Cubs!

Competes with the other incantation + equipment quickspells, though.  Maybe if you could somehow convince a nearby Warlord to cast the Power Strike for you (?)... in which case you might convince him to cast Battle Fury for another 3 dice - albeit part of a separate attack.
Title: Re: Test your Skills... Steelclaws!
Post by: Coshade on July 08, 2015, 02:58:17 PM
Ah so we're at 24 with Marked for Death :D

If we include other mages oh man Huginn and a Wizard :P
Title: Re: Test your Skills... Steelclaws!
Post by: iNano78 on July 08, 2015, 03:09:47 PM
Ah so we're at 24 with Marked for Death :D

If we include other mages oh man Huginn and a Wizard :P

We're at 25 total attack dice if you use Battle Fury instead of one of the other quickspells (Power Strike or the Staff of Beasts)... but only the first 22 dice would get the big Piercing effect, so the optimal incantation depends on the armor value of the defender.
Title: Re: Test your Skills... Steelclaws!
Post by: sdougla2 on July 08, 2015, 03:33:18 PM
Piercing from Tooth & Nail and Lion Savagery would affect the second strike, so it would still have piercing +5. It's just with things like Piercing Strike where piercing only affects the first strike. That's actually one of the selling points for Lion Savagery.
Title: Re: Test your Skills... Steelclaws!
Post by: Coshade on July 08, 2015, 03:51:22 PM
Ah Battlefury is brilliant!
Title: Re: Test your Skills... Steelclaws!
Post by: MW United on July 08, 2015, 04:09:16 PM
Falcon Precision anyone!?!?

Would anyone dare to attack the Forcemaster without this enchantment???

Title: Re: Test your Skills... Steelclaws!
Post by: sdougla2 on July 08, 2015, 04:11:27 PM
I feel like the Steelclaw Cub in particular is going to open up more options for the Straywood Beastmaster. It's going to make Animal Kinship and Call of the Wild stronger, as well generally strengthening the Beastmaster's swarm options. I also like the idea of a Straywood Beastmaster with 6 cubs and 4 matriarchs. That way playing a Steelclaw Cub can give you a significant damage boost that your opponent doesn't really want to dedicate resources to attacking. Of course, this type of strategy encourages you to concentrate on a limited number of zones, so I kind of doubt it will be a good idea in Domination in most cases.

What does minor creature mean? Level 1 or 2?
Title: Re: Test your Skills... Steelclaws!
Post by: Intangible0 on July 08, 2015, 04:42:13 PM
Better Akiro's Favor that! I mean if we're talking the best you can do, then you'll want that reroll to help ensure a OTK   ;)
Title: Re: Test your Skills... Steelclaws!
Post by: Bluebaron on July 08, 2015, 04:46:11 PM
I feel like the Steelclaw Cub in particular is going to open up more options for the Straywood Beastmaster. It's going to make Animal Kinship and Call of the Wild stronger, as well generally strengthening the Beastmaster's swarm options. I also like the idea of a Straywood Beastmaster with 6 cubs and 4 matriarchs. That way playing a Steelclaw Cub can give you a significant damage boost that your opponent doesn't really want to dedicate resources to attacking. Of course, this type of strategy encourages you to concentrate on a limited number of zones, so I kind of doubt it will be a good idea in Domination in most cases.

What does minor creature mean? Level 1 or 2?

Minor creature: Level 1 + 2
Title: Test your Skills... Steelclaws!
Post by: Sailor Vulcan on July 08, 2015, 05:04:33 PM
Falcon Precision anyone!?!?

Would anyone dare to attack the Forcemaster without this enchantment???

Yes. Totally.

Innately unavoidable attacks

Multiple attack actions (her def can only be used once per round)

Slam, and anything else that can incapacitate her, like the incantation "knockdown"

Direct damage

Restraining her lowers her def rolls by 2.

Perfect strike
Title: Re: Test your Skills... Steelclaws!
Post by: fas723 on July 08, 2015, 05:30:58 PM
I fear we start to see some considerable power creep here...
Compare the Cob with the Goblin grunt. Same mana, same attack, one more  health, and a hefty two armor. The pest doesn't really make up for it in my book...

Super exiting to see new spoilers though!
Title: Re: Test your Skills... Steelclaws!
Post by: echephron on July 08, 2015, 06:36:09 PM
I fear we start to see some considerable power creep here...
Compare the Cob with the Goblin grunt. Same mana, same attack, one more  health, and a hefty two armor. The pest doesn't really make up for it in my book...

Super exiting to see new spoilers though!

Cub has 2 atack dice. Goblin grunt has 3 attack dice.
Title: Re: Test your Skills... Steelclaws!
Post by: Coshade on July 08, 2015, 06:50:07 PM
The pest trait is a big deal. He would be the perfect guard without it. Also if you see him you can make a lot of assumptions about your opponents book. That being said - he is a great!
Title: Re: Test your Skills... Steelclaws!
Post by: sdougla2 on July 08, 2015, 07:36:09 PM
Goblin Grunt has more ways of gaining armor through other support, doesn't have pest, can gain elusive with the new goblin legend, and has an additional die of attack. That all being said, I haven't been that impressed with them myself in the past mostly because playing level 2-4 creatures has been so much better for the Warlord than playing level 1 creatures. With the new goblin legend I'm tempted to try something with Goblin Grunts though.

I don't know that you can make a lot of assumptions about your opponent's book off of seeing a Cub. They may just use one to knock off guard markers, which seems to be a reasonable use for them. Seeing a Matriarch will reveal a lot more than seeing a Cub. Particularly for a Straywood Beastmaster, you would probably want to play Matriachs first, and then play Cubs later for a bear midrange strategy.
Title: Re: Test your Skills... Steelclaws!
Post by: Toxziq on July 08, 2015, 10:01:20 PM
Battle Fury for the win :)
Title: Re: Test your Skills... Steelclaws!
Post by: Toxziq on July 08, 2015, 10:02:57 PM
The pest trait is a big deal. He would be the perfect guard without it. Also if you see him you can make a lot of assumptions about your opponents book. That being said - he is a great!

Yes it is, especially in Academy when you're all in the same zone and guarding becomes a gigantic tactical maneuver. :)
Title: Re: Test your Skills... Steelclaws!
Post by: fas723 on July 09, 2015, 08:52:56 AM

Cub has 2 atack dice. Goblin grunt has 3 attack dice.

You are correct. My mistake. Well then it evens out quite good. I'm glad AW didn't do the mistake I just did.  :)
Title: Re: Test your Skills... Steelclaws!
Post by: iNano78 on July 09, 2015, 09:30:20 AM
Mildly disappointed that the Matriarch and Cub don't have Frost -2 and Frost -1, respectively... Not that it would do anything, but to be consistent with the characteristics of [mwcard=MW1C34]Steelclaw Papa Bear[/mwcard].

(To be consistent with Goldilocks, perhaps the Matriarch should have Frost -1 and the Cubs should have Frost -X where X is the number of friendly bears in their zone... making them feel "just right.")
Title: Re: Test your Skills... Steelclaws!
Post by: DaveW on July 10, 2015, 03:41:21 PM
Mildly disappointed that the Matriarch and Cub don't have Frost -2 and Frost -1, respectively... Not that it would do anything, but to be consistent with the characteristics of [mwcard=MW1C34]Steelclaw Papa Bear[/mwcard].

I wouldn't mind if they dropped the armor to 1 (where I think it should be... 1 for a cub, 2 for the mama, and 3 for papa bear, especially considering the mana cost of the cubs). This is a pretty amazing level one creature already with its two armor.

Someone mentioned four matriarchs.... Does it make sense to limit the total benefits per turn to the matriarchs to the number of cubs? For example, if you have two of the mama bears and five cubs... let the two matriarchs split the +5? This might be done by saying something on the Cub card like "Once per turn a friendly Steelclaw Matriarch in the Cubs zone may gain Melee +1 from this Cub. Use a ready marker to track the use of this ability." This way you don't have (potentially) all four mama bears each claiming +6 from all six cubs in their zone....
Title: Re: Test your Skills... Steelclaws!
Post by: SharkBait on July 10, 2015, 05:35:09 PM
If you're able to get FOUR matriarchs and SIX cubs into one zone in one game, you deserve every bonus you get. If you get more than one matriarch and six cubs in a zone for those attacks in one game, I'll be impressed
Title: Re: Test your Skills... Steelclaws!
Post by: Sailor Vulcan on July 10, 2015, 10:33:46 PM
I'm guessing you would need a druid and a beastmaster working together to pull this off.

Opening:

R1: Beastmaster casts lair in his corner. (4) Druid casts and treebonds with vine tree in her corner. (10)
R2: Beastmaster deploys a steelclaw cub (11). Quick summons a cub then regular summons a cub. (3) Druid deploys two vine markers (19) then summons Fellela (7) and casts brace yourself on her (5).
R3: Druid deploys 2 vine markers (14) and deploys an extended wall of thorns around corner (3). Fellela casts a trap or a decoy somewhere (2) and Druid casts another brace yourself on her if necessary.

Beastmaster brings out three more steelclaw cubs. (2)

Beastmaster deploys a matriarch and casts another brace yourself on fellela if necessary.(0)

Once youre ready, use thornlashers to knock enemy mage into teleport traps to bring them to corner zone, where your bears will maul them. Alternatively, if you can't summon all the bears, try having the druid summon kralathor and eat the ones that aren't being used much.
Title: Re: Test your Skills... Steelclaws!
Post by: exid on July 11, 2015, 01:51:02 AM
Does it make sense to limit the total benefits per turn to the matriarchs to the number of cubs? For example, if you have two of the mama bears and five cubs... let the two matriarchs split the +5? This might be done by saying something on the Cub card like "Once per turn a friendly Steelclaw Matriarch in the Cubs zone may gain Melee +1 from this Cub. Use a ready marker to track the use of this ability." This way you don't have (potentially) all four mama bears each claiming +6 from all six cubs in their zone....

 :D :D :D
who said academy should be a simple version of the game?